Enshrouded Startup Logs and File Locations
Admins lose a lot of time staring at the server browser when the logs already tell the story. Keen's dedicated-server FAQ lists the exact markers that should appear when a server has actually finished loading its world and reached online state.
The Three Most Useful Success Markers
[Session] 'HostOnline' (up)!
[Session] finished transition from 'Lobby' to 'Host_Online' (current='Host_Online')!
[server] Load deserialization took 2.77 s
Use this as your rule: if you do not see the transition into Host_Online, stop debugging the browser and fix startup first.
Where the Important Files Live
| Path Type | Typical Setting | What You Check There |
|---|---|---|
| Config | enshrouded_server.json |
Ports, slots, chat, roles, gameplay settings |
| World saves | ./savegame |
World IDs, rolling backups, -index files |
| Logs | ./logs |
Boot errors, load times, online-state markers |
What Healthy Startup Usually Looks Like
- The config parses cleanly and the process keeps running.
- The world deserializes without repeating crash loops.
- The session transitions from lobby to host online.
- Only then should you expect browser or Steam-favorites behavior to matter.
What the FAQ Says About Server Footprint
| Metric | Official Guidance |
|---|---|
| Idle RAM | About 4.4 GB |
| Additional RAM per player | Up to 100 MB |
| Recommended free disk space | 30 GB |
| Typical save size | Roughly 1 MB to 100 MB depending on world complexity |
What to Do When the Markers Never Appear
- Validate the JSON and revert the most recent config edits.
- Check whether an update left you with an outdated config layout.
- Confirm the save directory is present and readable.
- If the world was recently damaged, inspect the rolling backups.
Use Config Changes Not Applying for schema issues, Save Game Rollback and Backups for world recovery, and Server Browser and Favorites only after the logs prove the server is truly online.
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