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Crosswind Dedicated Server Setup 2026

Crosswind Dedicated Server Setup 2026

Crosswind is a pirate survival PvE game with upcoming dedicated server support. Set up your server for cooperative sailing and island survival.

⚓ Game Overview

  • Status: Early Access 2026
  • Genre: Pirate Survival (PvE Focus)
  • Platform: PC (Steam)
  • Server App ID: Coming in 2026

Prerequisites

Hardware Requirements

ComponentMinimumRecommended
CPU4 cores @ 2.5 GHz6 cores @ 3.0 GHz
RAM8 GB16 GB
Storage20 GB SSD40 GB NVMe SSD
Network50 Mbps upload100 Mbps upload
OSWindows 10/11 64-bitWindows Server 2019/2022

Note: Dedicated server is upcoming. Requirements based on similar survival games and subject to change.

Step 1: Install SteamCMD

SteamCMD is Valve's command-line tool for downloading game server files.

Windows Setup

  1. Download SteamCMD from Valve's website
  2. Extract to a folder (e.g., C:\steamcmd)
  3. Run steamcmd.exe

Linux Setup (Ubuntu/Debian)

# Update packages
sudo apt-get update

# Install dependencies
sudo apt-get install lib32gcc-s1 libc6-i386

# Download SteamCMD
mkdir ~/steamcmd
cd ~/steamcmd
wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xvzf steamcmd_linux.tar.gz

Step 2: Download Crosswind Server

Launch SteamCMD and run the following commands:

# Set installation directory
force_install_dir C:\CrosswindServer  # Windows
# force_install_dir ~/crosswindserver  # Linux

# Login anonymously
login anonymous

# Download Crosswind server files (App ID coming 2026)
app_update [APP_ID] validate

# Exit SteamCMD
quit

⚠️ App ID Coming Soon

Dedicated server App ID will be announced with Early Access launch in 2026. Check official Crosswind website for details.

Step 3: Configure Server

Navigate to your server directory and create configuration files:

Server Configuration File

Create ServerSettings.ini in server root:

[ServerSettings]
# Server identification
ServerName="My Crosswind Server"
ServerPassword=""
AdminPassword="your_admin_password"

# Player settings
MaxPlayers=8  # Crosswind supports 4-8 players
ReservedSlots=2  # Keep open for friends

# Gameplay settings
GameMode=PvE  # Player vs Environment only
Difficulty=Normal
DayLengthSeconds=3600  # 60 minute days
NightLengthSeconds=1800  # 30 minute nights

# Pirate settings
EnableShipCombat=true
EnableIslandSieges=true
EnableCrewChallenges=true

World Generation

[WorldSettings]
# World size
WorldSize=medium  # small, medium, large

# World type
WorldType=islands  # multiple islands vs. single landmass

# Sea level
SeaLevel=normal

# Resource density
ResourceDensity=normal
WreckDensity=low

Step 4: Launch Server

Windows Launch

Create batch file start_server.bat:

@echo off
cd C:\CrosswindServer
start CrosswindServer.exe -log -Port=27015

Linux Launch

Create shell script start_server.sh:

#!/bin/bash
cd ~/crosswindserver
./CrosswindServer -log -Port=27015

Step 5: Port Forwarding

Open the following ports on your router and firewall:

PortProtocolPurpose
27015UDPGame Port
27016UDPQuery Port
27017TCPWeb Interface (if available)

Windows Firewall

New-NetFirewallRule -DisplayName "Crosswind UDP 27015" -Direction Inbound -LocalPort 27015 -Protocol UDP -Action Allow
New-NetFirewallRule -DisplayName "Crosswind UDP 27016" -Direction Inbound -LocalPort 27016 -Protocol UDP -Action Allow
New-NetFirewallRule -DisplayName "Crosswind TCP 27017" -Direction Inbound -LocalPort 27017 -Protocol TCP -Action Allow

Linux Firewall (UFW)

sudo ufw allow 27015/udp
sudo ufw allow 27016/udp
sudo ufw allow 27017/tcp
sudo ufw enable

Server Features

Crosswind Unique Mechanics

🚢 Ship Combat

  • Customizable ships
  • Cannon warfare
  • Boarding mechanics

⚓ PvE Survival

  • Environmental threats
  • Weather systems
  • Resource scarcity

🏝️ Co-op Building

  • Base construction
  • Shared resources
  • Role specialization

🌊 Dynamic Weather

  • Storms affect gameplay
  • Sea conditions matter
  • Visibility changes

Performance Optimization

Resource Management

  • Optimize Draw Distance: Adjust for player count and hardware
  • Limit Entity Count: Reduce unnecessary objects
  • Weather Quality: Balance realism vs. performance
  • Water Simulation: Configure for optimal performance

Network Settings

  • Upload Speed: 100 Mbps minimum recommended for 8 players
  • Tick Rate: Maintain stable server tick rate
  • Packet Size: Adjust based on player connections
  • QoS: Prioritize game traffic on network

Administrative Tools

In-Game Commands

CommandDescriptionUsage
/kickRemove player from server/kick [PlayerName]
/banBan player from server/ban [PlayerName] [Duration]
/tpTeleport to coordinates/tp [X] [Y] [Z]
/giveSpawn item for player/give [PlayerName] [ItemID] [Amount]
/setweatherChange weather/setweather [Clear/Storm]

Configuration Access

  • Admin Password: Required for elevated commands
  • RCON: Remote admin via console tools
  • Web Interface: Browser-based management panel
  • Chat Moderation: Mute and ban problematic players

Troubleshooting

Server won't start?

Verify all files downloaded correctly. Check for firewall issues blocking the server executable.

Players can't connect?

Ensure ports are forwarded correctly. Check if server is running and listening on correct ports.

High latency?

Check your upload bandwidth. Consider hosting in a region central to your players.

Lag with multiple ships?

Reduce entity count or weather quality. Optimize network settings for player count.

Frequently Asked Questions

When will dedicated servers be available?

Expected with Early Access launch in 2026. Check official Crosswind announcements.

How many players can join?

4-8 players based on server configuration and hardware capabilities.

Can I run multiple servers?

Yes, each instance requires separate hardware resources. Consider virtualization for multiple instances.

Does Crosswind support mods?

Mod support is planned. Details will be available at Early Access launch.

Can I play solo on a server?

Yes, you can join servers solo. However, Crosswind is designed for cooperative play.

Next Steps

Crosswind Hosting: Supercraft will support Crosswind dedicated servers upon Early Access launch with optimized performance.

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