DayZ 2 Enfusion Engine Beta: What Server Admins Need to Know
Bohemia Interactive has been progressively migrating DayZ to a fully native Enfusion Engine stack. While current stable DayZ still uses the legacy ARMA roots, the Enfusion Beta Preview builds have surfaced significant API changes. This guide summarises what dedicated server administrators must prepare before the full engine cut-over.
๐งฉ Scripting Language Change
Enfusion replaces the old SQF scripting with EnScript (C#-like). All existing server-side mods written in legacy syntax will require porting.
๐ก New Networking Stack
Enfusion uses deterministic rollback networking reminiscent of competitive game engines, dramatically reducing rubber-banding but requiring a stable, low-jitter connection from the host.
Mod Compatibility Checklist
- โ CF Framework: The community framework mod (CF) has an Enfusion-compatible branch underway
- โ ๏ธ VPPAdminTools: Partial porting โ essential for admin oversight but requires manual migration of function hooks
- โ Legacy loot economy XML mods: types.xml structure shifts significantly; expect full rewrites
- โ RCON Setup: Standard RCON port is preserved in Enfusion; configuration remains identical
Hardware Uplift Required
Early benchmarks from Enfusion Beta sessions show a 30-40% RAM increase over legacy DayZ for equivalent player counts, due to the engine's more aggressive asset streaming. Plan your hardware accordingly:
| Players | Legacy DayZ RAM | Enfusion Estimated RAM |
|---|---|---|
| 20 | 8 GB | 12 GB |
| 40 | 12 GB | 18 GB |
| 60 | 16 GB | 24 GB |
Action Item: Subscribe to the DayZ Experimental branch on Steam and spin up a test server now. Getting comfortable with Enfusion's file structure before the forced migration will save hours of firefighting during the live update.
Get Ready with Supercraft
Stay ahead of the engine change. Host your DayZ server with Supercraft and benefit from automatic update management and Enfusion staging environments.