Palworld Terraria Crossover: 100 Days of Chaos, Lucky Pals, and Moon Lord Woes
I jumped into the new Palworld Terraria crossover update with zero hours in the game and promised myself 100 days to catch every pal, find the Terraria loot, and snag a shiny. One Palworld day is 32 real minutes. Surely doable, right? Famous last words.

Day 1–4: first pals, bad habits, and a base starter kit
I made my character look like me for “immersion,” then immediately whiffed my first lamball catch because I didn’t have pal spheres unlocked. I learned the hard way that bonking pals for palium fragments is evil and useless; glowing blue rocks are the real source. Once I had pal spheres and a pick, I caught lamball, daydream, and a few weirdos while my pals accidentally wiped a traveling merchant because I left the “attack aggressively” toggle on. Oops.
By day four I unlocked crafting basics and found out pals will happily mine and log if you ask. I also realized this game lets you command free labor while feeling guilty about it. Wool crafting gave me a questionable outfit and I moved on.
Day 5–10: the first lucky pal and a real home
I built a base on a beach, threw down a stone pit, logging site, berry farm, and a Lucario-looking statue that buffs capture rates. A raid of level 1 dudes got jealous and died instantly. Moments later, I bumped into my first “lucky” pal—the Palworld equivalent of a shiny Pokémon—and snagged it with a good sphere for +15% work and attack speed. That little win kept me pushing through nights of grinding stone and wood.
Out exploring, I found a cave with dynamo pals, Nox, and Cremis (Eevee vibes). I got flattened by a mammost but caught a dynamome on the second try. Melee arrows ran out constantly, which is a theme in this run.
Day 11–16: raids, towers, and a flying mount
I stumbled into an NPC village, stole a pal, and learned the PF security squads will chase you to the end of the map with guns. Lesson: don’t rob the PF unless you have an escape plan. I crafted a glider, shield, and bone gear, then challenged the first tower boss with barely any arrows. Somehow it worked. That unlocked a quest to catch a Grizzbolt in a wildlife sanctuary. I ignored that and went for a penguin mini-boss instead—got clapped once, came back with a crossbow, and claimed the loot. By day 15 I grabbed a Kingpaca world boss several levels above me by kiting and praying. A PAL recruiter sold me Serpent so I could surf to the sanctuaries; worth every coin.
Day 17–25: Terraria crossover hype and XP grind
The Terraria crossover content wasn’t postgame—it was right there. Predator cores from rampaging pals unlocked the Meowmere-style sword, which fires bouncing projectiles and sounds like a cat screaming inside a blender. I also learned meteor pals are uncatchable and vanish into walls if you get janky. To power-level, I exploited the “first 12 catches give bonus XP” rule and grabbed 12 of everything in the starter biome. That pushed me to the mid-20s fast.
Inside the Terraria dungeon I looted life crystals, hallowed bars, helmets, and schematics. The crossover adds true Terraria vibes: blue/green slimes, demon eyes, dart traps, mushroom biomes, and the Eye of Cthulhu as a catchable boss. The dungeon resets every two minutes, so you can farm schematics for higher rarities. Crafting the Terra Prisms (summoned swords) let me melt tower bosses but chewed through durability like candy.
Day 26–40: base rebuild, PF harassment, and more shinies
I accidentally summoned Bellanoir at my base (300k HP raid boss) and it flattened everything. Rebuilt the base, set up pal gear stations, and finally crafted legendary pal spheres. PF soldiers started teleporting around whenever I misclicked on their stuff; they regen, scale up, and become basically immortal until you die or save-quit. Fun.
Still, shiny luck kept rolling: lucky Cattiva, lucky Lies, and the mercy ring (can’t kill catch targets) made collecting easier. I unlocked the Terra Blade schematic, paired it with hallowed armor, and hit 4,200+ HP. The Eye of Cthulhu weapon became a staple for melting tower timers.
Day 41–55: fast travel pals and legendary hunts
The desert biome gave me a speedster mount (Faris) that trivialized travel. I unlocked vortex rifles, repaired gear, and crushed the PF tower with pure DPS. Then I pushed to the next mountain tower and nearly timed out until I swapped helmets for more Terra Prism damage. Terraria drops can roll rarities; I snagged an epic Nightglow staff and uncommon Terra Prisms for way better durability.
Legends started appearing in the wild: Kingpaca variants, Frostallion, and jet-dragon Jetragon. Frostallion went down while I hid behind a pillar and spammed prisms; Jetragon deleted me until I respecced to fire buffs via partner-ability condensers (Ruby, Kelpsy, Ignis lines). Legendary capture rates felt like classic Pokémon RNG—legendary spheres burned fast.
Day 56–75: sanctuaries, breeding, and meteor RNG
Sanctuary runs filled the Palpedia: Grizzbolt (finally), Anubis variants, Orser, Faris, and tons of high-level rares. I learned some pals have lettered forms (A/B etc.) that take separate slots, so completing the dex is grindy. Breeding unlocked Bastigor by pairing Anubis with Frostallion and baking a cake. Palmetal ingots gated some weapons, so smelting and mining camps stayed busy.
Meteorites are on ~3-hour timers and drop Xenogard/meteor pals, so planning around them is rough. I caught one meteor pal late in the run but not all of them before day 100.
Day 76–90: Eye of Cthulhu on the squad and Moon Lord attempts
Once I caught the Eye of Cthulhu itself, boss fights felt like baby mode—until durability ran out. The Terraria dungeon became my second home for better schematics and Terra Prism upgrades. I crafted multiple prisms instead of one legendary to stretch durability across raids.
I summoned Bellanoir again (this time away from base) and won, earning an egg. The Moon Lord raid, however, is an actual skill check: death rays, projectiles, and a timer. Phase one was doable; phase two shredded my pals when the eyes opened and spammed lasers. I tried stacking seven Terra Prisms, swapping helmets, and micro-dodging, but the timer and durability were tight.
Day 91–100: clutch meteor, final towers, and going home
A lucky meteor gave me one of the last missing entries, but Xenolord (a raid boss) and a second meteor pal were out of reach with the remaining time. The final PF tower boss kept deleting me until I leaned fully into fire buffs and precise rolls—barely cleared it with seconds and scraps of durability left. Moon Lord still refused to drop an egg; the reward was a level-up crystal and bragging rights.
On day 100 I broke down my logging and mining sites and chilled with the pals that carried the run. I didn’t 100% the Palpedia or clear every raid, but I snagged every in-world legend, beat Moon Lord, and proved the Palworld Terraria crossover is way more than a reskinned event. If you’re jumping in fresh, bring patience, spare Terra Prisms, and a sense of humor for when PF soldiers teleport into your hot tub.
Links and where to play
- Official Palworld site: palworldgame.com
- Terraria (for the crossover roots): terraria.org
- Host a Palworld server with us: Supercraft Host