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Icarus Building Overhaul Guide - Curved Structures, New Materials, Hoverframe

Building Overhaul: Curved Structures and Hoverframe

The Kepler update introduced major building improvements to Icarus, including curved walls, new materials, furniture items, and the revolutionary Hoverframe vehicle. This comprehensive guide covers everything from basic building mechanics to advanced techniques for creating impressive structures.

Kepler Building Update Highlights

  • Release: Week 222 (March 2026) - Free update
  • Curved Walls: 45° and 90° curved pieces in all materials
  • New Materials: Reinforced Stone, Composite Planks, Radiant Glass
  • Hoverframe: Terrain-crossing transportation structure
  • New Furniture: Medical stations, storage, planters, lighting

Building Fundamentals

Before diving into new features, understand the core building mechanics:

Basic Controls

KeyAction
BOpen building menu
RRotate piece
Hold RCycle piece variants (windows, doors)
EndCancel grid snapping
TToggle third-person building
Left ClickPlace piece
Right ClickRemove piece

Grid System

Icarus uses a grid-based building system:

  • Grid Size: Consistent spacing between pieces
  • Snapping: Pieces snap to grid by default
  • Free Placement: Press End to disable snapping for precise placement
  • Foundation First: Always start with foundations for stability

New Curved Building Pieces

The most requested feature from the community, curved pieces allow for organic and architectural designs:

Available Curved Pieces

Piece TypeVariantsMaterialsCommon Uses
Curved Walls45°, 90°, 180°Wood, Stone, ConcreteTowers, rounded rooms, domes
Curved RoofsQuarter, Half, Full domeWood, Stone, MetalGreenhouses, observatories
Round PillarsSmall, Medium, LargeStone, Concrete, MetalColumns, supports, decoration
Half-WallsStandard, AngledAll materialsBattlement, railings, windbreaks
Spiral StairsClockwise, Counter-clockwiseWood, StoneSpace-efficient vertical access

Building Tips for Curved Pieces

  • Plan your radius: Decide on circle diameter before building
  • Build the frame first: Place curved walls as skeleton
  • Fill in with standard pieces: Mix curved and straight for hybrid designs
  • Watch for gaps: Some gaps may exist when combining with standard pieces
  • Use half-walls for details: Create crenellations, railings, and decorative elements

Example: Creating a Round Tower

  1. Place round foundation at desired location
  2. Stack 90° curved walls to desired height
  3. Add round pillars at corners for support
  4. Cap with half-dome roof
  5. Add windows using R to cycle variants

Building Materials Guide

Understanding material properties helps you choose the right building components:

Material Tier Progression

MaterialTierDurabilityBlast ResistanceSpecial Properties
Thatch1LowNoneCheap, fast, flammable, storm damage
Wood2MediumLowModerate cost, decent durability
Stone3HighMediumGood all-around, moderate cost
Concrete4Very HighHighFlame resistant, requires Silica Ore
Reinforced Stone4Very HighVery HighBlast resistant, Stone + Iron
Composite Planks4MediumLowLightweight, Wood + Polymer
Aluminum5HighMediumVarious applications, light weight
Glass4LowNoneTransparency, decorative
Radiant Glass5LowNoneBioluminescent, Elysium exclusive
ScoriaVariesMediumMediumVolcanic regions, unique appearance

Material Recommendations by Scenario

ScenarioRecommended MaterialReason
Temporary shelterThatch or WoodFast to build, low cost
Long-term baseStone or ConcreteGood durability, moderate cost
PvP serverReinforced Stone or ConcreteBlast resistance essential
DecorativeGlass, Radiant GlassAesthetic appeal
Volcanic biomeStone, Concrete, ScoriaHeat resistant appearance
Lightweight structureComposite Planks, AluminumReduced weight, easier placement

New Furniture Items

The Kepler update added functional and decorative furniture pieces:

Storage Furniture

ItemFunctionCraftingNotes
Large Storage Crate50 slot storage30 Wood, 10 Iron Ingot2x capacity of standard crate
Organized ShelfCategorized storage20 Wood, 5 Iron IngotAuto-sorts by item type
Secure LockerPersonal storage25 Iron Ingot, 5 Steel ScrewPassword protected

Functional Furniture

ItemFunctionCraftingNotes
Medical Station2x healing speed when resting15 Iron Ingot, 10 Fiber, 5 HerbRequires bed nearby
Research DeskPassive talent XP gain20 Wood, 10 Iron Ingot+10% XP while in base
Armory RackWeapon display, +5 weapon durability15 Iron Ingot, 10 Steel ScrewDecoration + function
Planter BoxGrow specific indoor herbs10 Wood, 5 ClayRequires light source
Lighting FixturePowered area lighting5 Iron Ingot, 3 Electronic PartsRequires fuel or power

Decorative Furniture

  • Paintings: Wall decorations with various themes
  • Rugs: Floor decorations in multiple sizes and patterns
  • Statues: Stone sculptures for base aesthetics
  • Planters: Decorative plant containers

The Hoverframe Vehicle

The Hoverframe is a revolutionary transportation structure that floats above terrain, essential for Elysium's challenging landscapes.

Hoverframe Overview

The Hoverframe is a buildable vehicle that provides fast, terrain-independent transportation:

  • Terrain Capability: Crosses water, mud, rocks, and small obstacles
  • Speed: Faster than running, slightly slower than sprinting
  • Cargo: Integrated storage for transporting resources
  • Fuel: Requires Fuel Canisters to operate

Hoverframe Stats

StatValueNotes
Max Speed15 m/sApproximately sprint speed
Fuel Capacity100 unitsStandard fuel canister
Fuel Consumption1 unit/secondContinuous while moving
Cargo Slots12Moderate storage capacity
Durability500 HPTakes damage from collisions
Weight Limit100 kg cargoCombined cargo weight
Passengers1 (driver only)No passenger seats

Crafting the Hoverframe

Requires Tier 3 Machining Table:

Chassis: 40 Iron Ingots, 20 Polymer, 10 Electronic Parts Thrusters: 10 Iron Ingots, 5 Electronic Parts, 2 Titanium Ingot Control Module: 5 Electronic Parts, 3 Copper Ingot Fuel Canister: 5 Coal, 1 Iron Ingot → 10 fuel units Assembly: All components at Machining Table

Hoverframe Usage Tips

  • Essential for Elysium: Required for Skybreak Archipelago and vertical terrain
  • Fuel management: Bring multiple canisters for long expeditions
  • Avoid collisions: Damage from crashes can be significant
  • Storage vs. mounts: Less cargo than mounts but better terrain crossing
  • Defenseless: Cannot attack while driving

Construction Techniques

Foundation Building

  1. Choose location: Flat ground provides easiest building
  2. Place corner foundations: Mark the corners of your base
  3. Connect with floor pieces: Fill in between corners
  4. Check stability: Pieces should show green when valid
  5. Add walls: Build walls on established floor pieces

Stability and Support

Understanding structural integrity prevents collapses:

  • Pillars: Support floors and roofs at regular intervals
  • Beams: Span longer distances than floors
  • Diagonal bracing: Add triangular supports for extra stability
  • Material strength: Higher tier = more structural integrity

Advanced Techniques

  • Floating structures: Build unsupported with enough material strength
  • Hidden storage: Walls can hide storage containers
  • Defensive design: Create chokepoints and kill zones
  • Blend with terrain: Use natural features as part of base walls

Server Configuration

Admins can configure building settings:

; Curved Walls bEnableCurvedWalls=True iMaxCurvedWallPieces=100 ; Hoverframe bEnableHoverframe=True fHoverframeSpeedMultiplier=1.0 fHoverframeFuelConsumption=1.0 fHoverframeDurabilityMultiplier=1.0 ; Building fStructuralIntegrityMultiplier=1.0 bEnableFreePlacement=False fPiecePlacementCostMultiplier=1.0

Building Tips Summary

  • Curved walls snap to existing structures - build the frame first for best results
  • Radiant Glass requires Elysium resources - trade or prospect for access
  • Hoverframe is essential for Elysium's Skybreak Archipelago zone
  • Reinforced Stone is recommended for PvP servers due to blast resistance
  • Medical Stations double healing speed - essential for dangerous expeditions
  • Plan material costs before building - concrete requires significant Silica Ore
  • Use the End key to disable grid snapping for precise placement
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