Fixed: DayZ BattlEye Script Restriction #1 Fix
If you are hosting a modded DayZ dedicated server, you and your players will eventually encounter the dreaded Kicked by BattlEye: Script Restriction #X. This happens because DayZ mods often use "Remote Execution" code that BattlEye mistakes for a hack. This guide covers how to update your filters to allow your mods to function.
๐ Script Log Files
When a kick occurs, BattlEye logs the exact line of code that caused the trip in /BattlEye/scripts.log. This is the "Key" to fixing the restriction.
๐ก๏ธ Bypass Filters
You don't need to disable anti-cheat. You simply need to add the mod's specific code signature to the "Allowed" list in scripts.txt.
How to Fix Script Restrictions
1. Identify the Trigger
Open your server's /BattlEye/scripts.log. Find the most recent entry. It will look something like this:
23.01.2026 12:00:00: PlayerName (IP) - #1 "setDamage 0"
In this example, #1 is the restriction number, and "setDamage 0" is the prohibited code.
2. Update scripts.txt
Go to your /BattlEye/scripts.txt. Find line #1 (or whichever number matched your kick). You will see a list of filters. To allow the code, you must add an exclusion to the end of the line using the ! symbol.
# Original line 1
1 "" !="setDamage 1"
# Updated line 1
1 "" !="setDamage 1" !="setDamage 0"
3. Reloading Filters
You do not need to restart the entire DayZ dedicated server. If you have RCON access, you can run the command #beserver reload to apply the new filters instantly.
Note: Many popular mods (like VPPAdminTools or CF) come with a pre-configured BattlEye folder. Always check the mod's Workshop description for a link to their "Required Filters" to save yourself from manual editing.
Managed Anti-Cheat Filtering
Manually editing scripts.txt for 50+ mods is the leading cause of "Server Admin Burnout." At Supercraft, our DayZ hosting platform features an Auto-Filter Updater that pulls the latest BattlEye exclusions from mod developers every time the server boots.