GTA VI Migration Prep (2026 Roadmap)
With the official release of GTA VI confirmed for May 2026, the FiveM community is entering a critical transition phase. As a Rockstar-owned platform, Cfx.re is evolving into the official modding backbone for the next generation. This guide details how to prepare your community for the shift.
📅 Key Dates
- May 2025: Official Rockstar Modding SDK Beta for selected FiveM creators.
- Jan 2026: Asset Escrow 2.0 launch (Required for cross-title licensing).
- May 2026: GTA VI Launch - The "Project VII" modding platform rollout.
The Unified Marketplace Strategy
Unlike the wild-west early days of FiveM, GTA VI server management will revolve around a Unified Marketplace. This has major implications for how you host and monetize your community:
📜 Official Licensing
Server owners will migrate their communities to the Rockstar Games Launcher. Licenses will likely be tied to your Rockstar Games Social Club (RGSC) identity.
💎 Resource Escrow
Expect 100% of commercial assets (scripts, MLOs, cars) to use Asset Escrow 2.0, allowing for seamless transfers between GTA V and GTA VI environments.
What You Can Do NOW
While the GTA VI engine (RAGE 9) is significantly different from GTA V, your community structure and data logic can be future-proofed:
1. Framework-Agnostic Scripting
Avoid building deep dependencies on monolithic frameworks like legacy ESX or qbCore. Move toward Modular Scripting where the core logic (SQL handling, player data) is separated from game-specific natives.
2. SQL Database Standardization
Standardize your MariaDB/MySQL structures. The way you store player items and positions in a database is title-agnostic. Having a clean, indexed database will make migration scripts much easier to write in 2026.
3. Content Curation
Start auditing your MLOs and vehicle assets. Rockstar has signaled that extreme "unrealistic" assets (super-glitched cars, low-res textures) will not be compatible with the high-fidelity requirements of the GTA VI platform.
Hosting Considerations for 2026
- High-Frequency CPUs: GTA VI's simulation will be significantly more CPU-intensive. Aim for 5.0GHz+ clock speeds as the new baseline for dedicated hosting.
- SSD to NVMe: Local caching of high-res GTA VI assets will require extremely fast disk I/O to prevent texture popping for players.
- Network Latency: With the global player base expected to surge, prioritizing hosts with Tier-1 peering to Rockstar’s authentication clusters is vital.
Will I lose my FiveM server when GTA VI launches?
No. Rockstar has confirmed "Extended Legacy Support" for GTA V FiveM through at least 2028. You can run both servers simultaneously during the transition period.
Do I need to learn a new coding language?
The "Project VII" (GTA VI modding) platform still utilizes Lua and Javascript, but with a new set of natives. Knowledge of FiveM development remains 90% relevant.
Can I transfer my player characters?
Technically, yes. If your database is well-maintained, custom migration scripts can map GTA V player attributes to GTA VI skeletons.
Next Steps
Future-Ready Hosting: Supercraft is already benchmarking hardware for the RAGE 9 engine. Our 2026 "Titan" nodes are specifically designed to handle the massive simulation load of the next generation of Roleplay.