Menu
 

All Sandbox Settings

All Sandbox Settings

When it comes to gameplay, Project Zomboid has dozens of settings you can configure anywhere from the minimap to how zombies behave. This is a comprehensive list of all the sandbox settings and their descriptions. These are the .lua file settings. The .ini server settings are separate.

If you host your Project Zomboid server with Supercraft, then here's our guide for editing your sandbox server settings.

Setting Description Values Default
Zombies Changing this sets the "Population Multiplier" advanced option. -- 1 = Insane -- 2 = Very High -- 3 = High -- 4 = Normal -- 5 = Low Normal
Distribution Sets where the zombies will be concentrated. -- 1 = Urban Focused – 2 = Uniform Urban Focused
Day Length Sets how long each day will be in real time -- 1 = 15 Minutes -- 2 = 30 Minutes -- 3 = 1 Hour -- 4 = 2 Hours -- 5 = 3 Hours -- 6 = 4 Hours -- 7 = 5 Hours -- 8 = 6 Hours -- 9 = 7 Hours -- 10 = 8 Hours -- 11 = 9 Hours -- 12 = 10 Hours -- 13 = 11 Hours -- 14 = 12 Hours -- 15 = 13 Hours -- 16 = 14 Hours -- 17 = 15 Hours -- 18 = 16 Hours -- 19 = 17 Hours -- 20 = 18 Hours -- 21 = 19 Hours -- 22 = 20 Hours -- 23 = 21 Hours -- 24 = 22 Hours -- 25 = 23 Hours 1 Hour
StartYear Sets how many years from the apocalypse that your server starts. – 1 = 1 Year 1 Year
StartMonth Sets what month the game starts in. -- 1 = January -- 2 = February -- 3 = March -- 4 = April -- 5 = May -- 6 = June -- 7 = July -- 8 = August -- 9 = September -- 10 = October -- 11 = November July
StartDay Sets how many days into the apocalypse the game starts in. – 1 = Day 1 Day 9
StartTime Sets what time the game starts. -- 1 = 7 AM -- 2 = 9 AM -- 3 = 12 PM -- 4 = 2 PM -- 5 = 5 PM -- 6 = 9 PM -- 7 = 12 AM -- 8 = 2 AM 9 AM
WaterShut Sets an interval for the water to shut off. -- 1 = Instant -- 2 = 0-30 Days -- 3 = 0-2 Months -- 4 = 0-6 Months -- 5 = 0-1 Year -- 6 = 0-5 Years -- 7 = 2-6 Months 0-30 Days
ElecShut Sets an interval for the electricity to shut off. -- 1 = Instant -- 2 = 0-30 Days -- 3 = 0-2 Months -- 4 = 0-6 Months -- 5 = 0-1 Year -- 6 = 0-5 Years -- 7 = 2-6 Months 0-30 Days
WaterShutModifier Sets a specific day for the water to shut off. -- Minimum=-1 Maximum=2147483647 Default=14 14
ElecShutModifier Sets a specific day for the electricity to shut off. -- Minimum=-1 Maximum=2147483647 Default=14 14
FoodLoot Sets how rare food is -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
CannedFoodLoot Sets how rare canned foods are -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
LiteratureLoot Sets how rare books and literature are -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
SurvivalGearsLoot Sets how rare survival gear is such as Seeds, Nails, Saws, Fishing Rods, various tools, etc -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
MedicalLoot Sets how rare medical loot is -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
WeaponLoot Sets how rare weapons are -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
RangedWeaponLoot Sets how rare ranged weapons are -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
AmmoLoot Sets how rare ammo is -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
MechanicsLoot Sets how rare mechanics are -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
OtherLoot Sets how rare everything else is. Also affects foraging for all items in Town/Road zones. -- 1 = None (not recommended) -- 2 = Insanely Rare -- 3 = Extremely Rare -- 4 = Rare -- 5 = Normal -- 6 = Common Rare
Temperature Control the global temperature -- 1 = Very Cold -- 2 = Cold -- 3 = Normal -- 4 = Hot Normal
Rain Controls how often it rains -- 1 = Very Dry -- 2 = Dry -- 3 = Normal -- 4 = Rainy Normal
ErosionSpeed Number of days until 100% growth -- 1 = Very Fast (20 Days) -- 2 = Fast (50 Days) -- 3 = Normal (100 Days) -- 4 = Slow (200 Days) Normal
ErosionDays Number of days until 100% growth. -1 means no growth. Zero means use the Erosion Speed option. – 0 = Use ErosionSpeed option 0
XpMultiplier Modifies the base XP gain from actions by this number. Minimum=0.00 Maximum=1000.00 1.00
XpMultiplierAffectsPassive Determines if the XP multiplier affects passively levelled skills eg. Fitness and Strength. True, False False
ZombieAttractionMultiplier Use this to multiply or reduce engine general loudness. Minimum=0.00 Maximum=100.00 1.00
VehicleEasyUse Governs whether cars are locked, need keys to start etc. True, False False
Farming Controls the speed of plant growth. -- 1 = Very Fast -- 2 = Fast -- 3 = Normal -- 4 = Slow Normal
CompostTime Controls the time it takes for food to break down in a composter. -- 1 = 1 Week -- 2 = 2 Weeks -- 3 = 3 Weeks -- 4 = 4 Weeks -- 5 = 6 Weeks -- 6 = 8 Weeks -- 7 = 10 Weeks 2 Weeks
StatsDecrease How fast character's hunger, thirst and fatigue will decrease. -- 1 = Very Fast -- 2 = Fast -- 3 = Normal -- 4 = Slow Normal
NatureAbundance Controls the abundance of fish and general forage. -- 1 = Very Poor -- 2 = Poor -- 3 = Normal -- 4 = Abundant Normal
Alarm -- 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Very Often
LockedHouses How frequently homes and buildings will be discovered locked -- 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Very Often
StarterKit Spawn with chips, water bottle, school bag, baseball bat and a hammer. True, False False
Nutrition Nutritional value of food affects the player's condition. True, False True
FoodRotSpeed Define how fast the food will spoil inside or outside fridge. -- 1 = Very Fast -- 2 = Fast -- 3 = Normal -- 4 = Slow Normal
FridgeFactor Define how much a fridge will be effective. -- 1 = Very Low -- 2 = Low -- 3 = Normal -- 4 = High Normal
LootRespawn Items will respawn in already-looted containers in towns and trailer parks. Items will not respawn in player-made containers. -- 1 = None -- 2 = Every Day -- 3 = Every Week -- 4 = Every Month None
SeenHoursPreventLootRespawn When > 0, loot will not respawn in zones that have been visited within this number of in-game hours. Minimum=0 Maximum=2147483647 0
WorldItemRemovalList A comma-separated list of item types that will be removed after HoursForWorldItemRemoval hours. "Base.Hat,Base.Glasses,Base.Maggots"
HoursForWorldItemRemoval Number of hours since an item was dropped on the ground before it is removed. Items are removed the next time that part of the map is loaded. Zero means items are not removed. Minimum=0.00 Maximum=2147483647.00 24.00
ItemRemovalListBlacklistToggle If true, any items not in WorldItemRemovalList will be removed. True, False False
TimeSinceApo This will affect starting world erosion and food spoilage. -- 1 = 0 -- 2 = 1 -- 3 = 2 -- 4 = 3 -- 5 = 4 -- 6 = 5 -- 7 = 6 -- 8 = 7 -- 9 = 8 -- 10 = 9 -- 11 = 10 -- 12 = 11 0
PlantResilience Will influence how much water the plant will lose per day and their ability to avoid disease. -- 1 = Very High -- 2 = High -- 3 = Normal -- 4 = Low Normal
PlantAbundance Controls the yield of plants when harvested. -- 1 = Very Poor -- 2 = Poor -- 3 = Normal -- 4 = Abundant Normal
EndRegen Recovery from being tired from performing actions -- 1 = Very Fast -- 2 = Fast -- 3 = Normal -- 4 = Slow Normal
Helicopter How regularly helicopters pass over the event zone. -- 1 = Never -- 2 = Once -- 3 = Sometimes Once
MetaEvent How often zombie attracting metagame events like distant gunshots will occur. -- 1 = Never -- 2 = Sometimes Sometimes
SleepingEvent Governs night-time metagame events during the player's sleep. -- 1 = Never -- 2 = Sometimes Never
GeneratorSpawning Increase/decrease the chance of electrical generators spawning on the map. -- 1 = Extremely Rare -- 2 = Rare -- 3 = Sometimes -- 4 = Often Sometimes
GeneratorFuelConsumption How much fuel is consumed per in-game hour. Minimum=0.00 Maximum=100.00 1.00
SurvivorHouseChance Increase/decrease probability of discovering randomized safe houses on the map: either burnt out, containing loot stashes, dead survivor bodies etc. -- 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Rare
VehicleStoryChance -- 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Rare
ZoneStoryChance -- 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Rare
AnnotatedMapChance Impacts on how often a looted map will have annotations marked on it by a deceased survivor. -- 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Sometimes
CharacterFreePoints Adds free points during character creation. Minimum=-100 Maximum=100 0
ConstructionBonusPoints Gives player-built constructions extra hit points so they are more resistant to zombie damage. Normal
NightDarkness Governs the ambient lighting at night. -- 1 = Pitch Black -- 2 = Dark -- 3 = Normal Normal
NightLength Governs the time from dusk to dawn. -- 1 = Always Night -- 2 = Long -- 3 = Normal -- 4 = Short Normal
InjurySeverity Increase and decrease the impact injuries have on your body, and their healing time. -- 1 = Low -- 2 = Normal Normal
BoneFracture Enable or disable broken limbs when survivors receive injuries from impacts, zombie damage and falls. True, False True
HoursForCorpseRemoval How long before zombie bodies disappear. Minimum=-1.00 Maximum=2147483647.00 216.00
DecayingCorpseHealthImpact Governs impact that nearby decaying bodies has on the player's health and emotions. -- 1 = None -- 2 = Low -- 3 = Normal Normal
BloodLevel How much blood is sprayed on floor and walls. -- 1 = None -- 2 = Low -- 3 = Normal -- 4 = High Normal
ClothingDegradation Governs how quickly clothing degrades, becomes dirty, and bloodied. -- 1 = Disabled -- 2 = Slow -- 3 = Normal – 4 = Fast Normal
FireSpread Enables or disables fire from spreading True, False True
DaysForRottenFoodRemoval Number of in-game days before rotten food is removed from the map. -1 means rotten food is never removed. Minimum=-1 Maximum=2147483647 -1
AllowExteriorGenerator If enabled, generators will work on exterior tiles, allowing for example to power gas pump. True, False True
MaxFogIntensity Controls the maximum intensity of fog. -- 1 = Normal -- 2 = Moderate Normal
MaxRainFxIntensity Controls the maximum intensity of rain. -- 1 = Normal -- 2 = Moderate Normal
EnableSnowOnGround If disabled snow will not accumulate on ground but will still be visible on vegetation and rooftops. True, False True
MultiHitZombies When enabled certain melee weapons will be able to strike multiple zombies in one hit. True, False False
RearVulnerability Chance of being bitten when a zombie attacks from behind. -- 1 = Low -- 2 = Medium High
AttackBlockMovements Disable to walk unimpeded while melee attacking. True, False True
AllClothesUnlocked Unlocks all clothes True, False False
EnableTaintedWaterText If disabled, tainted water will not have a warning marking it as such True, False True
CarSpawnRate Governs how frequently cars are discovered on the map -- 1 = None -- 2 = Very Low -- 3 = Low -- 4 = Normal Low
ChanceHasGas Governs the chances of finding vehicles with gas in the tank. -- 1 = Low -- 2 = Normal Low
InitialGas Governs how full gas tanks will be in discovered cars. -- 1 = Very Low -- 2 = Low -- 3 = Normal -- 4 = High -- 5 = Very High Low
FuelStationGas Governs how full gas tanks in fuel station will be, initially. -- 1 = Empty -- 2 = Super Low -- 3 = Very Low -- 4 = Low -- 5 = Normal -- 6 = High -- 7 = Very High -- 8 = Full Normal
CarGasConsumption How gas-hungry vehicles on the map are. Minimum=0.00 Maximum=100.00 1.00
LockedCar Chance of a car being locked 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Rare
CarGeneralCondition General condition of vehicles discovered on the map 1 = Very Low -- 2 = Low -- 3 = Normal -- 4 = High Low
CarDamageOnImpact Governs the amount of damage dealt to vehicles that crash. -- 1 = Very Low -- 2 = Low -- 3 = Normal -- 4 = High Normal
DamageToPlayerFromHitByACar Damage received by the player from the car in a collision. -- 1 = None -- 2 = Low -- 3 = Normal -- 4 = High None
TrafficJam Enable or disable traffic jams that spawn on the main roads of the map. True, False True
CarAlarm How frequently cars will be discovered with an alarm. -- 1 = Never -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often Extremely Rare
PlayerDamageFromCrash Enable or disable player getting damage from being in a car accident. True, False True
SirenShutoffHours How many in-game hours before a wailing siren shuts off. Minimum=0.00 Maximum=168.00 0.00
RecentlySurvivorVehicles Governs whether player can discover a car that has been maintained and cared for after the infection struck. -- 1 = None -- 2 = Low -- 3 = Normal Low
EnableVehicles Enables vehicles to spawn. True, False True
EnablePoisoning Governs if poisoning food is enabled. True, False True
MaggotSpawn Sets where maggots will spawn. -- 1 = In and around bodies -- 2 = In bodies only In and around bodies
LightBulbLifespan The higher the value, the longer lightbulbs last before breaking. If 0, lightbulbs will never break. Does not affect vehicle headlights. Minimum=0.00 Maximum=1000.00 1.00
AllowMiniMap Allows the use of the minimap on the server True, False False
AllowWorldMap Allows the use of the world map on the server True, False True
MapAllKnown Map will show all areas by default if enabled. True, False False

Zombie Settings

Setting Description Values Default
Speed Controls the zombie movement rate. -- 1 = Sprinters -- 2 = Fast Shamblers -- 3 = Shamblers 2
Strength Controls the damage zombies inflict per attack. -- 1 = Superhuman -- 2 = Normal -- 3 = Weak 2
Toughness Controls the difficulty to kill zombies. -- 1 = Tough -- 2 = Normal -- 3 = Fragile 2
Transmission Controls how the zombie virus spreads. -- 1 = Blood + Saliva -- 2 = Saliva Only -- 3 = Everyone's Infected 1
Mortality Controls how quickly the infection takes effect. -- 1 = Instant -- 2 = 0-30 Seconds -- 3 = 0-1 Minutes -- 4 = 0-12 Hours -- 5 = 2-3 Days -- 6 = 1-2 Weeks 5
Reanimate Controls how quickly corpses rise as zombies. -- 1 = Instant -- 2 = 0-30 Seconds -- 3 = 0-1 Minutes -- 4 = 0-12 Hours -- 5 = 2-3 Days 3
Cognition Controls zombie intelligence. -- 1 = Navigate + Use Doors -- 2 = Navigate -- 3 = Basic Navigation 3
CrawlUnderVehicle Controls which zombies can crawl under vehicles. -- 1 = Crawlers Only -- 2 = Extremely Rare -- 3 = Rare -- 4 = Sometimes -- 5 = Often -- 6 = Very Often 5
Memory Controls how long zombies remember players after seeing or hearing. -- 1 = Long -- 2 = Normal -- 3 = Short -- 4 = None 2
Sight Controls zombie vision radius. -- 1 = Eagle -- 2 = Normal -- 3 = Poor 2
Hearing Controls zombie hearing radius. -- 1 = Pinpoint -- 2 = Normal -- 3 = Poor 2
ThumpNoChasing Zombies that have not seen/heard player can attack doors and constructions while roaming. True, False False
ThumpOnConstruction Governs whether or not zombies can destroy player constructions and defences. True, False True
ActiveOnly Governs whether zombies are more active during the day, or whether they act more nocturnally. Active zombies will use the speed set in the "Speed" setting. Inactive zombies will be slower, and tend not to give chase. -- 1 = Both -- 2 = Night 1
TriggerHouseAlarm Allows zombies to trigger house alarms when breaking through windows and doors. True, False False
ZombiesDragDown When enabled if multiple zombies are attacking they can drag you down to feed. Dependent on zombie strength. True, False True
ZombiesFenceLunge When enabled zombies will have a chance to lunge after climbing over a fence if you're too close. True, False True
DisableFakeDead Default=Some zombies in the world will pretend to be dead -- 1 = Some zombies in the world will pretend to be dead -- 2 = Some zombies in the world, as well as some you 'kill', can pretend to be dead Some zombies in the world will pretend to be dead
PopulationMultiplier Set by the "Zombie Count" population option. 4.0 = Insane, Very High = 3.0, 2.0 = High, 1.0 = Normal, 0.35 = Low, 0.0 = None. Minimum=0.00 Maximum=4.00 1.00
PopulationStartMultiplier Adjusts the desired population at the start of the game. Minimum=0.00 Maximum=4.00 1.000
PopulationPeakMultiplier Adjusts the desired population on the peak day. Minimum=1 Maximum=365 1.5
PopulationPeakDay The day when the population reaches it's peak. Minimum=0.00 Maximum=8760.00 28
RespawnHours The number of hours that must pass before zombies may respawn in a cell. If zero, spawning is disabled. Minimum=0.00 Maximum=8760.00 72
RespawnUnseenHours The number of hours that a chunk must be unseen before zombies may respawn in it. Minimum=0.00 Maximum=8760.00 16
RespawnMultiplier The fraction of a cell's desired population that may respawn every RespawnHours. Minimum=0.00 Maximum=1.00 .10
RedistributeHours The number of hours that must pass before zombies migrate to empty parts of the same cell. If zero, migration is disabled. Minimum=0.00 Maximum=8760.00 12
FollowSoundDistance The distance a zombie will try to walk towards the last sound it heard. Minimum=10 Maximum=1000 100
RallyGroupSize The size of groups real zombies form when idle. Zero means zombies don't form groups. Groups don't form inside buildings or forest zones. Minimum=0 Maximum=1000 20
RallyTravelDistance The distance real zombies travel to form groups when idle. Minimum=5 Maximum=50 20
RallyGroupSeparation The distance between zombie groups. Minimum=5 Maximum=25 15
RallyGroupRadius How close members of a group stay to the group's leader. Minimum=1 Maximum=10 3
Top