Satisfactory Update 1.2: Console Launch, Fluid Trucks, and RAM Boosts
Satisfactory Update 1.2 is shaping up with confirmed console launches, long-awaited fluid trucks, and RAM/player-collision optimizations. Here’s what’s confirmed so far and what’s still unknown.
- Console launch (PS5/PS5 Pro/Xbox Series) on November 4
- Fluid trucks with direct loading—no more packaging
- Player collision rework and RAM improvements
Console release details (November 4)
- Platforms: PlayStation 5, PlayStation 5 Pro, Xbox Series X, Xbox Series S. No PS4/Xbox One support.
- Modes: Performance (60 FPS, lower visuals), Quality (30 FPS, higher visuals), Enhancement (PS5 Pro ~40 FPS with better graphics).
- Crossplay: Xbox ↔ PlayStation supported; PC ↔ Console not supported at launch.
- Why no old-gen: 2013-era hardware can’t handle modern factory scale; supporting it would slow PC/new-gen improvements.
Fluid trucks arrive (major QoL)
Fluid Truck Stations let trucks haul liquids directly—no packaging. You can connect multiple fluids (e.g., water + crude oil) to the same station. Footage shows orange pipes for water and purple for oil, plus fluid-capable truck models.
- What can move: Crude oil, water, nitrogen, quantum fluids like excited photonic matter.
- Open questions: Tank capacity vs slots; tractor compatibility (unlikely).
- Why it matters: Ends tedious fluid packaging and streamlines remote oil/water transport.
Player collisions and RAM improvements
Coffee Stain reworked player collisions with world objects (belts, hypertubes, etc.), freeing significant RAM and improving performance. It’s a behind-the-scenes boost that should make large factories smoother.
What’s still unknown for Satisfactory Update 1.2
- Full patch notes and any new buildings or milestones.
- Whether fluid features expand to tractors or new logistics pieces.
- Any additional crossplay or save-sharing plans beyond launch.
Want stable co-op for Update 1.2 launch day? Check our Satisfactory server hosting guide to keep multiplayer factories running smoothly.