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The Mystery of the Stubborn Pipes


Okay, so picture this: you’ve got your factory humming, right? Belts are moving, machines are churning, and then… the pipes. Those goddamn pipes. You think you’ve got it all figured out, laying down junctions like you’re some kind of plumbing god. But then, BAM! One pipe gets all the love, the others are drier than a popcorn fart. What in the actual hell is going on?

That’s exactly where I found myself the other day. I had this sweet setup, a nice, clean 600 flow rate, ready to fuel my insatiable thirst for more power. I slap down a junction, thinking, \”Yeah, this is gonna be smooth.\” Wrong. So, so wrong. One pipe is hogging all the liquid, the other two are just sitting there like they’ve been ghosted. I’m staring at it, bewildered. Is this some kind of sick joke? Did I miss a memo about fluid dynamics only working on Tuesdays?

I mean, I’ve seen my fair share of janky game mechanics, but this one takes the cake. I deleted and rebuilt the pipes more times than I’ve had hot meals this week. I swapped them out, trying clean pipes, then the regular ones, like that would make a difference. I was close to pulling my hair out. It felt like the game was taunting me.

Then, as if the gaming gods decided to throw me a bone, I moved the junction down. Lower than before, like some sort of sacrificial offering to the plumbing deities. And, by the grace of the digital gods, IT WORKED. All three pipes are now getting their fair share. But why?! What sort of black magic is this? It’s like the game’s plumbing system is powered by hopes, dreams and a sprinkle of chaos.

I stared at the setup for a good long while, trying to understand the inner logic of this digital spaghetti. I noticed that the feeding pipe was on top, rather than the side. I started to wonder if gravity was somehow playing a role. It seemed like fluids were going to be lazy if they could get away with it. I wouldn’t blame them, to be honest.

It makes you think about the whole process, how you approach building these things. You think you understand, you think you’ve got a handle on the mechanics. Then the game throws a curveball, reminding you that you’re just a tiny cog in a massive, unpredictable machine. It’s like the game is saying, \”Oh, you thought you knew how pipes worked? Think again, noob!\” And you know what? It’s humbling, in a twisted kind of way.

Someone said it might be valves, but I don’t think it’s valves. The issue seems to be purely with the junction itself. It’s like it has a preferred path and if it can’t go that way, it just gets stuck. It’s frustrating but also fascinating.

I came across this old pdf about pipelines Pipeline_Manual.pdf. It’s a bit technical, but it’s a good read if you want to dive deeper into the madness. I don’t follow it exactly but page 6, lesson 3 talks about splitting and that’s what I’m talking about.

And here’s a hot take, I’m all for it, if there is a logic behind it, even if it’s a bit janky. It’s like when you are trying to fix something in real life and after trying everything, you move something and it magically works. I like that it’s not straightforward.

So, what’s the moral of the story? Maybe it’s that sometimes, in games and in life, you just gotta move the damn junction. Or maybe that the plumbing system in this game is sentient and just messing with us. Who knows? What matters is that it’s working, for now. Until the next plumbing catastrophe.

Now, if you’ll excuse me, I’ve got some more pipes to lay. Wish me luck. I have a feeling I’m going to need it.




New Passives Bring Relief and Excitement



I’m writing this because I want to spread the word about some newly discovered passives that have been making waves in the community lately. If you’re like me, you’ve probably spent countless hours trying to breed your Pals into something useful for farming, mining, or even just making food. And if you’re tired of throwing away resources on low-efficiency workers, then keep reading.

For those who are still unaware, there’s this new thing called vampiric passive that lets certain Pals suck up health from the environment and convert it to energy. This means they can mine ore (and I mean a LOT of it) without needing to be replaced every few hours. Some people have reported getting an extra 5-10 minutes of mining time, which is nothing to sneeze at.

But vampiric isn’t all – there’s also this Faleris Aqua passive that sounds like a game-changer for farmers. I mean, who wouldn’t want their Pals working non-stop without needing food? It’s not just about having more time to do other things; it’s about saving resources and having a reliable workforce.

And then there’s Work Eff +75%, which is exactly what it says on the tin – your Pals will be up to 75% faster at whatever task they’re assigned to. I don’t know about you, but this one has me reevaluating my entire strategy for getting resources and building projects.

Let’s not forget those other two: fasting and king-thing-that-depletes-san (I’ll admit it, I’m still trying to figure out what that last one does). If someone wants to explain it in the comments below, I’d be eternally grateful.

As for the chance of getting these skills or if they’re specific to certain Pals – yeah, I can see why people are frustrated. I spent a bunch of early-game Pals trying to get vampiric and came up empty-handed. But hey, maybe that’s just me? In any case, it seems like there’s still a lot we don’t know about these new passives.

Author: AlexTr1



Palworld Update – A New Era for Building and Fun



The recent Palworld update has brought a ton of excitement among fans! With this latest addition, players can now create stunning building structures that were previously impossible to achieve. Gone are the days when we had to settle for mediocre designs. The new building foundation and quality-of-life (QOL) features have taken our Palworld experience to a whole new level.

One of the most significant additions is the new Asian-inspired furniture items, which I’m thrilled about! Now, Sakurajima players can finally create homes that truly fit their base’s theme. No more mismatched building components, thank you very much!

The update has also introduced some fantastic QOL features that have made our lives easier. With the ability to upgrade building parts within dismantling them, we’re no longer stuck with outdated designs. I was worried about having to tear down my entire base just to switch to a new style! Now, I can just dismantle and reassemble while keeping all my progress.

As for the new Japanese-style roofs, unfortunately, there’s still no corner roof pieces, so fans are left hoping that they’ll be included in future updates. Nevertheless, we’re not complaining – this update is already too awesome!

On a related note, many players were thrilled to see the addition of sphere modules, perfect for a little fun and relaxation. It seems like some folks have finally found their inner curve-throwing masters! I’m guilty as charged here – who wouldn’t want to indulge in some old-school Minecraft vibes?

But wait, there’s more! The update has also dropped some brand-new building items that we can use to create truly unique spaces. I’ve already seen some incredibly creative designs pop up on the Palworld subreddit!

Lastly, a minor issue reported by a few players is with arrow displays at the primitive workbench. Let’s hope it gets patched ASAP.

All in all, this update has breathed new life into the game for me – and I’m sure many of you will agree! It’s time to get creative and build something truly magnificent!

Author: AlexTr1



Pals Gone Rogue



I’m still trying to wrap my head around this bug that’s been driving me nuts lately. It seems like sometimes, when you re-deploy your pals or whatever you want to call them, they just decide to take a break from attacking and refuse to budge.

It’s not just a one-time thing either. Sometimes they’ll stop attacking altogether, even if you’re in the middle of a critical mission. They might rush off to do something else, but that’s it. No attacks, no aggression whatsoever. It’s like they’ve suddenly developed a sense of self-preservation or something.

The worst part is when this happens and you can’t restart because, well, sometimes you just can’t. Maybe your internet connection decides to drop out or maybe the game freezes up on you. Whatever the reason, it’s super frustrating when you’re stuck with pals that won’t play ball.

I’ve tried a few things to get them back in the fight, but so far nothing seems to work. I’ve changed their attack settings, telling them to go after everything in sight or just focus on one target. No dice. They just sit there, twiddling their thumbs, not doing anything remotely productive.

It’s like they’re trying to send me a message or something: “Hey, human, we’re tired of this whole ‘attacking’ thing and we’re just going to take a break.” Well, I get it, pals. You want to relax and enjoy the view. I’d do the same if I were in your shoes (or whatever alien limbs they have). But can’t you just do that during a checkpoint or something?

In any case, I’m still trying to figure out why this is happening and how to fix it. Has anyone else experienced anything like this? Do you have any tips or workarounds? Help a guy out here.

Author: AlexTr1



Catch Rate Chaos: Pokémon Catching Issues Resurface



It’s frustrating when things don’t go as planned, especially in a game like Pokémon that relies so heavily on catch rates and sphere usage. Lately, it seems like the odds of catching certain creatures are downright broken.

Players have noticed an alarming trend – 40%+ catch rates being consistently surpassed by a significant margin. This means that, more often than not, the expected catch rate is ignored, leaving many struggling to reel in their target catches. It’s disheartening to see this issue resurface, especially after past attempts to rectify it.

In previous iterations of the game, we’ve witnessed issues with catch rates. Niantic took steps to address these concerns, but it appears that some sort of anomaly has reared its head once more. The problem is twofold – on one hand, we’re dealing with an extremely low catch rate for certain species, making it impossible to progress without exhausting your sphere supply.

On the other hand, there are instances where the expected catch rate is obliterated, rendering spheres almost useless in many situations. It’s not just a matter of “oh well, maybe I’m having a bad day” – this is a persistent issue that has players stumped and frustrated.

It’s worth noting that some have reported catching numerous Pokémon with exceptional ease, only to be met with an impossibly low catch rate for others. This dichotomy raises more questions than answers, and Niantic will need to investigate these discrepancies further.

To make matters worse, we’re seeing both sides of the coin – some users are reporting absurdly high success rates, while others are experiencing the opposite. It’s like flipping a coin – you never know what you’ll get. This unpredictability is ruining the experience for many players who rely on catch rates to progress and advance in the game.

As we try to wrap our heads around this enigma, it’s essential that Niantic takes notice of these concerns. We can only hope that they will address these anomalies and restore balance to the catching mechanics.

Author: AlexTr1




New Update Nerfs and Changes



I’m excited to dive back into this game after a break, but before I can get started, I have some questions about the latest update. Specifically, I’m wondering if there were any nerfs or changes that could impact my experience.

As I’ve been browsing through the community, I noticed a few tweaks that caught my attention. One of the most significant ones seems to be affecting Digtoise’s partner skill. It used to be super powerful on natural ore nodes, but now it only shines when paired with another skill. This might not be a huge deal for some players, but it does change how people approach resource gathering.

Another area that concerns me is passive skills. It appears that Lucky has become largely useless due to the introduction of “remarkable craftmanship.” I don’t think this was intentional, but it looks like the new skill simply makes Work Speed pals more desirable. As a result, Lucky’s contribution to work speed will be minimal at best.

Ferocious and Impatient skills have also been affected by the addition of Demon God. The problem is that these older skills are now less appealing compared to this new option. Ferocious and Impatient used to provide decent attack power or defensive stats, but they no longer offer as much value as before.

Nocturnal has also taken a hit due to the introduction of Vampirism. While it’s true that vampirism is primarily designed for its life-stealing abilities, it seems like Nocturnal will become less popular now that Vampirism offers a similar effect. This could lead people to abandon their existing Nocturnal builds in favor of this new option.

What might come as a surprise is that these changes don’t feel like nerfs at all. Instead, we’ve received a bunch of buffs and quality-of-life updates across various areas of the game. The addition of level 4 friends, including a new woodcutter, should make life easier for many players. It’s also nice to see some love given to Miners and Handiwork.

Author:

AlexTr1



Smokeless Powder Trouble



Getting smokeless powder can be a real pain when you’re stuck with oil residue. But don’t worry, we’ve got some answers for you.

So, it seems that people are getting stuck on this particular step in the Manufacturing and Assembly Mechanics (MAM) node. I mean, who hasn’t been there? You think you’re doing everything right, but instead of those coveted little vials, all you’re left with is heavy oil residue packaged into large containers.

The problem lies in setting up your refinery correctly. It’s easy to get caught up in the process and miss a crucial step or two. That was my mistake when I first started trying to make smokeless powder. And trust me, it’s frustrating.

So here’s what you need to do:

First off, you’ll need to make some black powder using an assembler. This is where most people go wrong – they forget to actually set up the output correctly. Make sure you’re producing black powder and not compacted coal or sulfur.

Once that’s done, hook up your black powder output to a refinery set to produce smokeless powder. It’s also important to connect this pipe to some heavy oil residue. Yes, you read that right – you need two refineries for this step. I know, it’s confusing, but just go with it.

Now, the final bit of advice: don’t forget about any solid by-product (plastic/rubber/polymer resin) that comes from making that heavy oil residue. You’ll need to get rid of it, whether you send it down the sink or find some other creative solution.

And there you have it – smokeless powder without all the hassle and confusion. I mean, who doesn’t love a good challenge?

Author: AlexTr1




Aluminum Factory Architecture



I just finished building my first aluminum factory and I’m thrilled with how it turned out! The architectural style is something I’ve been experimenting with, trying to create a unique and visually appealing structure that also makes sense from an in-game perspective.

When you look at the exterior of my factory, the first thing that might strike you is the train track entrance. At first glance, it might seem like a weird choice, but trust me, it’s actually very intentional. I wanted to create a sense of continuity with the surrounding environment while also hinting at the industrial nature of the factory itself. The tracks not only add visual interest but also serve as an interesting design element that ties everything together.

One thing that’s caught people’s attention is the lip of concrete sticking out from where the windows are. I get it, it does look a bit tricky! To be honest, it took me some experimentation to figure out how to achieve this look. It’s actually quite simple: you just need to create a half foundation distance and adjust the height accordingly. The key is to not overthink it – sometimes simplicity is the best approach.

As I was building this factory, I had no idea what kind of reaction it would get from the community. Seeing all these positive comments and reactions has been an incredible motivator! It’s amazing how much inspiration can be found in a simple comment thread like this.

What really struck me is that my creation has inspired others to think outside the box (pun intended) when building their own structures. I’m thrilled to see people sharing their own designs, inspired by what they’ve seen here. For those who might not have an architectural background or aren’t sure where to start, don’t worry! Just remember that there’s no one-size-fits-all approach – the beauty lies in experimentation and creative freedom.

Lastly, I want to acknowledge all the amazing content creators out there sharing their own masterpieces on this platform. Stinarchi videos have definitely influenced my style, but I’ve also learned so much from just exploring and building alongside others.

Author: AlexTr1



Satisfactory – All about the game

Introduction

Satisfactory is an open-world, first-person factory-building game developed by Coffee Stain Studios. As a portion of the name implies, this title places you in the boots of a factory builder and manager so it stands to reason that the game is about one important thing: automation.

If you enjoy setting up a network of machines that do all the work in a harmonious dance of metal and kinetic energy, then Satisfactory is definitely a game to check out. Below, we dive into all of the specifics of the game and what it’s all about.

What is Satisfactory?

Satisfactory Game

Satisfactory is a resource-gathering, factory-building, and exploration game released in early access in 2019. Set on a vast alien planet, you are tasked with constructing and automating intricate factories, harvesting resources, and researching new technologies to progress through the game. Its unique combination of open-world exploration, sandbox-style creativity, and problem-solving strategy has captivated you around the globe.

Satisfactory’s Gameplay

Satisfactory’s gameplay offers a diverse and engaging gameplay loop that can be incredibly addicting once you get into the nuts and bolts of it (pun intended). Below, we break down the core elements that make up the game’s experience.

Resource Gathering


In Satisfactory, resources are the lifeblood of your factory. you will need to gather a variety of materials such as ores, plants, and liquids to craft items and build their production lines. Resources are scattered throughout the game world, with some being more abundant than others. As the game progresses, more advanced resources become necessary, requiring you to explore and expand your reach further.

Factory Building


At the heart of the game is factory building, where you construct intricate, automated production lines to convert raw resources into finished products. This involves placing buildings, such as miners, smelters, constructors, and assemblers, and connecting them with conveyor belts to transport resources between them. Efficient factory design is crucial, as you must balance space, throughput, and power requirements to create a smoothly running production line.

Technology Research


The technology research system in Satisfactory allows you to unlock new buildings, vehicles, tools, and crafting recipes. By completing research milestones using resources and items collected during gameplay, you can progress through a tiered system, each tier opening up new possibilities for automation, transportation, and defense. This progression system provides a clear sense of advancement and encourages you to continue optimizing their factories.

Power Management


To keep a factory running, you must produce and distribute electricity. Power is generated using various methods, such as burning coal or harnessing renewable energy from wind turbines or solar panels. Power management becomes more complex as the factory grows, requiring you to balance power generation with consumption, set up power grids, and monitor their systems to prevent blackouts and brownouts.

Exploration and Combat


Exploration is a crucial aspect of Satisfactory’s gameplay. The alien planet is filled with diverse biomes, unique creatures, and valuable resources. you will need to scout the landscape, search for resource nodes, and uncover hidden artifacts that can aid in their research. In addition, hostile creatures inhabit the world, necessitating the construction of defenses and weapons to protect the factory and the player.

Transportation


As you expand their factories and explore more of the world, transportation becomes increasingly important. Satisfactory offers a range of transportation options, including trucks, trains, and conveyor belts, which can be used to move resources across long distances. you can also unlock personal transportation options such as jetpacks and exploration rovers to navigate the world more easily.

Satisfactory’s Story

Although the primary focus of Satisfactory is on building and automation, the game does provide a narrative context that adds depth and immersion to the experience. The story unfolds in subtle and non-linear ways, making exploration and discovery an essential part of uncovering the narrative.

Environmental Storytelling


One of the key ways Satisfactory tells its story is through environmental storytelling. As you explore the planet, you will come across various points of interest, such as wrecked spaceships, abandoned outposts, and strange artifacts. These discoveries provide clues about the history of the planet, the fate of previous explorers, and the mysterious forces at work in the world. you are encouraged to piece together the story through these environmental hints, creating a sense of mystery and intrigue.

Audio Logs & Data Entries


Throughout their journey, you will also find audio logs and data entries left behind by other characters. These records offer insights into the experiences and thoughts of those who have come before, helping to flesh out the game’s world and lore. Listening to these logs and reading the data entries can provide valuable information about the planet’s ecology, potential dangers, and hidden secrets.

Missions & Corporate Communications


As an employee of FICSIT Inc., you will receive missions and communications from the corporation throughout the game. These assignments not only help to guide you in their factory-building tasks but also reveal more about the company’s intentions and the overall goals of the project on the alien planet. By completing missions and paying attention to corporate messages, you can uncover the corporation’s motivations and the potential consequences of its actions on the planet.

Dynamic Events


Occasionally, dynamic events will occur in the game world, such as meteor showers or alien creature migrations. These events can have an impact on the story, prompting new missions, revealing additional information about the planet, or presenting challenges that the player must overcome. These events help to create a living, breathing world that is affected by the player’s actions and the broader narrative.

Satisfactory Game

Mechanics

The mechanics in Satisfactory provide depth and complexity to the gameplay, ensuring a captivating and challenging experience. Let’s dive deeper into each of the unique mechanics that contribute to the game’s richness:

Tiered Research System


Satisfactory’s tiered research system allows you to unlock new technologies, buildings, and crafting recipes as they progress. you are required to submit resources and crafted items to fulfill milestones set by FICSIT Inc., which in turn unlock new tiers. Each tier offers additional tools and capabilities, encouraging you to continually optimize their factories, expand their production lines, and explore new parts of the world.

Modular Factory-Building System


The modular factory-building system in Satisfactory allows for an incredible degree of customization and creativity. you can construct a wide range of buildings, from miners and smelters to constructors and assemblers. These structures can be connected with conveyor belts, splitters, mergers, and lifts, allowing you to create intricate production lines that efficiently process resources. The game also includes a variety of building foundations, walls, and walkways, enabling you to design their factories with both form and function in mind.

Power Management System


In Satisfactory, a well-designed power management system is essential to keep factories running smoothly. you must generate electricity using various methods, such as burning biofuel, and coal, or utilizing renewable energy sources like wind turbines and solar panels. As the factory grows, you must ensure they have adequate power generation capacity and manage the distribution of electricity through power poles and cables. Managing power consumption, preventing overloads, and expanding power infrastructure are vital aspects of the game’s mechanics.

Vehicle System


The game’s vehicle system allows you to traverse the vast alien landscape more efficiently and transport resources over long distances. Vehicles range from ground-based rovers and trucks to trains, which can be customized with tracks and stations to create complex transportation networks. Additionally, you can unlock personal transportation tools, such as the jetpack, to navigate the environment more easily and overcome obstacles.

Environmental Hazards & Hostile Creatures


The alien planet in Satisfactory is filled with environmental hazards and hostile creatures that can disrupt factory operations and pose a threat to the player. Hazards such as poisonous gas, extreme heat, or radiation require you to adapt their strategies and develop protective gear. Hostile creatures, on the other hand, necessitate the construction of defenses and the development of weapons to protect factories and ensure the player’s safety. This added layer of challenge encourages you to think tactically and plan for contingencies.

Satisfactory’s Version History

Since its debut in early access in 2019, Satisfactory has gone through numerous updates and improvements. Coffee Stain Studios has been dedicated to expanding the game’s content, features, and optimizations, while also addressing bugs and balancing issues. Although the game remains in early access as of 2023, it has seen significant growth and development over the years. Let’s take a look at some notable updates in the game’s version history:

Early Access Launch (2019)


Satisfactory’s early access launch introduced the core gameplay mechanics, such as resource gathering, factory building, and research tiers. This initial version offered a solid foundation for the game, with room for growth and refinement.

Update 2 (2019)


The second major update introduced new vehicles, such as the Explorer and Tractor, as well as a revamped research system. The developers also added new buildings, equipment, and quality-of-life improvements to streamline the gameplay experience.

Update 3 (2020)


In Update 3, Coffee Stain Studios introduced a significant addition to the game’s mechanics: the Pipes and Fluid system. This update allowed you to transport and process fluids like water and oil, opening up new possibilities for resource management and production. The update also included the addition of trains and nuclear power, providing you with new methods of transportation and power generation.

Update 4 (2021)


Update 4 brought an array of new features and improvements, such as the introduction of Drones for aerial transportation, new research tiers, and additional equipment. The update also addressed many balancing issues and bugs reported by the community.

Update 5 (2021)


The fifth major update saw the introduction of new biomes and environmental hazards, further expanding the alien world’s diversity and challenging you to adapt their strategies. This update also added new research milestones, buildings, and quality-of-life improvements.

Satisfactory Game

Similar Games

If you’re interested in playing Satisfactory, you’ve likely played some of the other automation-focused building and survival games out there. Here are some titles that share key aspects with Satisfactory, providing engaging gameplay for fans of building, automation, and exploration.

Factorio


Factorio is a 2D top-down factory-building and automation game that shares many similarities with Satisfactory. In Factorio, you are tasked with building and maintaining a complex factory on an alien planet, with the ultimate goal of constructing a rocket to escape. Like Satisfactory, Factorio emphasizes resource gathering, production line automation, and technology research, all while defending against hostile alien creatures. Although Factorio is presented in a 2D format, the level of depth and complexity in its factory-building mechanics makes it an excellent alternative for fans of Satisfactory.

Dyson Sphere Program


Dyson Sphere Program is another factory-building and automation game, with a focus on constructing a galaxy-wide network of resource production and transportation. you take on the role of an AI, tasked with harnessing the power of stars through the construction of Dyson Spheres. The game shares Satisfactory’s core mechanics of resource gathering, production line automation, and technology research but expands the scope to an interstellar level. The emphasis on renewable energy and galaxy-spanning production networks provides a unique twist for those interested in Satisfactory’s gameplay.

Oxygen Not Included


Oxygen Not Included is a colony management and survival game that tasks you with building and maintaining a thriving underground colony on an alien planet. While the game’s primary focus is on managing the needs of the colony’s inhabitants, it also features complex resource management and production systems. you must balance resource gathering, waste management, power generation, and research, all while ensuring the survival of their colonists. Oxygen Not Included offers a different perspective on the factory-building and automation genre, focusing more on the human element.

Astroneer


Astroneer is a sandbox adventure game set in a vibrant, procedurally generated universe. you explore, gather resources, and build custom bases on various planets, while also researching new technologies to expand their capabilities. Although Astroneer doesn’t focus as heavily on factory automation as Satisfactory, it shares a strong emphasis on exploration, resource gathering, and technology research. The game’s colorful art style and accessible gameplay make it a great choice for those who enjoy the exploration aspects of Satisfactory.


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