CS2 Linux Server Performance Tuning
This page replaces the old "Subtick v2" wording with a practical, modern tuning guide. Valve does not publish a separate "v2" toggle, so focus on official requirements and stable OS hygiene.
Baseline Requirements (Valve)
- CPU: x86-64-v2 support required
- glibc: 2.31 or newer
- Linux: Supported for dedicated servers via SteamCMD
1. Use a Modern, Stable Kernel
- Stick with a current LTS distro kernel unless you have a proven reason to change.
- Real-time kernels are not required for CS2 and can introduce extra complexity.
- Keep firmware and microcode up to date for stability on newer CPUs.
2. Avoid Resource Contention
- Give each CS2 instance dedicated CPU headroom when hosting multiple servers.
- Keep heavy background jobs (backups, log compression, antivirus) off the game host.
- If you pin cores, test performance before and after to confirm improvement.
3. Recommended Launch Parameters
Use Valve's standard launch pattern and keep it minimal:
./cs2 -dedicated -usercon +map de_dust2 -port 27015 -maxplayers 12
- -dedicated: Starts a dedicated server
- -port: Game port (UDP)
- -maxplayers: Player slots
4. Network Hygiene
- Open the game port in your firewall and ensure UDP traffic is allowed.
- Avoid deep packet inspection rules that add latency to UDP traffic.
- Monitor packet loss and jitter with your host or provider dashboard.
5. Validate Performance
- Use
statusin the server console to confirm uptime and player slots. - Monitor CPU and memory with standard Linux tools (
top,htop). - Check logs for warnings after each configuration change.
Next Steps
Latency-First Hosting: Supercraft offers CS2 nodes on modern CPUs with tuned performance profiles and low-latency routing.