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Server Game Settings - V Rising Wiki

Server Game Settings

The ServerGameSettings.json file controls V Rising's core gameplay mechanics, difficulty, resource rates, and PvP/PvE balance. This comprehensive guide covers all major settings and their effects on gameplay.

Accessing Server Game Settings

Method 1: File Manager

  1. Open the File Manager
  2. Navigate to /VRisingServer_Data/StreamingAssets/Settings/
  3. Right-click ServerGameSettings.json and select Edit
  4. Make your changes and save the file
  5. Restart your server for changes to take effect

Method 2: Control Panel (if available)

Some hosting providers offer a graphical interface for editing game settings. Check your server panel for an "Advanced Settings" or "Game Settings" tab.

Important Settings Categories

Game Mode Settings

Control the fundamental gameplay type:

"GameModeType": "PvPvE"

Options:

  • "PvP" - Full PvP, castles can be raided at any time
  • "PvE" - Cooperative, no player vs player combat
  • "PvPvE" - Hybrid mode (recommended for most servers)

Castle Settings

Configure castle hearts, decay, and raiding:

{
  "CastleHeartDamageMode": "CanBeDestroyedByPlayers",
  "CastleDecayRateModifier": 1.0,
  "CastleBloodEssenceDrainModifier": 1.0,
  "CastleMinimumDistanceInFloors": 2
}

CastleHeartDamageMode options:

  • "CanBeDestroyedByPlayers" - Hearts can be destroyed in raids
  • "CanBeDestroyedOnlyWhenDecayed" - Hearts invulnerable until castle decays
  • "Invulnerable" - Hearts cannot be destroyed (PvE mode)

CastleDecayRateModifier: Speed of castle decay when blood essence runs out

  • 0.0 - No decay
  • 1.0 - Normal decay (default)
  • 2.0 - Double decay speed

CastleBloodEssenceDrainModifier: How fast blood essence is consumed

  • 0.5 - Half drain (easier)
  • 1.0 - Normal drain
  • 2.0 - Double drain (harder)

Resource & Crafting Rates

Adjust gathering and production speeds:

{
  "MaterialYieldModifier_Global": 1.0,
  "BloodEssenceYieldModifier": 1.0,
  "JournalVBloodSourceUnitMaxDistance": 25.0,
  "PvPVampireRespawnModifier": 1.0,
  "CraftRateModifier": 1.0,
  "ResearchCostModifier": 1.0
}

MaterialYieldModifier_Global: Resources gathered from nodes and enemies

  • 0.5 - Half resources (harder)
  • 1.0 - Normal
  • 2.0 - Double resources (easier, popular for casual servers)
  • 5.0 - Five times resources (very easy)

CraftRateModifier: Crafting and refining speed

  • 0.5 - Twice as slow
  • 1.0 - Normal speed
  • 2.0 - Twice as fast (recommended for small groups)

Combat & Difficulty

Tune combat difficulty and damage:

{
  "GameDifficulty": "Normal",
  "PlayerDamageDealtModifier": 1.0,
  "PlayerDamageReceivedModifier": 1.0,
  "EquipmentDropChance": 0.2,
  "DropTableModifier_General": 1.0
}

GameDifficulty:

  • "Casual" - Easier combat, more forgiving
  • "Normal" - Balanced (default)
  • "Hard" - Increased challenge
  • "Brutal" - Extreme difficulty for experienced players

PlayerDamageDealtModifier: Damage players deal to enemies

  • 0.5 - Half damage (harder)
  • 1.5 - 50% more damage (easier)
  • 2.0 - Double damage (very easy)

EquipmentDropChance: Chance to drop equipment on death

  • 0.0 - Never drop equipment (PvE servers)
  • 0.2 - 20% chance (default for PvP)
  • 1.0 - Always drop equipment (hardcore PvP)

Blood Quality & Servants

Configure blood system and thralls:

{
  "BloodDrainModifier": 1.0,
  "DurabilityDrainModifier": 1.0,
  "ServantConvertRateModifier": 1.0,
  "ServantLimit": 5
}

BloodDrainModifier: How fast blood quality depletes over time

  • 0.0 - Blood never depletes
  • 1.0 - Normal depletion
  • 2.0 - Drains twice as fast

ServantConvertRateModifier: Time to convert servants (thralls)

  • 0.5 - Twice as fast
  • 1.0 - Normal (3 hours base time)
  • 2.0 - Twice as slow

ServantLimit: Maximum servants per castle heart

  • Default: 5
  • Larger servers often increase to 10 or 15

Clan & Multiplayer Settings

{
  "ClanSize": 4,
  "PlayerInteractionSettings": {
    "TimeZone": "Local",
    "VSPlayerWeekdayTime": 17:00-23:00,
    "VSPlayerWeekendTime": 17:00-23:00,
    "VSCastleWeekdayTime": 17:00-23:00,
    "VSCastleWeekendTime": 17:00-23:00
  }
}

ClanSize: Maximum players per clan

  • Solo server: 1
  • Small groups: 2-4 (default: 4)
  • Large clans: 6-10

PvP Time Windows: When players can attack each other and castles

  • Format: HH:MM-HH:MM (24-hour time)
  • Set both to 00:00-23:59 for 24/7 PvP
  • Restrict to evening hours (17:00-23:00) for working players
  • Weekend times can differ from weekday times

Popular Server Presets

Casual PvE Server

{
  "GameModeType": "PvE",
  "GameDifficulty": "Normal",
  "MaterialYieldModifier_Global": 2.0,
  "CraftRateModifier": 2.0,
  "CastleDecayRateModifier": 0.5,
  "ServantConvertRateModifier": 0.5,
  "BloodDrainModifier": 0.5
}

Faster progression, relaxed resource gathering, ideal for casual players or those learning the game.

Hardcore PvP Server

{
  "GameModeType": "PvP",
  "GameDifficulty": "Brutal",
  "MaterialYieldModifier_Global": 0.75,
  "PlayerDamageReceivedModifier": 1.5,
  "EquipmentDropChance": 1.0,
  "CastleDecayRateModifier": 2.0,
  "VSPlayerWeekdayTime": "00:00-23:59",
  "VSCastleWeekdayTime": "00:00-23:59"
}

Maximum challenge, constant PvP, full loot on death, punishing resource rates.

Balanced PvPvE Server

{
  "GameModeType": "PvPvE",
  "GameDifficulty": "Normal",
  "MaterialYieldModifier_Global": 1.5,
  "CraftRateModifier": 1.5,
  "EquipmentDropChance": 0.1,
  "VSPlayerWeekdayTime": "18:00-22:00",
  "VSCastleWeekdayTime": "18:00-22:00",
  "VSPlayerWeekendTime": "12:00-23:59",
  "VSCastleWeekendTime": "12:00-23:59"
}

Slightly boosted rates, limited PvP windows for fair competition, protects weekend-only players.

Advanced Settings

Loot & Inventory

{
  "InventoryStacksModifier": 1.0,
  "DropTableModifier_Missions": 1.0,
  "DropTableModifier_General": 1.0
}

InventoryStacksModifier: Stack size for items

  • 1.0 - Normal (e.g., stone stacks to 100)
  • 2.0 - Double stacks (stone stacks to 200)
  • 5.0 - Five times (popular for building-focused servers)

Death & Respawn

{
  "PvPVampireRespawnModifier": 1.0,
  "DeathContainerPermission": "Anyone",
  "RelicSpawnType": "Unique"
}

DeathContainerPermission:

  • "Anyone" - Everyone can loot your death pile
  • "ClanMembers" - Only clan can loot
  • "OnlyYou" - Only you can reclaim items (PvE servers)

Applying Changes

  1. Edit the ServerGameSettings.json file
  2. Save your changes
  3. Important: Restart the server for settings to apply
  4. Settings take effect immediately upon restart - no need to start a new world

Troubleshooting

Settings Not Applying

  • Verify JSON syntax is valid (use a JSON validator)
  • Check for missing commas or quotes
  • Ensure server fully restarted (not just reloaded)
  • Some settings may require a fresh save file (rare)

Server Won't Start After Changes

  • Restore backup of original ServerGameSettings.json
  • Check server logs for JSON parsing errors
  • Common issues: missing commas, extra commas at end of lists, unclosed brackets

Best Practices

  • Backup first: Always keep a copy of working settings before editing
  • Test changes: Modify one category at a time to identify issues
  • Communicate: Inform players before making major setting changes
  • Balance progression: If you increase gathering rates, consider increasing decay to maintain challenge
  • Monitor feedback: Adjust based on player experience and server population
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