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Transitioning to CounterStrikeSharp: The New CS2 Scripting Meta

Transitions to CounterStrikeSharp

Following the significant breakage of legacy Metamod/SourceMod setups in late 2025, the CS2 community has officially unified around **CounterStrikeSharp**. This C#-based framework is now the industry standard for creating custom game modes, admin tools, and server-side logic.

๐Ÿ“œ Why the Switch?

  • Stability: SourceMod's legacy hooks were frequently broken by Valve's subtick updates.
  • Modern Language: C# offers better performance and safer memory handling than the aging Pawn language.
  • Direct Source 2 Integration: CounterStrikeSharp interacts directly with the Source 2 engine's schemas and entities.

Prerequisites for CS2 Scripting

Before installing CounterStrikeSharp, your dedicated server must have the following:

  • Metamod:Source (2.0+): Ensure you are using the latest dev branch (specifically Build 2.0.x-dev or higher).
  • .NET 8.0/9.0 Runtime: As the framework is built on C#, you must install the .NET runtime on your Linux or Windows host.
  • Server Build: Build 1.40.x or higher.

Installation Workflow (Linux)

Most competitive servers run on Linux for low-latency kernel scheduling. Follow these steps to install the new meta-layer:

# 1. Download and Extract Metamod
wget https://mms.alliedmods.net/mmsdrop/2.0/mmsource-2.0.0-git1315-linux.tar.gz
tar -xzf mmsource-*.tar.gz -C csgo/

# 2. Download CounterStrikeSharp
# Ensure you get the 'with-runtime' version if you haven't installed .NET globally
wget https://github.com/rofl0lmao/CounterStrikeSharp/releases/download/v2.x/counterstrikesharp-with-runtime-linux-xx.zip
unzip counterstrikesharp-*.zip -C csgo/

# 3. Add to Metamod VDF
# Edit csgo/addons/metamod.vdf to include the 'cssharp' entry

The C# Meta: Key Differences

If you are coming from 10+ years of SourceMod, the logic shift is significant:

๐Ÿ›ก๏ธ Hooking Events

In CSSharp, you use [GameEventHandler] attributes. Events are now "strongly typed," meaning you get intellisense in your IDE for player names and entity IDs.

๐Ÿ“ฆ Nuget Packages

You can now use any C# Nuget package. Want your server to talk to Discord via an API? Just import the Discord.Net package directly into your plugin.

Managing Plugins in 2026

Plugins are now stored in /csgo/addons/counterstrikesharp/plugins/. Each plugin usually exists in its own subfolder to prevent DLL conflicts.

Recommended Essential Plugins (2026)

  • CSSharp-AdminManager: A modern replacement for admins_simple.ini.
  • MatchZy: The standard for competitive match management, scrims, and practice modes.
  • SkinChangerV2: Highly optimized weapon skin management using the latest schema-bypass techniques.

Frequently Asked Questions

Can I still use my .smx plugins?

No. SourceMod (.smx) and CounterStrikeSharp (.dll) are incompatible. You must find a C# port of your favorite plugins or re-write them.

Is this safer for VAC?

CounterStrikeSharp is a server-side framework. It does not modify client files, making it completely safe for "Protected" servers. Valve has historically allowed Metamod-based tools for community servers.

What about performance?

C# plugins are JIT-compiled (Just-In-Time), meaning they run at nearly native speed. They are significantly faster than SourceMod's interpreted PawnVM.

Next Steps

Professional C# Hosting: All Supercraft CS2 servers come pre-configured with the latest CounterStrikeSharp runtime. We handle the Metamod updates so you can focus on building your community.

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