V Rising: Host & Foundation Settings
While gameplay modifiers live in one file, the ServerHostSettings.json file defines your server's technical identity, network rules, and administration ports.
1. Server Identity
Name & Description: How your server appears in the public list. Use clear, descriptive names to attract players.
2. Network Ports
UDP 9876/9877: The lifeblood of the connection. Ports MUST be open for players to see or join your server.
3. Admin Control
RCON: Remote Console access. Allows you to manage the server without being in-game.
Network & Visibility
| Setting | Type | Description |
|---|---|---|
Name |
String | The name shown in the server browser. |
Password |
String | Leave empty for public access. |
ListOnEOS |
Boolean | If true, your server shows in the Epic/Steam global list. |
ServerFps |
Integer | Tickrate (30 is standard, 60+ for high-performance PvP). |
RCON Setup
RCON allows you to execute commands (kick, ban, global messages) from an external tool or panel.
"Rcon": {
"Enabled": true,
"Password": "YourPassWordHere",
"Port": 25575
}
Save Data Paths
On advanced setups, we recommend using a specific save name to keep different world versions separate.
"SaveName": "Vardoran_Main"
Changing the SaveName on an existing server will cause it to start a new, fresh world. To keep your progress, you would need to rename the physical folder in your /Saves/ directory to match.
Pro Tip: If your server is lagging during save events, try increasing the AutoSaveInterval to 600 or 900 seconds to reduce disk I/O frequency.
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