Sons of the Forest Part 2 Story Expansion: Server Admin Guide
The highly anticipated Sons of the Forest: Part 2 expansion dramatically expands the underground Bunker-City network, introduces new Kelvin companion behaviours, and adds the cryptic Second Cube — a late-game enigma that unlocks co-op-exclusive endings. For dedicated server operators, this update brings new save structure changes and optional progression flags that need administration.
🗂️ New Save Structure
Part 2 adds new save folders: Saves/Multiplayer/[ID]/Part2/. Backup your existing server saves before applying the update to prevent data conflicts.
🔐 Holo-Key Persistence
Holo-Keys are now per-player tracked server-side. If a player loses their key data due to corruption, admins can inject keys via the new /giveitem HoloKey [SteamID] RCON command.
Enabling Part 2 Content
In your dedicatedserver.cfg, add the Part 2 flag to load expansion content:
{
"Difficulty": "Normal",
"SaveSlot": "Multiplayer",
"IsPublic": true,
"RegionInfo": "",
"LanServerPort": 8766,
"GamePort": 27016,
"EnablePart2": true,
"SecondCubeEnabled": true,
"BunkerCityDepth": 5
}
The Second Cube: Co-Op Locking
The Second Cube ending is designed for coordinated groups. Server admins can lock the Cube ending behind a minimum active player count:
# In ServerSettings.ini
[Part2]
SecondCubeMinPlayers=4
CubeRoomLockOnSingle=true
Expanded Bunker-City Performance
The new underground network introduces complex multi-floor environments with particle-heavy trap systems. Monitor your server's thread utilisation — Part 2's lighting calculations are substantially heavier than the surface biomes. Reduce MutantSpawnRate in Bunker zones by 20% if you notice consistent FPS drops during underground exploration.
Save Compatibility: Part 2 saves are NOT backwards compatible with Part 1. Once a server enables Part 2, rolling back the update will render the world unloadable. Double-check your backup strategy before flipping the switch.
Professional Hosting
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