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Project Zomboid: Uploading a Save

Transferring a world requires moving specific database files. Note that uploading a Single Player save to Multiplayer is possible but requires extra steps to convert the character.

1. The Folder

Server saves must go into /Saves/Multiplayer/. Do not put them in `Survivor` or `Sandbox` folders.

2. The Name

By default, servers look for a folder named `servertest`. If your folder is named `MyWorld`, you must either rename it or edit the server config.

3. The Files

A valid save contains `map_p.bin`, `map_t.bin`, `chunkdata`, `zpop`, and `players.db`. You need ALL of them.

Step-by-Step FTP Upload

  1. Stop the Server. Uploading files while the database is locked will cause corruption.
  2. Connect via FileZilla using your credentials found in the Panel.
  3. Navigate on the remote server to: /.cache/Server/Saves/Multiplayer/ (or /Zomboid/Saves/Multiplayer/ depending on installation).
  4. Drag your local save folder (e.g., `MySave`) into this directory.
  5. Wait for all files to transfer. There may be thousands of small "chunk" files. **Do not interrupt it.**

Activating the Save

Now you must tell the server to load `MySave` instead of `servertest`.

  1. Go to **Startup Parameters** / **Server Settings**.
  2. Find the **"Save Name"** or **"Internal Save Name"** field.
  3. Change it from `servertest` to `MySave`.
  4. Start the server.

Common Error: If you load in and the map is reset but your character is there, it means the `map_*.bin` files failed to upload. If the map is there but zombies are reset, the `zpop` folder failed.

Safe travels. Host your Project Zomboid server with Supercraft and use our 1-click Backup Manager to secure your progress before attempting major file transfers.

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