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CS2 Linux Server Performance Tuning (Subtick Era)

CS2 Linux Server Performance Tuning

This page replaces the old "Subtick v2" wording with a practical, modern tuning guide. Valve does not publish a separate "v2" toggle, so focus on official requirements and stable OS hygiene.

Baseline Requirements (Valve)

  • CPU: x86-64-v2 support required
  • glibc: 2.31 or newer
  • Linux: Supported for dedicated servers via SteamCMD

1. Use a Modern, Stable Kernel

  • Stick with a current LTS distro kernel unless you have a proven reason to change.
  • Real-time kernels are not required for CS2 and can introduce extra complexity.
  • Keep firmware and microcode up to date for stability on newer CPUs.

2. Avoid Resource Contention

  • Give each CS2 instance dedicated CPU headroom when hosting multiple servers.
  • Keep heavy background jobs (backups, log compression, antivirus) off the game host.
  • If you pin cores, test performance before and after to confirm improvement.

3. Recommended Launch Parameters

Use Valve's standard launch pattern and keep it minimal:

./cs2 -dedicated -usercon +map de_dust2 -port 27015 -maxplayers 12
  • -dedicated: Starts a dedicated server
  • -port: Game port (UDP)
  • -maxplayers: Player slots

4. Network Hygiene

  • Open the game port in your firewall and ensure UDP traffic is allowed.
  • Avoid deep packet inspection rules that add latency to UDP traffic.
  • Monitor packet loss and jitter with your host or provider dashboard.

5. Validate Performance

  • Use status in the server console to confirm uptime and player slots.
  • Monitor CPU and memory with standard Linux tools (top, htop).
  • Check logs for warnings after each configuration change.

Next Steps

Latency-First Hosting: Supercraft offers CS2 nodes on modern CPUs with tuned performance profiles and low-latency routing.

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