Server Game Settings
The ServerGameSettings.json file controls V Rising's core gameplay mechanics, difficulty, resource rates, and PvP/PvE balance. This comprehensive guide covers all major settings and their effects on gameplay.
Accessing Server Game Settings
Method 1: File Manager
- Open the File Manager
- Navigate to
/VRisingServer_Data/StreamingAssets/Settings/ - Right-click
ServerGameSettings.jsonand select Edit - Make your changes and save the file
- Restart your server for changes to take effect
Method 2: Control Panel (if available)
Some hosting providers offer a graphical interface for editing game settings. Check your server panel for an "Advanced Settings" or "Game Settings" tab.
Important Settings Categories
Game Mode Settings
Control the fundamental gameplay type:
"GameModeType": "PvPvE"
Options:
"PvP"- Full PvP, castles can be raided at any time"PvE"- Cooperative, no player vs player combat"PvPvE"- Hybrid mode (recommended for most servers)
Castle Settings
Configure castle hearts, decay, and raiding:
{
"CastleHeartDamageMode": "CanBeDestroyedByPlayers",
"CastleDecayRateModifier": 1.0,
"CastleBloodEssenceDrainModifier": 1.0,
"CastleMinimumDistanceInFloors": 2
}
CastleHeartDamageMode options:
"CanBeDestroyedByPlayers"- Hearts can be destroyed in raids"CanBeDestroyedOnlyWhenDecayed"- Hearts invulnerable until castle decays"Invulnerable"- Hearts cannot be destroyed (PvE mode)
CastleDecayRateModifier: Speed of castle decay when blood essence runs out
0.0- No decay1.0- Normal decay (default)2.0- Double decay speed
CastleBloodEssenceDrainModifier: How fast blood essence is consumed
0.5- Half drain (easier)1.0- Normal drain2.0- Double drain (harder)
Resource & Crafting Rates
Adjust gathering and production speeds:
{
"MaterialYieldModifier_Global": 1.0,
"BloodEssenceYieldModifier": 1.0,
"JournalVBloodSourceUnitMaxDistance": 25.0,
"PvPVampireRespawnModifier": 1.0,
"CraftRateModifier": 1.0,
"ResearchCostModifier": 1.0
}
MaterialYieldModifier_Global: Resources gathered from nodes and enemies
0.5- Half resources (harder)1.0- Normal2.0- Double resources (easier, popular for casual servers)5.0- Five times resources (very easy)
CraftRateModifier: Crafting and refining speed
0.5- Twice as slow1.0- Normal speed2.0- Twice as fast (recommended for small groups)
Combat & Difficulty
Tune combat difficulty and damage:
{
"GameDifficulty": "Normal",
"PlayerDamageDealtModifier": 1.0,
"PlayerDamageReceivedModifier": 1.0,
"EquipmentDropChance": 0.2,
"DropTableModifier_General": 1.0
}
GameDifficulty:
"Casual"- Easier combat, more forgiving"Normal"- Balanced (default)"Hard"- Increased challenge"Brutal"- Extreme difficulty for experienced players
PlayerDamageDealtModifier: Damage players deal to enemies
0.5- Half damage (harder)1.5- 50% more damage (easier)2.0- Double damage (very easy)
EquipmentDropChance: Chance to drop equipment on death
0.0- Never drop equipment (PvE servers)0.2- 20% chance (default for PvP)1.0- Always drop equipment (hardcore PvP)
Blood Quality & Servants
Configure blood system and thralls:
{
"BloodDrainModifier": 1.0,
"DurabilityDrainModifier": 1.0,
"ServantConvertRateModifier": 1.0,
"ServantLimit": 5
}
BloodDrainModifier: How fast blood quality depletes over time
0.0- Blood never depletes1.0- Normal depletion2.0- Drains twice as fast
ServantConvertRateModifier: Time to convert servants (thralls)
0.5- Twice as fast1.0- Normal (3 hours base time)2.0- Twice as slow
ServantLimit: Maximum servants per castle heart
- Default:
5 - Larger servers often increase to
10or15
Clan & Multiplayer Settings
{
"ClanSize": 4,
"PlayerInteractionSettings": {
"TimeZone": "Local",
"VSPlayerWeekdayTime": 17:00-23:00,
"VSPlayerWeekendTime": 17:00-23:00,
"VSCastleWeekdayTime": 17:00-23:00,
"VSCastleWeekendTime": 17:00-23:00
}
}
ClanSize: Maximum players per clan
- Solo server:
1 - Small groups:
2-4(default: 4) - Large clans:
6-10
PvP Time Windows: When players can attack each other and castles
- Format:
HH:MM-HH:MM(24-hour time) - Set both to
00:00-23:59for 24/7 PvP - Restrict to evening hours (17:00-23:00) for working players
- Weekend times can differ from weekday times
Popular Server Presets
Casual PvE Server
{
"GameModeType": "PvE",
"GameDifficulty": "Normal",
"MaterialYieldModifier_Global": 2.0,
"CraftRateModifier": 2.0,
"CastleDecayRateModifier": 0.5,
"ServantConvertRateModifier": 0.5,
"BloodDrainModifier": 0.5
}
Faster progression, relaxed resource gathering, ideal for casual players or those learning the game.
Hardcore PvP Server
{
"GameModeType": "PvP",
"GameDifficulty": "Brutal",
"MaterialYieldModifier_Global": 0.75,
"PlayerDamageReceivedModifier": 1.5,
"EquipmentDropChance": 1.0,
"CastleDecayRateModifier": 2.0,
"VSPlayerWeekdayTime": "00:00-23:59",
"VSCastleWeekdayTime": "00:00-23:59"
}
Maximum challenge, constant PvP, full loot on death, punishing resource rates.
Balanced PvPvE Server
{
"GameModeType": "PvPvE",
"GameDifficulty": "Normal",
"MaterialYieldModifier_Global": 1.5,
"CraftRateModifier": 1.5,
"EquipmentDropChance": 0.1,
"VSPlayerWeekdayTime": "18:00-22:00",
"VSCastleWeekdayTime": "18:00-22:00",
"VSPlayerWeekendTime": "12:00-23:59",
"VSCastleWeekendTime": "12:00-23:59"
}
Slightly boosted rates, limited PvP windows for fair competition, protects weekend-only players.
Advanced Settings
Loot & Inventory
{
"InventoryStacksModifier": 1.0,
"DropTableModifier_Missions": 1.0,
"DropTableModifier_General": 1.0
}
InventoryStacksModifier: Stack size for items
1.0- Normal (e.g., stone stacks to 100)2.0- Double stacks (stone stacks to 200)5.0- Five times (popular for building-focused servers)
Death & Respawn
{
"PvPVampireRespawnModifier": 1.0,
"DeathContainerPermission": "Anyone",
"RelicSpawnType": "Unique"
}
DeathContainerPermission:
"Anyone"- Everyone can loot your death pile"ClanMembers"- Only clan can loot"OnlyYou"- Only you can reclaim items (PvE servers)
Applying Changes
- Edit the
ServerGameSettings.jsonfile - Save your changes
- Important: Restart the server for settings to apply
- Settings take effect immediately upon restart - no need to start a new world
Troubleshooting
Settings Not Applying
- Verify JSON syntax is valid (use a JSON validator)
- Check for missing commas or quotes
- Ensure server fully restarted (not just reloaded)
- Some settings may require a fresh save file (rare)
Server Won't Start After Changes
- Restore backup of original
ServerGameSettings.json - Check server logs for JSON parsing errors
- Common issues: missing commas, extra commas at end of lists, unclosed brackets
Best Practices
- Backup first: Always keep a copy of working settings before editing
- Test changes: Modify one category at a time to identify issues
- Communicate: Inform players before making major setting changes
- Balance progression: If you increase gathering rates, consider increasing decay to maintain challenge
- Monitor feedback: Adjust based on player experience and server population