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Fixed: Minecraft Bedrock Port 19132 UDP Connection Timeout

Fixed: Minecraft Bedrock Port 19132 UDP Connection Timeout

The "Unable to connect to world" error is the #1 complaint for players on **Minecraft Bedrock Edition**. Unlike the Java edition which uses TCP (25565), Bedrock relies on **UDP (19132/19133)**. Because UDP is connectionless, it is much easier for firewalls and ISP routing to "Drop" the packets silently. This guide covers the 2026 connectivity repair process.

๐Ÿ“ก UDP vs TCP

Many administrators accidentally open TCP 19132. While the server might "ping," players cannot join because the engine's game data flows over UDP.

๐ŸŒ IPv6 Binding

BDS (Bedrock Dedicated Server) often defaults to an IPv6 address if available. Most mobile devices still use IPv4-only CGNAT, leading to a protocol mismatch.

Troubleshooting Connection Errors

1. Force IPv4 Binding

If your server host supports both, force the server to listen on IPv4 by editing your server.properties. If the line server-ip is blank, try setting it to 0.0.0.0:

server-ip=0.0.0.0
server-port=19132

2. Check 'server-authoritative-movement'

In high-latency scenarios, the player's client can desync from the server's movement logic, causing an immediate "Connection Timed Out." Try switching to client-auth to see if the connection stabilizes:

server-authoritative-movement=client-auth

3. Firewall "Stateful" Filtering

Some Linux firewalls (like iptables) will block high-frequency UDP packets as a "DDoS Protection" measure. Ensure your firewall whitelist includes the Minecraft Bedrock port explicitly for both 19132 (IPv4) and 19133 (IPv6):

sudo ufw allow 19132/udp
sudo ufw allow 19133/udp

Note for Xbox/Switch Players: Consoles cannot join dedicated servers via IP by default due to platform restrictions. You must use a "DNS Proxy" or a "Friend Bot" to join BDS on consoles.

Reliable Bedrock Networking

ISP routing is often the bottleneck for international Bedrock players. At Supercraft, we use Anycast UDP Routing which picks the shortest path for your packets, reducing "Connecting to World" hangs by up to 80%.

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