The Evolution of Valheim Config
For years, **Valheim Plus** was the "mandatory" mod for any serious dedicated server. However, as of **January 2026**, the community has largely moved away from it. The introduction of robust **Native World Modifiers** and the 1.0 engine update have made V+'s invasive code injection a primary cause of server instability.
📉 Why the shift?
- Native Support: Resource multipliers, teleportation rules, and raid frequencies are now natively tunable.
- Performance: Native modifiers run within the game thread; V+ functions as a "middleman," adding 5-10ms of jitter to every packet.
- Update Velocity: Every game patch breaks BepInEx/V+. Native settings are persistent and future-proof.
Mastering Native World Modifiers
You can configure these directly in your start_server.sh or via the 2026 admin console. These replacements cover 90% of what users originally wanted from Valheim Plus.
💎 Resource & Loot
Use -modifier resources 2. This doubles all loot drops (metal, wood, monster drops) without requiring a modded client or server.
⚔️ Raid Frequency
Use -modifier raids none or -modifier raids much. This gives you granular control over the base-defense meta.
Migration Guide: V+ to Native-Plus
If you are still running a Valheim Plus server in 2026, follow these steps to modernize your community:
1. Extract the Config
Look at your valheim_plus.cfg. Identify your "Must-Have" features. Most (like AlwaysMapProgress or DisableTeleportRestrictions) are now native flags.
2. Implement Native Flags
Replace your custom V+ code with these launch parameters:
# Standard "Modern-Hard" Configuration
-modifier difficulty hard
-modifier resources 1.5
-modifier portals free
-modifier deathkeepitems true
3. Use "Light" Alternatives
For features not covered by native flags (like "Building Grid Snapping" or "Production Speed"), use specialized, lightweight 2026 mods instead of the bloated V+ suite:
- Snap-Master 2.0: Only handles building logic. 0.01ms server impact.
- Craft-Flow: Dedicated production-speed module for furnaces and kilns.
Comparison: V+ vs. Native (2026)
| Feature | Valheim Plus | Native Modifiers |
|---|---|---|
| Stutter Risk | High (Legacy DLL) | Zero (Engine Level) |
| 1.0 Compatibility | Partial / Broken | 100% Guaranteed |
| Console Support | None | Full (Crossplay Friendly) |
| Update Ease | Manual DLL replacement | Automatic |
Is Valheim Plus dead?
The original development slowed significantly in 2025. While local "forks" exist, they are primarily used for extremely niche needs (like custom player-count hacks beyond 64).
Can console players join modified worlds?
Yes, if you use **Native Modifiers**. Console players cannot join servers running BepInEx/Valheim Plus because their hardware blocks the DLL injection.
Do I need to wipe my world to remove V+?
No. You can safely remove the V+ files and restart with Native Flags. The only thing that will change is that any "Modded" items with non-vanilla stats will revert to their base game values.
Next Steps
- Complete List of Native World Modifiers
- Deep North & 1.0 Optimization Guide
- Back to Valheim Wiki Home
The Native-First Host: Supercraft’s **Viking-PRO** interface includes a visual slider for all Native Modifiers. Skip the DLL headache and manage your server’s economy and difficulty with a single click.