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Base Building - Rust Wiki

Rust: Base Building 101

Building a secure base in Rust is the difference between survival and losing everything to raiders. This guide covers fundamental building mechanics, defensive strategies, and advanced techniques to protect your loot in the harsh world of Rust.

Understanding Building Basics

Building Plan

The blueprints for all structures. Essential tool for constructing anything in Rust.

Building Materials

Wood, stone, metal, and armored tiers with increasing durability and cost.

Building Privilege

Determined by tool cupboards that protect your base from unauthorized building.

Building Tier Progression

Tier Material HP (Wall) Cost (Wood) Explosive Resistance
1 Wood 250 HP Low 1 Satchel Charge
2 Stone 500 HP High 2 Satchel Charges
3 Metal 1000 HP Very High 4 Satchel Charges
4 Armored 2000 HP Extreme 12 Satchel Charges

The Tool Cupboard System

Tool cupboards are the foundation of base defense. They prevent enemies from building or upgrading your base.

Optimal Tool Cupboard Placement

  1. Central Position: Place in the geometric center of your base for maximum coverage.
  2. Multi-Layer: Use multiple cupboards for large bases to ensure complete coverage.
  3. Hidden Access: Place inside rooms, not in doorways where raiders can shoot them.
  4. Protection: Build around cupboards with stone or metal armor.

Checking Coverage

Use hammer to visualize building privilege:

  • Equip hammer.
  • Aim at your base.
  • Green overlay = Protected area.
  • Red overlay = Not protected (vulnerable).

Pro Tip: Always have backup tool cupboards. If raiders destroy your main cupboard, backups maintain protection.

Essential Base Components

Floor Types

Floor Type Purpose When to Use
Standard Main flooring Default for all areas
Triangle Fill gaps For circular or irregular bases
Grill See through floor For shooting at intruders below
Road Decorative For pathways and aesthetics

Wall Variations

  • Standard Wall: Basic protection, 2.5 meters high.
  • Double Door Frame: Creates doors in walls.
  • Window Frame: Allows visibility and shooting while providing protection.
  • Wall Frame: Half-height wall for cover.
  • Barricades: Cheap, quick to build for temporary defense.

Base Location Strategy

Best Location Factors

  • Near Resources: Close to iron ore, sulfur, and stone nodes.
  • Defensible Terrain: Natural obstacles like mountains or cliffs.
  • Secluded: Away from popular monuments and main roads.
  • Water Access: Near water for boat mobility.
  • Monument Proximity: Balanced - not too close (raid risk), not too far (resource access).

Monument Tier Locations

Tier 1

Gas stations, fishing villages, and lighthouses. Good for beginners.

Tier 2

Supermarkets, junkyards, and mines. Moderate loot and radiation.

Tier 3

Airfield, trainyard, power plant. High-tier loot, strong radiation.

Defensive Building Techniques

Airlock Entry

Create secure entrance with two doors and small room:

Structure: [Outer Door] -> [Room] -> [Inner Door] -> Base Interior
  • Outer door: Wooden or stone (cheaper to replace).
  • Inner door: Metal or armored (secure).
  • Room: Place tool cupboard here for protection.

Turret Placement

  • Blind Spots: Place turrets where raiders can't shoot them from outside.
  • Cover: Build stone armor around turrets.
  • Overlap: Multiple turrets with overlapping fields of fire.
  • Power: Ensure solar panels and batteries power turrets continuously.

Staircase Defense

Design staircases to slow raiders:

  • L-Shaped Stairs: Forces raiders to expose themselves.
  • Window Placement: Windows overlooking stairs for shooting.
  • Honeycombing: Multiple staircase routes to confuse raiders.
  • Trap Doors: Use trap doors to create drop hazards.

Advanced Building Strategies

Honeycombing

Building multiple smaller bases around your main loot room:

  • Outer Layers: Cheap stone or wooden structures.
  • Inner Layers: Metal or armored core.
  • Decoy Rooms: Fake loot rooms to waste raiders' resources.
  • Empty Rooms: Force raiders to blow through unnecessary walls.

Underground Bases

  • Entry Concealment: Hide entrance behind rocks or trees.
  • Multiple Exits: Have backup escape routes.
  • Stability: Ensure adequate support for underground structures.
  • Ventilation: Use vents for turret air supply.

Cliffside Bases

  • Vertical Design: Build along cliff face with multiple floors.
  • Ladder Access: Use ladders for vertical movement.
  • Drop Defenses: Place trap floors to drop raiders.
  • Natural Protection: Use cliff as natural wall on one side.

Building Optimization

Foundation Stability

Building requires stable foundations:

  • Level Ground: Build on flat terrain when possible.
  • Foundation Support: Connect foundations together for stability.
  • Pillar Support: Use pillars for multi-story builds.
  • Triangle Floors: Use triangles to fill foundation gaps.

Material Efficiency

Structure Wood Stone Metal Armored
Floor 50 300 75 100
Wall 100 600 150 200
Door Frame 100 600 150 200
Stairs 200 1200 300 400

Common Building Mistakes

Mistake Why It's Bad How to Fix
Single Tool Cupboard If destroyed, entire base loses protection Use multiple overlapping cupboards
Building in Open Easy target for raiders Use natural cover and terrain
Single Door Entrance Easily barricaded and raided Create multiple entry points
Near Monument Constant raids from players Build 5-10 minutes away from monuments
No Loot Room Protection Key targets exposed Honeycomb and create false rooms

Building for Specific Needs

🏠 Solo Base

Small, efficient design with tool cupboard protection. Focus on security over size.

👥 Group Base

Large multi-tier base with individual quarters and shared storage. Requires coordination.

🏭 Crafting Base

Optimized for production with ample room for furnaces, benches, and recycling.

⚔️ PVP Base

Fortified with turrets, trapdoors, and murder holes for raid defense.

Maintenance & Upkeep

Repair System

  • Hammer Repairs: Equip hammer and click damaged structures.
  • Repair Costs: Fraction of original material cost.
  • Priority Repairs: Focus on walls, doors, and turrets first.
  • Auto-Repair: Use plugins or mods for automated repairs.

Decay Management

All structures decay over time when not maintained:

Tier Decay Time (No Maintenance)
Wood 12 hours
Stone 5 days
Metal 12 days
Armored 20 days

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