Hytale Modding Guide: CurseForge, Blockbench and Creator Tools
Hytale launched with full modding support on day one, thanks to an official partnership with CurseForge. This guide covers everything you need to know about creating and installing mods, using Blockbench for custom models, and leveraging Hytale's powerful creator tools.
80+ Launch Mods
Over 80 mods available on CurseForge at Early Access launch
Official Partnership
CurseForge is Hytale's official mod distribution partner
Visual Scripting
No text-based scripting - Unreal-style Blueprints system
CurseForge Partnership
Hytale chose CurseForge as its preferred modding partner to ensure a familiar and robust experience for players. This partnership provides:
- Day 1 Mod Support: Mods were available immediately at launch on January 13, 2026
- Easy Installation: Use the CurseForge app for one-click mod installation
- Mod Management: Automatic updates, dependency handling, and profile management
- Creator Program: Mod authors can earn revenue through CurseForge's creator program
Installing Mods via CurseForge
- Download and install the CurseForge App from curseforge.com
- Open CurseForge and select Hytale from the game list
- Browse or search for mods in the Browse Mods section
- Click Install on any mod you want to add
- Launch Hytale through CurseForge to play with mods enabled
Popular Mod Categories
| Category | Description | Examples |
|---|---|---|
| Performance | FPS improvements and optimization | FPS Boost, Memory Optimizer |
| Quality of Life | UI improvements and conveniences | Inventory Tweaks, Map Markers |
| Content Packs | New blocks, items, and creatures | Expanded Biomes, New Mobs |
| Utilities | Server tools and management | Admin Tools, Chat Enhancements |
| Bug Fixes | Community fixes for known issues | Crash Fixes, Stability Patches |
Mod Types in Hytale
Hytale supports three main types of modifications:
1. Packs (Content Packs)
Packs are asset and content packages that add new content to the game without requiring programming:
- New blocks and textures
- Custom items and tools
- New creatures and NPCs
- Modified behaviors and interactions
- Sound and music additions
2. Plugins (Java-Based)
Plugins are mods written in Java that use Hytale's API for deeper modifications:
- Custom game mechanics
- Server-side functionality
- Advanced scripting and logic
- API integrations
Coming Soon: Full server source code will be shared within 1-2 months after Early Access launch (around March 2026), allowing modders to inspect systems and contribute improvements.
3. Bootstrap/Early Plugins
These plugins operate outside the standard plugin environment for specialized functionality like:
- Core system modifications
- Early loading requirements
- Engine-level changes
Blockbench: The Primary Modeling Tool
Hytale uses Blockbench as the official tool for creating custom models, textures, and animations. This replaces their internal tools to better support established community workflows.
Why Blockbench?
- Beginner-Friendly: Intuitive interface suitable for newcomers
- Industry Standard: Already popular in the Minecraft modding community
- Official Plugin: Hytale provides an official plugin for game-specific features
- Free and Open Source: No cost barrier to entry
Getting Started with Blockbench
- Download Blockbench from blockbench.net
- Install the Hytale Plugin from Blockbench's plugin menu
- Create a new project using the Hytale Model format
- Design your model using cubes and meshes
- Add textures and UV mapping
- Create animations using the timeline editor
- Export for Hytale
Blockbench Capabilities
| Feature | Description |
|---|---|
| Model Creation | Build 3D models using cubes, meshes, and groups |
| Texture Painting | Paint directly on models with built-in tools |
| Animation | Create keyframe animations with timeline editor |
| Rigging | Set up bone structures for complex animations |
| Preview | Real-time preview of models and animations |
| Export | Direct export to Hytale-compatible formats |
Asset Editor
The Asset Editor allows you to modify game settings without any coding experience:
Supported Asset Types
- Block properties and behaviors
- Item stats and attributes
- Creature AI parameters
- Crafting recipes
- Sound configurations
- Visual effects settings
Current Limitations
The Asset Editor has some limitations in Early Access:
- Limited NPC editing capabilities
- Basic world generation controls
- Some interaction types not yet supported
Note: Asset Editor capabilities will expand over time as development continues.
Visual Scripting (No Lua)
Hytale does not support text-based scripting languages like Lua. Instead, they are developing a visual scripting system:
Unreal-Style Blueprints
Based on the team's experience with Unreal Engine Blueprints, the visual scripting system will allow:
- Node-based logic creation
- Drag-and-drop programming
- Visual debugging tools
- No coding knowledge required
Why Visual Scripting?
- Accessibility: Lower barrier to entry for non-programmers
- Visual Debugging: Easier to trace logic flow
- Safety: Reduced risk of security vulnerabilities
- Consistency: Standardized approach across all mods
Built-in Creation Tools
Hytale includes powerful in-game creation tools:
World Tools
- Terrain Editing: Sculpt landscapes and modify terrain
- Block Placement: Build structures with precision tools
- Selection Tools: Copy, paste, and transform large areas
- Prefab System: Save and reuse structures
Machinima Tools
- Camera Controls: Set up cinematic camera movements
- Recording: Capture in-game footage
- Animation Control: Pose and animate characters
- Lighting: Adjust lighting for scenes
Server Mod Installation
Installing Packs
- Download the pack from CurseForge or other source
- Place pack files in the server's
/mods/directory - Restart the server to load new content
Installing Plugins
- Download the plugin .jar file
- Place it in the server's
/plugins/directory - Restart the server
- Configure via generated config files
Mod Compatibility
- Check mod descriptions for version compatibility
- Some mods require specific dependencies
- Client-side mods must match server mods for multiplayer
- Use CurseForge profiles to manage compatible mod sets
Creating Your First Mod
Simple Content Pack
- Create a new folder for your pack
- Add a
pack.jsonmanifest file with metadata - Create subdirectories for assets (textures, models, sounds)
- Add your custom content files
- Define behaviors in JSON configuration files
- Test locally before publishing
Pack Structure Example
my_custom_pack/
├── pack.json # Pack metadata
├── assets/
│ ├── textures/ # Custom textures
│ ├── models/ # Blockbench models
│ └── sounds/ # Audio files
├── data/
│ ├── blocks/ # Block definitions
│ ├── items/ # Item definitions
│ └── creatures/ # Creature definitions
└── lang/ # Localization files
Development Partners
Hytale works with development partners for common server hosting needs:
- Nitrado: Official hosting partner with Hytale plugins
- Apex Hosting: Maintains plugins for mod management
- CurseForge: Official mod distribution and management
Resources for Modders
Official Resources
- Hytale Modding Documentation: Official docs (coming with source code release)
- CurseForge Author Portal: Publish and manage your mods
- Blockbench Discord: Community support for modeling
Community Resources
- Hytale Modding Discord: Community discussions and help
- HytaleDocs: Community-maintained documentation wiki
- Reddit r/HytaleMods: Mod showcase and discussion
Tip: Start with simple content packs before moving to plugins. The learning curve is gentler, and you can create impressive content without programming.
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