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Economy Guide - Counter Strike 2 Wiki

CS2: Complete Economy Guide

Economy management is crucial in Counter-Strike 2. Understanding when to buy, save, or force can be the difference between winning and losing. This guide covers all aspects of CS2's economic system.

Money System Basics

Action Money Reward Notes
Round Win (T) $3,250 Base reward for winning
Round Win (CT) $3,250 Base reward for winning
Round Loss $1,400-$3,400 Increases with consecutive losses
Bomb Plant $800 All T players receive this
Bomb Defuse $300 Only the defuser
Kill Reward $300-$900 Varies by weapon

Loss Bonus System

  • 1st Loss: $1,400
  • 2nd Loss: $1,900
  • 3rd Loss: $2,400
  • 4th Loss: $2,900
  • 5th+ Loss: $3,400 (max)

Important: Loss bonus resets to $1,400 after winning a round. Plan your economy around this.

Buy Round Types

Full Buy ($4,000-$6,000)

🔫 T-Side Full Buy

Primary: AK-47 ($2,700)

Armor: Kevlar + Helmet ($1,000)

Utility: Smoke, 2 Flashes, Molotov ($1,000)

Total: $4,700

🛡️ CT-Side Full Buy

Primary: M4A4/M4A1-S ($3,100)

Armor: Kevlar + Helmet ($1,000)

Utility: Smoke, Flash, Incendiary ($900)

Total: $5,000

Eco Round ($0-$2,000)

Save money for next round:

  • Pistol Only: No armor, no utility
  • Light Buy: Armor ($650) + upgraded pistol ($500-$700)
  • Stack Strategy: All players buy together on one site

Force Buy ($2,500-$3,500)

Buy with limited funds:

  • SMG + Armor: MP9/MAC-10 + Kevlar
  • Shotgun: Nova/MAG-7 for close range
  • Deagle + Utility: High-risk, high-reward

Buy Strategy by Round

Pistol Round (Round 1)

Side Common Buys Strategy
T-Side Armor ($650) OR Upgraded Pistol + Utility Rush one site with numbers advantage
CT-Side Defuse Kit ($400) + Utility OR Armor Play default positions, use utility

Post-Pistol Rounds (Rounds 2-3)

If you won pistol:

  • Round 2: SMG buy (MP9/MP7) for kill bonus ($600)
  • Round 3: Full buy if won R2, eco if lost

If you lost pistol:

  • Round 2: Full eco (save all money)
  • Round 3: Full buy with saved money

Advanced Economy Concepts

Economy Breaking

Force opponents into bad economic situations:

  1. Plant Bomb: Always try to plant for $800 bonus
  2. Kill Enemies: Make them rebuy expensive weapons
  3. Damage Economy: Force multiple eco rounds
  4. Reset Loss Bonus: Win one round to reset their streak

Team Economy Coordination

  • Call Buys: IGL decides when team buys or saves
  • Drop Weapons: Players with more money buy for teammates
  • Synchronized Saves: All players save together
  • Utility Distribution: Ensure all players have essential nades

Weapon Value Management

Weapon Buy Price Sell Value Keep or Drop?
AK-47 $2,700 $1,350 Always keep/save
M4A4/M4A1-S $3,100 $1,550 Always keep/save
AWP $4,750 $2,375 Critical to save
Famas/Galil $2,050/$1,800 ~$1,000 Can drop if needed

Pro Tip: If you're about to lose a round, drop your weapon in a safe spot for teammates to save. This preserves $2,000+ in value.

Kill Reward by Weapon

Weapon Type Kill Reward Examples
Rifles $300 AK-47, M4A4, M4A1-S
SMGs $600 MP9, MP7, UMP-45
Shotguns $900 Nova, XM1014, MAG-7
Pistols $300 Glock, USP-S, P250
AWP $100 AWP
Knife $1,500 Knife

Common Economy Mistakes

Mistake Why It's Bad How to Fix
Solo Force Buy Team has no coordination Always buy/save as a team
Not Planting Bomb Lose $800 per player Always attempt plant, even if losing
Buying Every Round Never have full buy money Learn when to eco
Not Saving Weapons Waste $2,000+ in value Hide/drop weapons when losing
Ignoring Team Economy Can't coordinate buys Check teammates' money before buying

Master economy and always have the advantage. Host your CS2 server with Supercraft for custom economy settings and practice modes.

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