The Front 1.0 Base Defense & Trap Meta
In The Front 1.0, base defense is an arms race between high-level raiders and automated trap systems. To survive late-game raids on competitive dedicated servers, you need more than just thick walls—you need a kill-zone. This guide breaks down the current "Invincible Trap Corridor" meta.
🛡️ Defense Fundamentals
- Trap Chaining: Multiple traps triggered by a single sensor for maximum DPS.
- Pathfinding Manipulation: Using door logic to force enemies into your strongest defenses.
- Structural Integrity: Honeycombing your core with high-tier materials (Titanium/Alloy).
- Automated Resupply: Using logistics belts to keep your turrets and traps fueled during long sieges.
The "L-Shaped" Kill Zone
Straight corridors are easily cleared with explosives. The current meta uses an L-shaped corridor with staggered trap placement:
🌀 Vortex Entrance
Use **Wall-Mounted Fans** at the entrance to slow down attackers, followed by **Floor Spikes**. This creates a bottleneck that prevents "blitzing" the core.
⚡ Tesla Stun Hub
At the corner of the L, place **Tesla Coils**. The stun effect is critical for keeping raiders in the range of your higher-damage traps like **Flame Throwers**.
Advanced 1.0 Trap Logic
The 1.0 update introduced improved sensor logic. You can now create "Smart Defenses":
- Proximity Delay: Set your traps to trigger 1.5 seconds *after* detection to ensure the raider is fully inside the kill-zone.
- Sequential Firing: Group turrets into banks. Only fire Bank A until it runs out of ammo, then switch to Bank B. This prevents "baiting" defenders into wasting all ammo on cheap decoys.
- Emergency Lockdowns: Use logic circuits to close heavy blast doors if the outer wall is breached.
Countering Common Raid Tactics
| Raid Tactic | Counter Measure |
|---|---|
| C4 Sapper Runs | Wall-mounted Auto-Turrets with "Small Target" priority. |
| Sniper Siege | Angled battlements and smoke-dispensing traps. |
| Tank Assault | High-altitude Rocket Turrets and Anti-Tank Mines. |
Turret Optimization
Don't just place turrets on the roof. The most effective placement is Cross-Fire Overlap:
- Place turrets at varying heights (Ground level, Mid-wall, and Roof).
- Set ground turrets to "Players Only" to conserve ammo.
- Set roof turrets to "All Targets" to handle incoming rockets and aircraft.
How do I stop raiders from blowing up my traps?
Place your traps behind **Reinforced Slits** or use the "Hidden Trap" technique where traps are only exposed when a pressure plate is stepped on.
What is the best material for defenses?
Currently, **Tungsten-Reinforced Alloy** has the best HP-to-resource-cost ratio for defensive corridors.
Do traps work against NPCs during NPC Raids?
Yes! The logic is the same, though NPCs are more predictable. A solid PvP trap corridor will easily handle even the highest level NPC invasion.
Next Steps
Unraidable Hosting: Defense logic can be heavy on the server. Supercraft's The Front servers use high-IOPS storage to ensure your traps trigger instantly, exactly when that raider steps on the plate.