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Core Keeper Server Hosting

Core Keeper Dedicated Server Hosting for co-op mining, boss hunts, and shared worlds

A managed Core Keeper server with stable performance, fast saves, and easy world management. Keep your world online so your crew can mine, craft, and take on bosses together.

See plans Compare plans Pick a plan below. 2-day money-back guarantee.
Prices include tax at checkout.
99.9% uptime 4 regions 2-day refund
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Step 1

Pick a plan

Choose S, M, or L based on player count.

Step 2

Managed setup

Provision your world and adjust settings.

Step 3

Invite your crew

Share the IP and scale anytime without wipes.

"Mining sessions stay smooth and our worlds are always backed up."
Core Keeper customer review
Choose your discount
Trusted by 10k+ players · hosting since 2021
S

A private world for your party. Eight slots is the size Core Keeper is balanced around, and the world keeps mining while you are offline.

$799/ mo $2199/ 3 mo $4099/ 6 mo $7499/ 12 mo
  You save: $198 You save: $695 You save: $2089
  • Player slots8
  • RAM4 GB
  • Auto-updatesYes
  • Automatic backupsYes
  • Console, config editor, FTPYes
MMost popular

For a wider circle than the game assumes by default, with headroom for busy evenings and patch-day rushes.

$999/ mo $2699/ 3 mo $5099/ 6 mo $9399/ 12 mo
  You save: $298 You save: $895 You save: $2589
  • Player slots16
  • RAM6 GB
  • Auto-updatesYes
  • Automatic backupsYes
  • Console, config editor, FTPYes
L

A full community world, with room for heavy automation and conveyor networks running around the clock.

$1249/ mo $3399/ 3 mo $6399/ 6 mo $11699/ 12 mo
  You save: $348 You save: $1095 You save: $3289
  • Player slots30
  • RAM8 GB
  • Auto-updatesYes
  • Automatic backupsYes
  • Console, config editor, FTPYes
2-day money-back guaranteeNot happy in the first 48 hours? Cancel and get a refund, no questions, no forms.
Month to month, cancel anytimeAfter the refund window your plan stays monthly. Cancel from your account, no contracts.
Set up automatically after checkout4 regions to choose from, and backups running from the first day. Payments by PayPal or Stripe.

S: your party

Eight slots is the dedicated server’s own default and the size the game is balanced for, with 4 GB of RAM – Core Keeper is light, so this is genuinely enough.

M: wider circle

Sixteen slots for a group that outgrew a single party, with 6 GB so a bigger, busier world stays smooth.

L: server community

Thirty slots, the ceiling the hosting market sells for this game, with 8 GB for large bases and heavy automation.

FeatureSML
Player slots81630
RAM4 GB6 GB8 GB
Kept on the current buildYesYesYes
Automatic backups and rollbackYesYesYes
Console, config editor, FTPYesYesYes
mod.io mods, admin list and passwordYesYesYes
Choice of 4 regionsYesYesYes
Switch between plans without a new orderYesYesYes

Pick your plan

Stable underground worlds

Your world stays online between sessions, so mining progress, bases and boss kills persist for the whole crew. Backups run on a schedule and can be restored from the control panel.

Boss fights without lag spikes

Low-latency regions keep combat responsive for coordinated boss runs. 1.3 Riders of the Underground, with rideable mounts and the reworked Magic and Summoning trees, shipped on 21 September 2026 and is available on Supercraft.

Mods, seeds, and shared worlds

Upload worlds, swap seeds, and manage mods from the control panel. Friends join with a Game ID through the Steam Tools dedicated server app, so nobody has to port forward. Scale up anytime without wiping progress.

Showcase

From crystal caverns to ancient ruins, keep your Core Keeper world online.

Core Keeper mining expedition

Deep mining

Fast saves and stable performance underground.

Core Keeper underground base

Underground bases

Reliable worlds for long-term builds.

Core Keeper boss arena

Boss arenas

Low latency for coordinated fights.

Latest Core Keeper Guides & News

Comparing Core Keeper hosts first?

The slot, RAM, world-persistence and mod checklist we use to compare Core Keeper server hosting.

Core Keeper 1.3 Riders of the Underground is out
21 September 2026

The first stop on the Road to the Maw. Seven rideable mounts, saddles, and a reworked Magic and Summoning talent tree.

Core Keeper Gear Progression and Crafting

What to craft next, tier by tier, from copper through to the late game.

Advanced Base Building

Layouts, power, and defences for a base your whole crew shares.

Core Keeper Dedicated Server Setup Guide

Complete installation and configuration guide for your Core Keeper server.

Core Keeper Boss Guide

Strategy, loot tables, and defeat tactics for every boss encounter.

Core Keeper Multiplayer Tips

Co-op strategies and server management tips for group play.

Farming & Cooking Guide

Master crops, recipes, and food buffs to keep your team going.

Biome Exploration & World Map Guide

Navigate every biome and discover hidden areas in the underground world.

Automation & Conveyor Systems Guide

Design efficient factory layouts with conveyor belts and automation.

Core Keeper Server Cost & Pricing

Compare self-hosting, plan sizes, backups, and the real monthly cost of a persistent world.

Core Keeper Connection Troubleshooting

Fix Game ID joins that do nothing, version mismatches, platform limits, and network boundaries.

Core Keeper Dedicated Server Mods

Roll out Workshop and community mods with backups and one-change testing.

Core Keeper Server Troubleshooting

Use an evidence-first checklist for saves, updates, performance, and mods.

Core Keeper Admin & Permissions

Separate supported dedicated-server controls from version-sensitive command mods.

Core Keeper 2026 Roadmap: Road to the Maw

Track updates 1.3–1.5 and prepare a backed-up server for roadmap changes.

FAQ

Yes. Set a password or whitelist players in the control panel.

Core Keeper's dedicated server defaults to 8 players, the size the game is balanced around, but the limit is configurable. Plan S gives you those 8 slots, Plan M 16 and Plan L 30.

Yes. Upload your world save via the file manager or FTP and keep all player data.

We host in US West (Oregon), US North-East (Toronto), Europe West (Paris), and Australia (Sydney) for low latency.

Yes. We run automatic snapshots and provide on-demand backups for quick restores.

Pricing follows player slots, mods, world size, storage I/O, and bandwidth.

Yes. In My Account → Subscriptions, you can upgrade to a higher tier of the same game with the same billing cadence (for example, monthly to monthly). Downgrades are not available right now. During an upgrade, your deployment is updated in place (quota update + restart), not wiped and recreated.

No. Core Keeper's supported dedicated-server flow uses the Steam Tools app and a Game ID: players enter the ID to join, and the official launch guidance has no port-forwarding requirement. Your Supercraft server is reachable that way from day one.

Yes. 1.3 Riders of the Underground released on 21 September 2026 and is available on Supercraft. One change from the 1.3.0.1 patch notes worth knowing: a player who disconnects and rejoins keeps the health their client last saw, even if it changed on the server, so a health mismatch after a reconnect is expected rather than a fault.

Other worlds we keep running

Not ready to order? Let us know what's holding you back.

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