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ECO Ecological Balance Guide 2025

ECO Ecological Balance Guide 2025

The ECO ecosystem simulation is the game's defining feature. Managing pollution, species health, and meteor threat determines server success or failure.

🌍 Ecology Overview

  • Real Simulation: Actions have lasting environmental impact
  • Meteor Threat: Time-limited civilization challenge
  • Species Tracking: Animals can go extinct
  • Pollution System: Air, ground, and water contamination

Meteor System

Understanding the Threat

A massive meteor will destroy your world in limited time. Players must develop technology to deflect it.

  • Countdown: Usually 30-60 real days
  • Progression Requirement: Space-age technology needed
  • Community Goal: Requires coordinated server-wide effort
  • Failure Consequence: Total world destruction

Meteor Configuration

{
  "MeteorEnabled": true,
  "MeteorDays": 30,
  "MeteorDifficulty": "normal",
  "WarningPeriod": 7,
  "DeflectionTech": "AdvancedRocket"
}

Meteor Difficulty

DifficultyTime LimitTech RequiredPlayers Recommended
Easy60 daysBasic rocketry1-10
Normal45 daysAdvanced rockets10-30
Hard30 daysSpace-age tech30-50
Extinction15 daysMax tech tree50+

Pollution Management

Pollution Sources

🏭 Industrial

  • Smelters and refineries
  • Manufacturing facilities
  • Power plants
  • Vehicle engines

👥 Consumption

  • Waste generation
  • Trash disposal
  • Food production waste
  • Packaging materials

⛽️ Energy Production

  • Coal power plants
  • Burning fuels
  • Inefficient machines
  • Lack of scrubbers

🌊 Water Pollution

  • Fertilizer runoff
  • Industrial discharge
  • Oil spills
  • Sewage treatment

Pollution Effects

  • Species Health: Animals die off or decline
  • Plant Growth: Reduced crop yields
  • Global Temperature: Climate change impacts gameplay
  • Player Health: Sick players work slower
  • Visibility: Smog obscures vision

Cleaning Pollution

MechanicEffectivenessTechnology Required
Natural DissipationVery SlowNone
TreesLowBasic
Water TreatmentMediumIntermediate
Air ScrubbersHighAdvanced
Carbon CaptureVery HighSpace-age

Species Management

Animal Species

Real-time tracking of animal populations with extinction mechanics:

  • Population Tracking: Live counts for each species
  • Extinction Threat: Species can disappear permanently
  • Ecosystem Impact: Predators/prey relationships matter
  • Migration: Animals move based on habitat quality

Species Protection

{
  "SpeciesProtection": {
    "EndangeredSpecies": {
      "HuntingBan": true,
      "HabitatPreservation": true,
      "BreedingProgram": true
    },
    "CriticalHabitats": {
      "LoggingRestrictions": "minimal",
      "PollutionTolerance": 25,
      "ProtectionPriority": "high"
    }
  }
}

Hunting Regulations

Regulation TypeSeverityEffect
Total BanHighNo hunting allowed
Limited PermitsMediumX kills per month per player
Season RestrictionsLowNo hunting during breeding season
Size LimitsLowMinimum size for harvest
No RegulationsNoneFree hunting

Resource Management

Renewable vs. Non-Renewable

🌱 Renewable

  • Trees and crops
  • Solar and wind power
  • Fish populations
  • Animal breeding

⛏️ Non-Renewable

  • Oil and coal deposits
  • Rare earth elements
  • Meteorite resources
  • Limited minerals

Sustainable Practices

  • Replanting: Always replant harvested trees
  • Circular Economy: Recycle materials when possible
  • Efficient Production: Use least-polluting methods
  • Habitat Preservation: Protect breeding areas
  • Water Conservation: Treat and recycle water

Server Configuration

Ecology Settings

{
  "EcologySettings": {
    "PollutionEnabled": true,
    "SpeciesExtinctionEnabled": true,
    "ClimateChangeEnabled": true,
    "PollutionDecayRate": 0.5,
    "SpeciesRecoveryRate": 0.1
  }
}

Balanced Settings

Recommended for educational and balanced gameplay:

{
  "MeteorDays": 45,
  "PollutionTolerance": "medium",
  "SpeciesProtection": "moderate",
  "ResourceRegenRate": 1.0,
  "TechRequirement": "normal"
}

Challenging Settings

For experienced players or competitive servers:

{
  "MeteorDays": 30,
  "PollutionTolerance": "low",
  "SpeciesProtection": "minimal",
  "ResourceRegenRate": 0.8,
  "TechRequirement": "high"
}

Environmental Events

Random Events

  • Wildfires: Spread pollution, destroy habitats
  • Droughts: Reduce water availability
  • Animal Migrations: Species move, changing ecosystem balance
  • Toxic Spills: Localized pollution events
  • Invasive Species: New animals disrupt ecosystems

Server-Wide Challenges

Configure periodic community challenges:

  • Clean-Up Days: Community pollution reduction events
  • Replanting Events: Coordinated tree planting
  • Species Conservation: Breeding programs for endangered animals
  • Technology Goals: Reach pollution reduction targets

Success vs. Failure

Winning Conditions

🌟 Success: Deflect Meteor

  • Develop space-age technology
  • Build and launch meteor deflection system
  • Collaborate across entire server
  • Maintain healthy ecosystem

Losing Conditions

💀 Failure: Meteor Impact

  • Fail to develop deflection technology
  • Ecosystem collapses (pollution kills everyone)
  • Time runs out before tech ready
  • Players abandon server

Frequently Asked Questions

Can pollution be disabled?

Yes, but it removes the game's core mechanic. Consider increasing pollution tolerance instead for less challenge.

How do I check pollution levels?

p>Use the pollution overlay in-game or check web interface for real-time pollution maps.

What if a species goes extinct?

It's gone permanently for that world. Protect endangered species through laws and habitat preservation.

Can I extend the meteor deadline?

Yes, adjust MeteorDays in server config. Give players more time for educational servers.

Does pollution affect the meteor?

No directly. However, pollution weakens players and limits their ability to develop deflection technology.

Next Steps

Eco System Expert: Supercraft provides optimized ECO servers with custom ecology settings and reliable performance for your community.

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