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Change Server Version

Change Server Version

Changing the server version is sometimes necessary for mod compatibility, branch testing, or waiting out a bad patch day. The safe approach is to think like an operator: preserve the current state, define the target version, and validate save compatibility before players jump back in.

Good Reasons To Change Version

Mod compatibilityA mod or tool may only support a specific build for a short time.
Patch holdYou may want to delay adoption until stability reports look better.
TestingUseful if you need to reproduce or isolate a bug without risking the live world.

Version Change Workflow

  1. Back up the world and note the current version before touching anything.
  2. Apply the target branch or package intentionally instead of mixing files from two versions.
  3. Restart in a controlled test window and check joining, save load, and base behavior.
  4. Only reopen the server after you verify the world behaves normally on the new version.

What Usually Breaks

  • Rolling back the executable while leaving incompatible mod or tool files behind.
  • Assuming a newer save is always happy on an older build.
  • Letting players join mid-migration while you are still validating the world.

Verified 2026 Detail

Pocketpair's server docs are versioned, which is a quiet signal that operational assumptions move with releases. When you change server version, treat your startup method, management tools, and any server-side mods as part of the same migration, not as independent pieces that will simply keep working.

Current Official Note

The official Palworld server docs treat versioned guides and runtime settings as moving parts, not timeless constants. When you change server version, assume your startup arguments, config expectations, REST tooling, and any server-side mods may all need to be revalidated together.

Need a stable place to test changes before you touch a live world? Launch your Palworld server with Supercraft.

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