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The Front 1.0 Late-Game Trap Corridor & Defense Meta Guide

The Front 1.0 Base Defense & Trap Meta

In The Front 1.0, base defense is an arms race between high-level raiders and automated trap systems. To survive late-game raids on competitive dedicated servers, you need more than just thick walls—you need a kill-zone. This guide breaks down the current "Invincible Trap Corridor" meta.

🛡️ Defense Fundamentals

  • Trap Chaining: Multiple traps triggered by a single sensor for maximum DPS.
  • Pathfinding Manipulation: Using door logic to force enemies into your strongest defenses.
  • Structural Integrity: Honeycombing your core with high-tier materials (Titanium/Alloy).
  • Automated Resupply: Using logistics belts to keep your turrets and traps fueled during long sieges.

The "L-Shaped" Kill Zone

Straight corridors are easily cleared with explosives. The current meta uses an L-shaped corridor with staggered trap placement:

🌀 Vortex Entrance

Use **Wall-Mounted Fans** at the entrance to slow down attackers, followed by **Floor Spikes**. This creates a bottleneck that prevents "blitzing" the core.

⚡ Tesla Stun Hub

At the corner of the L, place **Tesla Coils**. The stun effect is critical for keeping raiders in the range of your higher-damage traps like **Flame Throwers**.

Advanced 1.0 Trap Logic

The 1.0 update introduced improved sensor logic. You can now create "Smart Defenses":

  • Proximity Delay: Set your traps to trigger 1.5 seconds *after* detection to ensure the raider is fully inside the kill-zone.
  • Sequential Firing: Group turrets into banks. Only fire Bank A until it runs out of ammo, then switch to Bank B. This prevents "baiting" defenders into wasting all ammo on cheap decoys.
  • Emergency Lockdowns: Use logic circuits to close heavy blast doors if the outer wall is breached.

Countering Common Raid Tactics

Raid TacticCounter Measure
C4 Sapper RunsWall-mounted Auto-Turrets with "Small Target" priority.
Sniper SiegeAngled battlements and smoke-dispensing traps.
Tank AssaultHigh-altitude Rocket Turrets and Anti-Tank Mines.

Turret Optimization

Don't just place turrets on the roof. The most effective placement is Cross-Fire Overlap:

  1. Place turrets at varying heights (Ground level, Mid-wall, and Roof).
  2. Set ground turrets to "Players Only" to conserve ammo.
  3. Set roof turrets to "All Targets" to handle incoming rockets and aircraft.

How do I stop raiders from blowing up my traps?

Place your traps behind **Reinforced Slits** or use the "Hidden Trap" technique where traps are only exposed when a pressure plate is stepped on.

What is the best material for defenses?

Currently, **Tungsten-Reinforced Alloy** has the best HP-to-resource-cost ratio for defensive corridors.

Do traps work against NPCs during NPC Raids?

Yes! The logic is the same, though NPCs are more predictable. A solid PvP trap corridor will easily handle even the highest level NPC invasion.

Next Steps

Unraidable Hosting: Defense logic can be heavy on the server. Supercraft's The Front servers use high-IOPS storage to ensure your traps trigger instantly, exactly when that raider steps on the plate.

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