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Valheim: 50+ Tips to Conquer the Viking Wasteland (No Spoilers, Promise!)


50 Valheim Tips to Conquer the Viking Wasteland (No Spoilers, Promise!)

So, you’ve just landed in Valheim, huh? Fresh off the boat (or, you know, the raven), ready to carve out your legend? Well, buckle up, buttercup, because this ain’t your grandma’s crafting game. Valheim’s a beast, and it’s about to chew you up and spit you out if you’re not careful. But don’t worry, I’ve got your back. Here are 50+ tips to get you from zero to Viking hero without spoiling the juicy bits. Let’s dive in!

Early Game Shenanigans: Don’t Be a Noob

  1. Timber Trouble: Chopping trees early on can be a real pain in the ass. Those logs have a serious hate-on for your skull. Watch where they fall, or you’ll be eating dirt faster than you can say \”Valhalla!\”
  2. Rock On: Smash those rocks! You’ll need stone for crafting, and it’s way easier than dealing with those tree-hugging maniacs.
  3. Berry Bonanza: Gather all the berries you can find. They’re your early-game lifesavers when you’re low on health.
  4. Mushrooms, too!: Keep an eye out for mushrooms. They’re another good food source, and variety is the spice of life (and your health bar).
  5. Crafting is King: Start crafting immediately. Even the most basic tools will make your life significantly easier.
  6. Build a Workbench: This is your crafting hub. Place it somewhere safe and convenient.
  7. Hammer Time: Once you have a workbench, build a hammer. It’s essential for constructing buildings.
  8. The Hut Must Stand: Construct a basic hut. It’ll provide shelter from the elements and keep you from freezing your Viking butt off.
  9. Beddy-bye: Place a bed in your hut. This is your spawn point. If you die (and you will), you’ll respawn here.
  10. Fire Starter: Don’t forget to make a campfire! It’s crucial for cooking food and staying warm.
  11. Cooked Food is King: Raw food doesn’t do much for you. Cook everything you find over a fire for maximum health benefits.
  12. Deer Hunting 101: Hunt those deer for leather and meat. They’re a great source of early-game resources.
  13. Sneak Attack: Use the sneak ability to get the drop on unsuspecting deer. It’s much easier than a head-on confrontation.
  14. Flint is Your Friend: Keep your eyes peeled for flint along the shoreline. It’s used to make better tools.
  15. Stone Axe FTW: Upgrade to a stone axe as soon as you can. It’ll make chopping trees much more efficient.
  16. Don’t be a Pack Mule: Avoid carrying too much. Overburdening slows you down significantly.
  17. Stamina Matters: Keep an eye on your stamina. You don’t want to run out of steam mid-fight.
  18. Rest Up: Resting in your hut replenishes your health and stamina faster than waiting out in the open.

Mid-Game Maneuvers: Level Up Your Viking

  1. Bronze Age is Coming: Once you have enough resources, smelt bronze. It’s a game-changer in terms of tools and weapons.
  2. Mining Matters: Start mining copper and tin. You’ll need them to create bronze.
  3. Smelt It: Build a smelter. It will allow you to process ore into bars.
  4. Forge Ahead: Build a forge to craft bronze tools, weapons and armor.
  5. Weapon Upgrades: Craft a bronze axe and pickaxe. They’ll make your resource gathering much more efficient.
  6. Armor Up: Craft bronze armor. It’ll keep you from getting killed by every stray boar.
  7. Boss Time: Locate and prepare for the first boss battle. It’s a tough fight, so don’t go in unprepared.
  8. Explore the World: Venture into new areas. Just be ready for new challenges and enemies.
  9. Build a Boat: Construct a raft or karve to explore the seas. There is more to Valheim than just your starting biome.
  10. Map it Out: Fill out your map. It makes finding your way back home much easier.
  11. Cart It Up: Build a cart to transport large amounts of resources.
  12. Portals are Essential: Once you obtain the resources, build portals to travel quickly between locations.
  13. Troll Troubles: Watch out for trolls! They are much stronger than anything you have faced up to this point.
  14. Shield Up: Craft a shield. It is essential to block those pesky troll blows.
  15. Cook Up Some Better Food: Start cooking more complex dishes for greater health and stamina benefits.
  16. Farming Life: Start planting and harvesting crops. It’s a great way to ensure a stable food supply.
  17. Bee Prepared: Find a beehive and start your honey production. It’s a great way to stay healthy.
  18. Fishing Fanatic: Learn to fish. It’s another good way to get food.
  19. Leather Up: Start processing leather. It is required for upgraded armor and crafting benches.
  20. Upgrade Your Base: Start upgrading your base to make it more secure and organized.

Late Game Adventures: Become a Viking Legend

  1. Iron Age Incoming: Start mining for iron. It’s a crucial resource for the late game.
  2. Crypt Crawling: Explore crypts to find iron ore and other goodies.
  3. Iron Tools FTW: Upgrade to iron tools and weapons. It will make your life so much easier.
  4. Iron Armor Upgrade: Craft a full set of iron armor. It’s essential for taking on the toughest enemies.
  5. The Mountains Await: Prepare to venture into the mountains. Be ready for a cold reception (literally!).
  6. Dragon Time: Get ready to battle the dragon boss. It’s one of the toughest challenges in the game.
  7. Black Metal: Mine for black metal. It’s used to make the best weapons and tools in the game.
  8. Seeker Hunting: Start hunting for the Seekers. They drop the items needed for high-end crafting.
  9. Build A Longship: Build a longship so you can travel in style and carry more cargo.
  10. Set Sail: Explore the seas and find new lands. The world is vast and full of secrets.
  11. Conquer the Final Boss: The final boss awaits. Prepare for the ultimate challenge!
  12. Become a Legend: Continue exploring, building, and conquering new challenges. The Viking life is a never-ending adventure!

So, there you have it – 50+ tips to get you started in Valheim without spoiling any of the surprises. Now get out there, explore, build, and become the Viking legend you were born to be! Valhalla awaits!




Valheim: From Humble Beginnings to a Frosty Future


Valheim: A Viking Saga Through the Ages – From Humble Beginnings to a Frosty Future

Valheim, the survival game that burst onto the scene like a longboat raiding a coastal village, launched in February 2021 and, let’s be real, nobody expected it to become the colossal hit it did. We’re talking millions of copies sold in the first month – a staggering number that forced Iron Gate to ditch their initial roadmap and get their ship in order. And, boy, has it been a ride ever since! Seven major updates over four years have transformed Valheim from a cool concept to a bona fide Viking epic. So, let’s grab our mead horns and delve into Valheim’s past, its current state, and the icy, epic future that awaits.

Abandoning Ship (The Roadmap, That Is)

The initial success of Valheim was… well, unexpected, to say the least. Iron Gate, bless their cotton socks, had to scramble to fix bugs and optimize performance to accommodate the massive influx of players. It wasn’t all smooth sailing, but who expects that from a bunch of Viking game devs? The first major update, Hearth & Home in September 2021, marked a turning point. Forget the roadmap, they said, we’re focusing on solidifying the game. And good call, I reckon! They balanced the food system, added a new iron cooking station, oven, and three cauldron upgrades. But that’s not all, oh no! They introduced tar pits in the Plains (nightmare fuel, if you ask me) and the gnarly Growths. Tar gave us new darkwood building pieces, but also new weapons, shields, and vital fixtures like the obliterator (for all that unwanted trash) and the multiplayer-friendly cartography table. Oh, and let’s not forget the best part, the addition of saddles allowing us to ride frickin’ lox. It was a necessary move, and frankly, Hearth & Home was arguably the most impactful update for the game. It laid the groundwork for future content, solidifying Valheim’s foundation. And yeah, most of the original roadmap items have since been added, just, y’know, in due time.

Swamp Thing (and other horrors)

But 2021 wasn’t done with us yet! A sneaky update dropped in November, with patch notes that were more ominous than informative, bringing us one of Valheim’s most iconic creatures: The Abomination. These swampy terrors emerging from the ground with a guttural groan – still gives me the chills – and their animation and sound design are top-tier. From these rooty fiends came the Root Armor set, and shortly after, the armor stand recipe to show off our ill-gotten gains. Iron Gate closed the books on 2021 with a bang, or should I say, a groan.

2022: The Year of the Viking

2022, my friends, was a bloody good year for Valheim. It started with the Frost Caves update in March, and this was only the first of two major drops! These mountain dungeons brought us the Ulv, Cultists, and the ever-annoying Bats. Clearing these bad boys gave us new resources and items like the Fenris armor (still my favorite) and the flesh ripper fist weapon (unleash the beast!). On top of that we got some sweet new buildable items like jute carpets and standing braziers.

Unfortunately, it also brought us the dreaded \”You Stirred the Cauldron Event.\” Nobody asked for that.

Then, the update we’d all been waiting for: Mistlands. At the end of 2022, the Mistlands finally arrived, the first new biome since Valheim’s launch. It took the existing web-covered landscape and plunged it into a deep and mysterious fog. This update was… controversial, let’s just say that. But along with the new biome came everything you’d expect: a new boss, creatures, weapons, armor, food, building pieces, crafting stations, and the brand new mana mechanic of Eitr and spellcasting staves. And let’s be real, the soundtrack? Fire. The fishing system was also revamped with a new skill and biome-specific fish with varying quality levels. Despite all the goodness, players were on the fence due to poor visibility and the stamina-sapping cliffs of the biome, but I gotta admit, it’s grown on me. The Mistlands is mechanically diverse, with its creatures, resources, and gameplay progression. There are these beautiful, rare moments when you break through the mist, see the landscapes and appreciate the gorgeous view that is often overlooked.

2023: Console Ports and a touch of Fashion.

2023 was less about new content and more about expansion. The Xbox release in March brought Valheim to a whole new audience, with accessibility features added later. Not completely without gifts, the Fishing Hat was added in February to take advantage of the new fish, and then, out of nowhere came Hildir’s Request in the summer. A new vendor! That’s right, our boy Haldor got some company. Hildir gave players three quests to complete, with dungeons and mini-bosses in the Black Forest, Mountains, and Plains with role playing clothing from her shop. And for the customization junkies among us, we got new hairstyles, beards, and a slew of modifiers for our worlds, allowing for different ways for Vikings to play their game. Hildir was the first NPC added to the game, and thankfully, not the last.

2024: Ash and Bog, Fire and Brimstone.

2024 came in swinging, right alongside 2022, with two major updates, one of which was the end game Biome of Ashlands in May. Here, you navigate treacherous jutting rocks in the new Drakkar ship, evade terrifying bone serpents, and land in an unforgiving wasteland that’s quickly earned a rep as the most difficult biome. The biome is full of siege weapons like catapults and battering rams. Inside, players found the charred to overcome and gather precious gemstones to embed in their ashlands weapons for elemental powers. Again, like the Mistlands before it, the Ashlands got mixed reviews with its difficulty being a turn off for many, but thankfully the Iron Gate team responded to the concerns and reduced the number of creatures in the biome for a better experience.

And the Mac gamers rejoiced! Valheim finally came to Apple computers. But 2024 wasn’t finished with us. A surprise content drop in October gave us a new NPC, a vast set of new meads, and a revamp of the food system with the Bog Witch. The cauldron was split into three with the addition of the preparation table, mead kittle and new food items called feasts, craftable with ingredients from the new swamp NPC. New skills were added and various quality of life features long desired by the community. And just like that, we closed the books on 2024, and now, we look to 2025 and beyond.

The Icy Horizon: The Deep North Awaits

So, what do we know about the future of Valheim? Well, not much, honestly. Iron Gate’s only official release is a screenshot of the northern lights, confirming it to be the final biome, and this release will officially usher in 1.0. But, don’t fret, the devs have been dropping breadcrumbs that I’m about to share with you.

First, while pre-production of the Deep North has begun, we will have to wait a while before we get this update, and in the meantime we can expect at least one other smaller update, like the Bog Witch update. My money is on the long-awaited ocean biome revamp. Back to the Deep North, Iron Gate has said not to expect the difficulty spike we saw in the Ashlands. It will still be an end-game biome, but they suggest a difficulty similar to the Ashlands, but with moments of peace.

And the devs have made comments about the difficulty that have made me speculate that the Deep North and Ashlands might just break the existing ‘linear’ progression of Valheim. Today, you conquer the meadows, then move to the black forest, swamp, and so on, with the experience ending in the Ashlands. I think that, after the release of 1.0, players, once finished with the Mistlands, will have the option of choosing between the Ashlands or the Deep North to progress.

What makes me think this? Well, the Deep North will, of course, be its own biome with new resources, weapons, armor, and boss, but the Iron Gate team have indicated the game will receive a proper ending with this release, so I think that we just might get another boss beyond what is in the Deep North for one final battle sending us to Valhalla. Maybe even Loki, or Odin himself!

As for the specifics of the Deep North content, the details are few. Grimmcore, a Valheim dev, has said that they want to add a new weapon for every weapon class and that the Deep North will introduce a creature bigger than any boss we have seen to date! A Jotun maybe!? And not only will we get the new biome, Iron Gate has said this update is meant to feel like a TRUE 1.0. To achieve this goal, they plan to release small additions to every biome to make for a new experience from start to finish, encouraging new and returning players to start a new play through. And on top of all that, you can expect achievements for Steam and Xbox, and some kind of mod support.

When Will We See 1.0 and the Deep North?

So, the million-dollar question: When are we going to see 1.0? The short answer is, nobody knows. But I can speculate! Based on previous major update releases, there were 7 months between the launch and Hearth & Home, about 14 months between Hearth & Home and the Mistlands, and another 17 months before we saw the Ashlands. Considering the scope of the 1.0 release, and past development timelines, my best-case scenario would be the holiday season of November or December of 2025. Realistically though, I think we will be waiting until 2026, with maybe February to align with the fifth anniversary of Valheim.

So, that’s where we stand, Vikings. It’s been a hell of a journey so far, and with the Deep North on the horizon, the best is yet to come. So, grab your axes, gather your crew, and let’s prepare for what Valheim has in store. And who knows, maybe we will see each other in Valhalla after all.




The Mystery of the Stubborn Pipes


Okay, so picture this: you’ve got your factory humming, right? Belts are moving, machines are churning, and then… the pipes. Those goddamn pipes. You think you’ve got it all figured out, laying down junctions like you’re some kind of plumbing god. But then, BAM! One pipe gets all the love, the others are drier than a popcorn fart. What in the actual hell is going on?

That’s exactly where I found myself the other day. I had this sweet setup, a nice, clean 600 flow rate, ready to fuel my insatiable thirst for more power. I slap down a junction, thinking, \”Yeah, this is gonna be smooth.\” Wrong. So, so wrong. One pipe is hogging all the liquid, the other two are just sitting there like they’ve been ghosted. I’m staring at it, bewildered. Is this some kind of sick joke? Did I miss a memo about fluid dynamics only working on Tuesdays?

I mean, I’ve seen my fair share of janky game mechanics, but this one takes the cake. I deleted and rebuilt the pipes more times than I’ve had hot meals this week. I swapped them out, trying clean pipes, then the regular ones, like that would make a difference. I was close to pulling my hair out. It felt like the game was taunting me.

Then, as if the gaming gods decided to throw me a bone, I moved the junction down. Lower than before, like some sort of sacrificial offering to the plumbing deities. And, by the grace of the digital gods, IT WORKED. All three pipes are now getting their fair share. But why?! What sort of black magic is this? It’s like the game’s plumbing system is powered by hopes, dreams and a sprinkle of chaos.

I stared at the setup for a good long while, trying to understand the inner logic of this digital spaghetti. I noticed that the feeding pipe was on top, rather than the side. I started to wonder if gravity was somehow playing a role. It seemed like fluids were going to be lazy if they could get away with it. I wouldn’t blame them, to be honest.

It makes you think about the whole process, how you approach building these things. You think you understand, you think you’ve got a handle on the mechanics. Then the game throws a curveball, reminding you that you’re just a tiny cog in a massive, unpredictable machine. It’s like the game is saying, \”Oh, you thought you knew how pipes worked? Think again, noob!\” And you know what? It’s humbling, in a twisted kind of way.

Someone said it might be valves, but I don’t think it’s valves. The issue seems to be purely with the junction itself. It’s like it has a preferred path and if it can’t go that way, it just gets stuck. It’s frustrating but also fascinating.

I came across this old pdf about pipelines Pipeline_Manual.pdf. It’s a bit technical, but it’s a good read if you want to dive deeper into the madness. I don’t follow it exactly but page 6, lesson 3 talks about splitting and that’s what I’m talking about.

And here’s a hot take, I’m all for it, if there is a logic behind it, even if it’s a bit janky. It’s like when you are trying to fix something in real life and after trying everything, you move something and it magically works. I like that it’s not straightforward.

So, what’s the moral of the story? Maybe it’s that sometimes, in games and in life, you just gotta move the damn junction. Or maybe that the plumbing system in this game is sentient and just messing with us. Who knows? What matters is that it’s working, for now. Until the next plumbing catastrophe.

Now, if you’ll excuse me, I’ve got some more pipes to lay. Wish me luck. I have a feeling I’m going to need it.




New Passives Bring Relief and Excitement



I’m writing this because I want to spread the word about some newly discovered passives that have been making waves in the community lately. If you’re like me, you’ve probably spent countless hours trying to breed your Pals into something useful for farming, mining, or even just making food. And if you’re tired of throwing away resources on low-efficiency workers, then keep reading.

For those who are still unaware, there’s this new thing called vampiric passive that lets certain Pals suck up health from the environment and convert it to energy. This means they can mine ore (and I mean a LOT of it) without needing to be replaced every few hours. Some people have reported getting an extra 5-10 minutes of mining time, which is nothing to sneeze at.

But vampiric isn’t all – there’s also this Faleris Aqua passive that sounds like a game-changer for farmers. I mean, who wouldn’t want their Pals working non-stop without needing food? It’s not just about having more time to do other things; it’s about saving resources and having a reliable workforce.

And then there’s Work Eff +75%, which is exactly what it says on the tin – your Pals will be up to 75% faster at whatever task they’re assigned to. I don’t know about you, but this one has me reevaluating my entire strategy for getting resources and building projects.

Let’s not forget those other two: fasting and king-thing-that-depletes-san (I’ll admit it, I’m still trying to figure out what that last one does). If someone wants to explain it in the comments below, I’d be eternally grateful.

As for the chance of getting these skills or if they’re specific to certain Pals – yeah, I can see why people are frustrated. I spent a bunch of early-game Pals trying to get vampiric and came up empty-handed. But hey, maybe that’s just me? In any case, it seems like there’s still a lot we don’t know about these new passives.

Author: AlexTr1



Palworld Update – A New Era for Building and Fun



The recent Palworld update has brought a ton of excitement among fans! With this latest addition, players can now create stunning building structures that were previously impossible to achieve. Gone are the days when we had to settle for mediocre designs. The new building foundation and quality-of-life (QOL) features have taken our Palworld experience to a whole new level.

One of the most significant additions is the new Asian-inspired furniture items, which I’m thrilled about! Now, Sakurajima players can finally create homes that truly fit their base’s theme. No more mismatched building components, thank you very much!

The update has also introduced some fantastic QOL features that have made our lives easier. With the ability to upgrade building parts within dismantling them, we’re no longer stuck with outdated designs. I was worried about having to tear down my entire base just to switch to a new style! Now, I can just dismantle and reassemble while keeping all my progress.

As for the new Japanese-style roofs, unfortunately, there’s still no corner roof pieces, so fans are left hoping that they’ll be included in future updates. Nevertheless, we’re not complaining – this update is already too awesome!

On a related note, many players were thrilled to see the addition of sphere modules, perfect for a little fun and relaxation. It seems like some folks have finally found their inner curve-throwing masters! I’m guilty as charged here – who wouldn’t want to indulge in some old-school Minecraft vibes?

But wait, there’s more! The update has also dropped some brand-new building items that we can use to create truly unique spaces. I’ve already seen some incredibly creative designs pop up on the Palworld subreddit!

Lastly, a minor issue reported by a few players is with arrow displays at the primitive workbench. Let’s hope it gets patched ASAP.

All in all, this update has breathed new life into the game for me – and I’m sure many of you will agree! It’s time to get creative and build something truly magnificent!

Author: AlexTr1



Pals Gone Rogue



I’m still trying to wrap my head around this bug that’s been driving me nuts lately. It seems like sometimes, when you re-deploy your pals or whatever you want to call them, they just decide to take a break from attacking and refuse to budge.

It’s not just a one-time thing either. Sometimes they’ll stop attacking altogether, even if you’re in the middle of a critical mission. They might rush off to do something else, but that’s it. No attacks, no aggression whatsoever. It’s like they’ve suddenly developed a sense of self-preservation or something.

The worst part is when this happens and you can’t restart because, well, sometimes you just can’t. Maybe your internet connection decides to drop out or maybe the game freezes up on you. Whatever the reason, it’s super frustrating when you’re stuck with pals that won’t play ball.

I’ve tried a few things to get them back in the fight, but so far nothing seems to work. I’ve changed their attack settings, telling them to go after everything in sight or just focus on one target. No dice. They just sit there, twiddling their thumbs, not doing anything remotely productive.

It’s like they’re trying to send me a message or something: “Hey, human, we’re tired of this whole ‘attacking’ thing and we’re just going to take a break.” Well, I get it, pals. You want to relax and enjoy the view. I’d do the same if I were in your shoes (or whatever alien limbs they have). But can’t you just do that during a checkpoint or something?

In any case, I’m still trying to figure out why this is happening and how to fix it. Has anyone else experienced anything like this? Do you have any tips or workarounds? Help a guy out here.

Author: AlexTr1



Catch Rate Chaos: Pokémon Catching Issues Resurface



It’s frustrating when things don’t go as planned, especially in a game like Pokémon that relies so heavily on catch rates and sphere usage. Lately, it seems like the odds of catching certain creatures are downright broken.

Players have noticed an alarming trend – 40%+ catch rates being consistently surpassed by a significant margin. This means that, more often than not, the expected catch rate is ignored, leaving many struggling to reel in their target catches. It’s disheartening to see this issue resurface, especially after past attempts to rectify it.

In previous iterations of the game, we’ve witnessed issues with catch rates. Niantic took steps to address these concerns, but it appears that some sort of anomaly has reared its head once more. The problem is twofold – on one hand, we’re dealing with an extremely low catch rate for certain species, making it impossible to progress without exhausting your sphere supply.

On the other hand, there are instances where the expected catch rate is obliterated, rendering spheres almost useless in many situations. It’s not just a matter of “oh well, maybe I’m having a bad day” – this is a persistent issue that has players stumped and frustrated.

It’s worth noting that some have reported catching numerous Pokémon with exceptional ease, only to be met with an impossibly low catch rate for others. This dichotomy raises more questions than answers, and Niantic will need to investigate these discrepancies further.

To make matters worse, we’re seeing both sides of the coin – some users are reporting absurdly high success rates, while others are experiencing the opposite. It’s like flipping a coin – you never know what you’ll get. This unpredictability is ruining the experience for many players who rely on catch rates to progress and advance in the game.

As we try to wrap our heads around this enigma, it’s essential that Niantic takes notice of these concerns. We can only hope that they will address these anomalies and restore balance to the catching mechanics.

Author: AlexTr1




New Update Nerfs and Changes



I’m excited to dive back into this game after a break, but before I can get started, I have some questions about the latest update. Specifically, I’m wondering if there were any nerfs or changes that could impact my experience.

As I’ve been browsing through the community, I noticed a few tweaks that caught my attention. One of the most significant ones seems to be affecting Digtoise’s partner skill. It used to be super powerful on natural ore nodes, but now it only shines when paired with another skill. This might not be a huge deal for some players, but it does change how people approach resource gathering.

Another area that concerns me is passive skills. It appears that Lucky has become largely useless due to the introduction of “remarkable craftmanship.” I don’t think this was intentional, but it looks like the new skill simply makes Work Speed pals more desirable. As a result, Lucky’s contribution to work speed will be minimal at best.

Ferocious and Impatient skills have also been affected by the addition of Demon God. The problem is that these older skills are now less appealing compared to this new option. Ferocious and Impatient used to provide decent attack power or defensive stats, but they no longer offer as much value as before.

Nocturnal has also taken a hit due to the introduction of Vampirism. While it’s true that vampirism is primarily designed for its life-stealing abilities, it seems like Nocturnal will become less popular now that Vampirism offers a similar effect. This could lead people to abandon their existing Nocturnal builds in favor of this new option.

What might come as a surprise is that these changes don’t feel like nerfs at all. Instead, we’ve received a bunch of buffs and quality-of-life updates across various areas of the game. The addition of level 4 friends, including a new woodcutter, should make life easier for many players. It’s also nice to see some love given to Miners and Handiwork.

Author:

AlexTr1



Smokeless Powder Trouble



Getting smokeless powder can be a real pain when you’re stuck with oil residue. But don’t worry, we’ve got some answers for you.

So, it seems that people are getting stuck on this particular step in the Manufacturing and Assembly Mechanics (MAM) node. I mean, who hasn’t been there? You think you’re doing everything right, but instead of those coveted little vials, all you’re left with is heavy oil residue packaged into large containers.

The problem lies in setting up your refinery correctly. It’s easy to get caught up in the process and miss a crucial step or two. That was my mistake when I first started trying to make smokeless powder. And trust me, it’s frustrating.

So here’s what you need to do:

First off, you’ll need to make some black powder using an assembler. This is where most people go wrong – they forget to actually set up the output correctly. Make sure you’re producing black powder and not compacted coal or sulfur.

Once that’s done, hook up your black powder output to a refinery set to produce smokeless powder. It’s also important to connect this pipe to some heavy oil residue. Yes, you read that right – you need two refineries for this step. I know, it’s confusing, but just go with it.

Now, the final bit of advice: don’t forget about any solid by-product (plastic/rubber/polymer resin) that comes from making that heavy oil residue. You’ll need to get rid of it, whether you send it down the sink or find some other creative solution.

And there you have it – smokeless powder without all the hassle and confusion. I mean, who doesn’t love a good challenge?

Author: AlexTr1




Aluminum Factory Architecture



I just finished building my first aluminum factory and I’m thrilled with how it turned out! The architectural style is something I’ve been experimenting with, trying to create a unique and visually appealing structure that also makes sense from an in-game perspective.

When you look at the exterior of my factory, the first thing that might strike you is the train track entrance. At first glance, it might seem like a weird choice, but trust me, it’s actually very intentional. I wanted to create a sense of continuity with the surrounding environment while also hinting at the industrial nature of the factory itself. The tracks not only add visual interest but also serve as an interesting design element that ties everything together.

One thing that’s caught people’s attention is the lip of concrete sticking out from where the windows are. I get it, it does look a bit tricky! To be honest, it took me some experimentation to figure out how to achieve this look. It’s actually quite simple: you just need to create a half foundation distance and adjust the height accordingly. The key is to not overthink it – sometimes simplicity is the best approach.

As I was building this factory, I had no idea what kind of reaction it would get from the community. Seeing all these positive comments and reactions has been an incredible motivator! It’s amazing how much inspiration can be found in a simple comment thread like this.

What really struck me is that my creation has inspired others to think outside the box (pun intended) when building their own structures. I’m thrilled to see people sharing their own designs, inspired by what they’ve seen here. For those who might not have an architectural background or aren’t sure where to start, don’t worry! Just remember that there’s no one-size-fits-all approach – the beauty lies in experimentation and creative freedom.

Lastly, I want to acknowledge all the amazing content creators out there sharing their own masterpieces on this platform. Stinarchi videos have definitely influenced my style, but I’ve also learned so much from just exploring and building alongside others.

Author: AlexTr1


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