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Sons of the Forest Server RAM & System Requirements

Sons of the Forest Server RAM & System Requirements

Sons of the Forest is a Unity-based open-world survival game with a dynamically simulated island ecosystem — including real-time weather, animal behaviours, cannibal AI pathing, and persistent world objects. These systems make the dedicated server moderately resource-hungry, and requirements scale noticeably with player count and the number of base structures built on the map.

🧠 Architecture Note

SOTF's server process is a headless Unity application. It spawns the full game simulation without rendering — meaning CPU and RAM are the primary bottlenecks, not GPU.

📈 RAM Growth Over Time

As players build structures and the world saves accumulate, the save file and in-memory object graph grow. Expect RAM usage to increase by 500–800 MB on heavily built worlds after 30+ game days.

RAM Requirements by Player Count

PlayersMinimum RAMRecommended RAMNotes
1–24 GB6 GBSolo / duo — minimal AI load
3–46 GB8 GBStandard co-op sweet spot
5–88 GB12 GBMax vanilla player cap
9–12 (MorePlayers mod)12 GB16 GBRequires BepInEx + MorePlayers plugin
13–20 (modded)16 GB24 GBHeavy AI load, may need cannibal spawn reduction

CPU Requirements

SOTF's dedicated server is primarily single-threaded for its core simulation tick. A fast clock-speed CPU matters more than raw core count for keeping simulation latency low:

ScenarioMinimum CPURecommended CPU
Up to 4 players (vanilla)4 cores @ 3.0 GHz4 cores @ 3.5 GHz+
Up to 8 players (vanilla)4 cores @ 3.5 GHz6 cores @ 4.0 GHz+
8–16 players (modded)6 cores @ 4.0 GHz8 cores @ 4.5 GHz+ (Ryzen 7 7700X class)

Storage Requirements

ComponentSizeNotes
Server base installation~12–15 GBVaries with game updates
Save file (new world)<50 MBGrows with base construction
Save file (built-up world)200–500 MBLarge bases with many objects
BepInEx + plugins~50 MBMinimal additional footprint
Total recommended disk30 GB SSDNVMe strongly preferred

Network / Bandwidth

SOTF's netcode sends frequent world-state delta updates. Bandwidth requirements are modest:

  • Upload: ~1–2 Mbps per active player (peaks to 3 Mbps during combat or heavy construction)
  • Download: <1 Mbps — servers receive relatively little from clients
  • Latency: Aim for <80ms between server and players for smooth gameplay. Exceeding 150ms causes visible rubber-banding

What Increases RAM Usage

  • Log cabins and complex structures each add persistent world objects that consume memory
  • Number of placed storage containers — each tracked individually server-side
  • Enemy camp respawning — cleared and respawned camps regenerate AI state objects
  • Long server uptime — memory slowly accumulates between restarts (recommend daily restart)
  • BepInEx plugins — each loaded plugin adds 20–100 MB depending on complexity

Monitoring RAM Usage

# Linux — watch server process RAM in real time:
watch -n 5 "ps aux | grep SonsOfTheForest | awk '{print \$6/1024 \" MB\"}'"

# Or using htop, filter by process name:
htop -F SonsOfTheForest

Swap Space: Do NOT rely on swap space to compensate for insufficient RAM. SOTF's server accesses memory in bursts during save operations — swapping causes multi-second freezes that all connected players will experience as severe lag spikes.

Professional Hosting

Get the right hardware from day one. Host your Sons of the Forest server with Supercraft — our plans are sized specifically for SOTF's real-world memory footprint so you're never undersized.

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