Palworld v0.7 Home Sweet Home: ULTRAKILL flair, new building tools, and PvP test

Palworld has spent 2025 rebuilding its core, and the Palworld v0.7 Home Sweet Home update is the moment where that intention is obvious. Instead of chasing a new island or another roster of Pals, v0.7 invests in the pieces you touch every session: sturdier building tools, melee that rewards timing, and a clearer path for mods and experimental PvP. Pocketpair describes it as groundwork for the road to 1.0 in 2026, and the mindset shows in every quality-of-life tweak.
The patch still carries plenty of style. A full ULTRAKILL collaboration delivers V1/V2 armor, slick revolvers, and the coin toss ricochet. Forty-eight new building parts and paintable structures let bases finally match your imagination. Raid bosses gain dedicated arenas so your home stays pristine, Steam Workshop support makes mods a click away, and PvP arrives with a warning label that invites communities to craft their own rules.
Fast takeaways
- 48 new building parts, including triangles, plus full recolor support.
- ULTRAKILL gear and coin toss ricochet add stylish combat tricks.
- New Raid Areas separate boss fights from your handcrafted base.
- Melee chains and specials make swords and katanas feel worth mastering.
- Steam Workshop integration lowers the bar for trying and sharing mods.
Why “Home Sweet Home” matters
Builders have begged for more expressive tools, and v0.7 finally breaks the square-box aesthetic. Triangular pieces, clearer placement arrows, and a list-based menu turn base design into a creative exercise rather than a fight with the UI. The update favors durability over spectacle: melee gets fluid chains, UI feedback is sharper, and systems that felt brittle are now ready to scale.
It also signals a shift toward respecting player time. By keeping raid damage away from your base and softening harsh debuffs, the patch acknowledges that players want to experiment without constantly rebuilding. That philosophy—protecting effort while encouraging risk—is the throughline that connects building, combat, and community features in this release.
ULTRAKILL collaboration: style meets sandbox
Palworld’s second crossover channels ULTRAKILL’s frantic energy without drowning Pal combat. V1 and V2 armor sets let you stomp around like a chrome terror, while iconic ULTRAKILL weapons and the coin toss mechanic add a skill-based flourish. Throw a coin mid-fight, snap off a revolver shot, and watch a ricochet thread through enemies. It is a playful reminder that Palworld can be both cozy and stylishly brutal.
Building improvements: 48 new parts and full color control
Home construction leaps forward with 48 additional parts, including long-requested triangular pieces for angles, rafters, and rampart corners. The building UI now uses a tidy list, orientation arrows show which way a piece faces, and work-location icons help you align Pal stations correctly the first time. Combined, these changes slash the friction that made experimentation feel expensive.
Recoloring elevates the toolset further. Instead of settling for default tones, you can tint foundations, walls, and select structures to match your theme—warm timber for a lodge, cool slate for a cliffside lab, or bright neon for a sci-fi outpost. The Palbox now aligns cleanly with foundations, continuous building is the default on keyboard and mouse, and keyboard/mouse controls are more intuitive so repetitive tasks finally feel smooth.
Small touches also add clarity: orientation arrows reduce misplacements, building controls default to continuous placement, and Cattiva icons mark work locations so Pal logistics are easier to read. These are the invisible kinds of polish that keep players in a creative flow instead of wrestling with controls.
Raid battlefields: keep your base pristine
Summoning raid bosses no longer risks your storage rooms or showcase builds. When you trigger a raid at the Summoning Altar, you can choose to teleport into a dedicated Raid Area built for the fight. Temporary barricades, traps, and consumable caches are fair game there, and your home remains untouched. A new raid boss joins the roster to make the arena worth visiting, turning raids into curated set pieces instead of base-threatening emergencies.
Because Raid Areas are disposable, they invite experimentation. Try a different layout each time, drop explosive funnels for the ULTRAKILL coin toss, or build “break glass” armories with situational gear. You can wipe, rebuild, and retry without dreading the cleanup back home.
Melee combat finally gets teeth
Swords, katanas, and beam swords now have rhythm. Repeated left clicks flow into consecutive combos, and holding right click plus left click triggers special attacks for katanas and beam swords. The changes make melee a real primary style rather than a backup when ammo runs dry. With a sturdier baseline, the team can tune stamina costs and crowd control later without breaking the system—so dust off your blades and practice weaving specials between Pal abilities.
Use the new moveset as a reason to revisit older dungeons or the new raid boss. Practicing the timing on smaller mobs will make it easier to land specials in chaotic fights, and the smoother combos pair well with implants that reward aggressive play.
Steam Workshop support: modding made simple
Modding has thrived since launch, but installation friction slowed adoption. V0.7 adds Steam Workshop support (Steam version only), turning discovery and updates into a one-click flow. Subscribe to a mod, restart, and play—no more manual folder juggling. Server owners still set the rules, and official servers may stay mod-free, but Workshop integration is a vote of confidence in the community. Creators get a cleaner pipeline, and players can browse the official uploader repo for publishing guidelines.
Remember that some servers will ban mods to preserve parity. Treat Workshop as a safe sandbox for single-player and friends-only sessions unless you know a server’s policy. The easier it is to try creations, the more feedback modders receive, which should accelerate experimentation ahead of 1.0.
PvP (experimental): build your own rules
PvP finally arrives with an “experimental” tag that sets expectations correctly. Instead of dictating a single mode, the toolkit hands server admins the switches to enable duels, tweak balance, and shape their own meta. Documentation on docs.palworldgame.com walks through parameters; start small, gather feedback, and iterate. The reward is a PvP scene that grows organically rather than feeling bolted on.
The dev team is open about balance being a work in progress. Treat early matches like live playtests—log what feels overtuned, what Pal combos dominate, and where terrain or raid arenas could host structured events. The clearer the feedback loop, the faster PvP can evolve beyond “experimental.”
Makeship plushies and community nods
Eight new Makeship plushies, including Zoe, are now up for pre-order while supplies last. It is a lighthearted counterbalance to the combat tweaks and a nod to the fandom that fuels Palworld between patches. Pocketpair also credits community modders like Primarinabee and Okaetsu for helping shape the Workshop rollout—a reminder that v0.7 is as much about stewardship as it is about features.
Patch notes highlights you should not miss
Several mechanical adjustments change daily play. New implants—Mine Foreman, Logging Foreman, Fine Furs, Sleek Stroke, and Work Slave—boost resource throughput. Debuff tuning softens the pain of hunger, starvation, cold, sprains, fractures, ulcers, and depression, cutting the harshest penalties in half so expeditions are less punishing. Creature skills get type corrections (Broncherry’s Body Smash is now grass; Rushoar’s Heavy Charge is earth), mercy hits display clear “MERCY HIT” text, and item decay speed becomes an adjustable option.
Dedicated servers see smarter police NPC behavior: they now target only offenders and their guilds. Work aptitude icons are cleaner, building placement shows orientation arrows, Palbox alignment issues are gone, and building controls default to continuous placement so long runs feel natural. None of these changes are flashy, but together they remove friction that used to chip away at long sessions.
Base-building strategies with the new toolkit
If you have been postponing a remodel, start with rooflines. Use triangular pieces to smooth out peaks and create terraces that connect vertical levels, then recolor foundations in darker tones to anchor large builds. Bright accents around crafting hubs make navigation easier for co-op teams, and the new list-based menu encourages rapid prototyping—place temporary walls, step back, adjust, and commit once it feels right. With continuous building on by default, you can lay defensive walls or fences in long runs without fatigue.
Segment your base into clearly themed districts: production near storage and work-focused implants, residential blocks with warm lighting, and a raid-ready war room beside the Palbox for fast deployments. Because placement arrows now show orientation, align doors toward travel lanes and sloped roofs toward the usual attack vectors. The result is a home that looks intentional and plays efficiently.
Making the most of Raid Areas
Dedicated arenas let you fight aggressively without base anxiety. Before summoning, stash consumables and spare weapons in the Raid Area so you can recover mid-fight. Build chokepoints with the new triangular pieces to funnel enemies toward traps or ULTRAKILL ricochets, and rotate Pals freely—start tanky, swap to high DPS when openings appear, and finish with crowd control. The new raid boss doubles as melee practice: the refreshed combos shine when you stay close and time specials between dodges.
If you are coordinating with friends, assign lanes and mark them with colored structures. Because the arena is disposable, you can redraw lanes between attempts to test whether tighter funnels or open kiting space works better for your squad.
Melee and movement: practical tips
Bind a rhythm for the new chains: three quick taps on left click for your bread-and-butter combo, then hold right click plus left click to unleash katana or beam sword specials. Aim the special at flanked targets after a dodge roll, and pair melee builds with implants like Sleek Stroke for faster swings. Because debuffs now hurt less, you can push deeper into dungeons before breaking for food—but treat the leniency as a buffer, not a reason to ignore upkeep.
Mix melee with Pal abilities that control space. Pull enemies into a funnel with crowd-control Pals, dash in for a combo, and step back while ranged Pals cover your retreat. The smoother melee flow makes that dance feel satisfying instead of risky.
Modding and server stewardship
Workshop support lowers the barrier, but clear server policies matter. If you host a community server, publish which mods are allowed, how often you update, and how conflicts are handled. Encourage players to test new mods in single-player first and keep backups before major changes. For PvP, start with opt-in events, post the rule set, and tune damage multipliers and Pal behavior slowly. The experimental label is an invitation to iterate in public.
On the admin side, consider a lightweight feedback form after events or mod changes so players can report crashes, exploits, or balance pain points. Quick iteration keeps trust high and ensures the new systems land well ahead of the 1.0 milestone.
Looking ahead to Palworld 1.0
Home Sweet Home is a statement that Palworld is maturing. By protecting bases from raid damage, easing status penalties, and clarifying UI feedback, the patch respects player time while preparing systems for future features. The ULTRAKILL collab proves the team still loves surprise, but the heart of v0.7 is trust: giving builders, fighters, modders, and server admins tools that will survive the march to 1.0 in 2026.
The best way to influence that march is to play loudly. Share build screenshots that show off the new recolors, report melee quirks, and leave thoughtful reviews on Workshop mods. Palworld’s future is collaborative by design, and v0.7 hands players the tools to shape it.
Final thoughts
Home Sweet Home may not unveil a new biome, but its ripple effects touch every session. Builders get the palette they wanted, raiders get clean battlefields, melee fans get momentum, and modders get frictionless distribution. If you have been waiting for the right moment to reinvest in your base or try a new combat style, Palworld v0.7 is your invitation.