Best Hytale Server Settings for Large Multiplayer Communities
Managing a Hytale server with just a few friends is straightforward, but scaling up to support 50, 100, or even more concurrent players requires significant configuration and optimization. In Hytale, the server engine is remarkably robust, but untamed procedurally generated worlds, massive entity clusters, and unoptimized chunk loading can quickly bring even the most powerful hardware to its knees.
If you aim to run a massive multiplayer network, community hub, or a massive roleplaying universe, you need to understand the underlying mechanics of Hytale's configuration files. This guide will walk you through the absolute best Hytale server settings for maximizing performance, reducing lag, and ensuring a buttery-smooth experience for every player.
Understanding the config.json File
The core of every Hytale server's performance resides in the `config.json` file. Located in your root server directory, this JSON file dictates everything from network handling protocols to how the world generates in memory. When editing this file, always ensure you maintain proper JSON syntax; a missing comma can prevent your server from starting.
Before making wide-sweeping changes, it is highly recommended to stop your server and create a backup of your `config.json`. If you are using a premium host like Supercraft, you can do this easily via the control panel's backup manager.
Optimizing Chunk Loading and View Distance
Chunk loading is traditionally the most CPU and RAM-intensive task for any procedural voxel game. When 100 players are all running in different directions, the server must calculate, generate, and stream thousands of chunks to the clients simultaneously.
1. Client View Distance Override
By default, the server might allow clients to dictate their own view distance. For large servers, this is disastrous. A few players choosing a 32-chunk render distance can exhaust server memory. You must clamp this value.
"world": {
"max_chunk_view_distance": 10,
"default_chunk_view_distance": 8,
"allow_client_override": false
}
Setting the `max_chunk_view_distance` to 10 provides a visually pleasing distance without overtaxing the server. The `allow_client_override` flag must be set to `false` to enforce this rule server-wide.
2. Chunk Unloading Thresholds
Memory leaks often occur because chunks loaded by players aren't unloaded quickly enough when the player leaves the area. Adjust the garbage collection strategy for chunks:
"memory": {
"chunk_unload_delay_seconds": 30,
"aggressive_garbage_collection": true
}
Dropping the unload delay ensures that unused RAM is quickly freed up for other active regions.
Entity Management and Limits
After chunks, entities (mobs, dropped items, dynamic vehicles like boats) are the biggest drain on CPU calculations. With the new 2026 animal taming meta, players will hoard entities. You must establish strict limits.
1. Max Entities Per Chunk
Limit how many entities can exist in a given area. This prevents players from creating massive mob farms that lag the entire server.
"entities": {
"max_entities_per_chunk": 40,
"max_dropped_items_per_chunk": 50,
"item_despawn_time_seconds": 300
}
2. Mob AI Throttling
Hytale features incredibly complex AI for factions like the Trorks and Kweebecs. For a 100+ player server, you can throttle the AI tick rate so it calculation updates less frequently. Players will barely notice, but your CPU will thank you.
"ai": {
"ai_update_tick_rate": 2,
"disable_distant_ai": true,
"ambient_mob_cap": 200
}
Setting `ai_update_tick_rate` to 2 means the AI logic calculates every other server tick instead of every single tick.
Network and UDP Optimization
Hytale utilizes a custom networking stack over UDP/QUIC to provide high-speed, reliable data transmission. You can tune these settings based on your host's bandwidth.
1. Packet Compression
Compressing network packets saves bandwidth and speeds up data transfer to players with slower connections, though it uses slightly more CPU. For high-end servers, this trade-off is worth it.
"network": {
"enable_packet_compression": true,
"compression_threshold_bytes": 256,
"max_concurrent_connections": 150
}
2. Tick Rate Optimization
The standard tick rate for Hytale is 20 TPS (Ticks Per Second). Do not attempt to raise this, as it will cause instability. Instead, ensure your server gracefully handles tick drops without disconnecting players.
"performance": {
"target_tps": 20,
"max_tick_time_ms": 50,
"disconnect_on_extreme_lag": false
}
Pre-Generating the World (Crucial for 100+ Players)
The absolute most effective way to eliminate lag on a large Hytale server is to pre-generate the world map *before* you invite players. Generating new terrain is incredibly heavy on the CPU.
Hytale includes a built-in CLI command to pre-generate chunks. Run this command through your server console while the server is empty:
/worldgen pregenerate --radius 5000 --center 0,0
This will generate a 10,000 x 10,000 block area. Depending on your server's CPU, this could take several hours. Wait for it to complete. Once finished, players exploring within this 5,000-block radius will only be *loading* chunks from the SSD, not *generating* them via the CPU. This results in a massive performance boost.
Note: Pre-generating a massive world will heavily utilize storage space. Ensure you are using a host with ample NVMe SSD storage, such as Supercraft.
Database and Save Configurations
Frequent saving prevents data loss but causes I/O spikes. You must find a balance. Using asynchronous saving prevents the main thread from locking up while writing data to the SSD.
"storage": {
"async_saving_enabled": true,
"save_interval_minutes": 15,
"keep_backup_count": 5
}
Asynchronous saving is essential and should always be active on production servers.
Conclusion
Running a successful large-scale Hytale server is a balancing act between visual fidelity and server CPU/RAM limitations. By strictly controlling chunk view distances, limiting entity counts, throttling AI, and taking the time to pre-generate your world, you can host 100+ players seamlessly.
However, no amount of configuration will save a server running on poor hardware. To ensure these optimizations work, you need bare-metal performance and enterprise-grade networking. Get your high-performance Hytale dedicated server from Supercraft today, where custom AMD Ryzen processors and NVMe storage provide the uncompromised power your community deserves.