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Valheim: Uploading Your World

Moving a world from your PC (Local) to a Dedicated Server allows your friends to play 24/7 without you being online. It requires moving two specific files.

1. The Two Files

A world consists of a Name.db (Database - terrain, buildings) and Name.fwl (File World Link - seed/metadata). You need **BOTH**.

2. Cloud vs Local

If you use Steam Cloud, your saves are in a hidden specific userdata folder. If you move them to "Local" in-game, they appear in AppData.

3. Server Name

The server must be told exactly which world name to load. If the name doesn't match the file, it will generate a new empty world.

Step 1: Locate Your Local Files

Option A: Using "Move to Local" (Recommended)

  1. Open Valheim on your PC.
  2. Go to **Manage Saves**.
  3. Select your world and click **Move to Local**.
  4. Close the game.
  5. Press Win + R and type: %userprofile%\AppData\LocalLow\IronGate\Valheim\worlds_local.
  6. You should see MyWorld.db and MyWorld.fwl.

Option B: Steam Cloud (Legacy)

  • Path: C:\Program Files (x86)\Steam\userdata\[YOUR_STEAM_ID]\892970\remote\worlds\.
  • Note: We strongly recommend moving to Local first to ensure you have the latest version.

Step 2: Upload to Server

  1. Stop your Supercraft Server.
  2. Open **File Manager**.
  3. Navigate to: /.config/unity3d/IronGate/Valheim/worlds_local/.
    (Note: older servers might use just /worlds/, check both).
  4. Upload both MyWorld.db and MyWorld.fwl.

Step 3: Activate the World

  1. Go to the **Startup** tab in your panel.
  2. Find the **World Name** variable.
  3. Change it to match your filename EXACTLY (case-sensitive, no extension).
    Example: If file is Vikings.db, enter Vikings.
  4. Save and Restart.

Common Error: If your world loads spread out terrain but NO BUILDINGS, it means the `.db` file failed to upload or is corrupt. Re-upload the `.db` file.

Share your saga. Host your Valheim server with Supercraft and easily swap between worlds using our dedicated game panel.

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