CS2: Complete Utility Guide
Utility usage separates good players from great ones in Counter-Strike 2. Mastering smokes, flashbangs, molotovs, and HE grenades is essential for executing strategies and winning rounds. This guide covers fundamental utility concepts and essential lineups for every map.
Grenade Types & Usage
| Grenade | Cost | Primary Use | Damage/Effect |
|---|---|---|---|
| Smoke Grenade | $300 | Block vision, execute sites | 18-second duration |
| Flashbang | $200 | Blind enemies, entry fragging | 1-5 second blind |
| Molotov/Incendiary | $400/$600 | Area denial, flush enemies | 40 HP/second |
| HE Grenade | $300 | Damage, finish low HP enemies | Up to 98 HP |
| Decoy | $50 | Fake footsteps, distraction | No damage |
Smoke Grenade Mastery
Smoke Fundamentals
- Duration: 18 seconds in CS2 (increased from CS:GO)
- Bloom Time: 2-3 seconds to fully expand
- One-Ways: Smokes that allow you to see enemies but they can't see you
- Extinguishing: Smokes put out molotovs/incendiaries
Essential Smoke Lineups by Map
Dust 2
🅰️ A Site Smokes
CT Spawn: Blocks CT rotations to A
Long Corner: Smokes off long corner for safe plant
Stairs: Blocks CT stairs position
🅱️ B Site Smokes
Window: Blocks mid to B window
Door: Smokes B doors for safe entry
Car: Blocks car position on site
Mirage
🅰️ A Site Smokes
CT: Blocks CT spawn to A
Jungle: Smokes jungle position
Stairs: Blocks stairs for safe plant
🅱️ B Site Smokes
Window: Blocks market window
Bench: Smokes bench position
Van: Blocks van for safe entry
Pro Tip: Practice smoke lineups in offline mode with sv_cheats 1 and sv_grenade_trajectory 1 to see your throw paths.
Flashbang Techniques
Flash Types
| Flash Type | When to Use | Effectiveness |
|---|---|---|
| Pop Flash | Entry fragging, quick peeks | High (enemies can't dodge) |
| Deep Flash | Clearing multiple angles | Medium (easier to dodge) |
| Self Flash | Solo plays, unexpected timing | High risk, high reward |
| Team Flash | Coordinated pushes | Very High (with communication) |
Pop Flash Locations
Essential pop flashes for common positions:
- Dust 2 Long A: Flash over long doors for safe peek
- Mirage Palace: Flash out of palace for A site entry
- Inferno Banana: Flash around corner for B site push
- Overpass Monster: Flash into monster for safe clear
Avoiding Flashes
- Turn Away: Look at wall/ground when you hear flash
- Use Cover: Hide behind objects to block flash
- Predict Timing: Anticipate enemy flashes and pre-turn
- Jiggle Peek: Quick peeks to bait flashes
Molotov & Incendiary Strategy
Offensive Molotov Usage
- Flush Enemies: Force CTs out of strong positions
- Post-Plant: Delay defuse attempts (40 HP/second damage)
- Clear Corners: Burn common hiding spots before entering
- Block Rotations: Prevent fast CT rotations
Defensive Incendiary Usage
- Delay Pushes: Slow down T-side executes
- Deny Plants: Burn default plant spots
- Retake Support: Clear corners during retakes
- Economy Damage: Force enemies to use utility or take damage
Essential Molotov Lineups
| Map | Position | Purpose |
|---|---|---|
| Dust 2 | A Site - Default Plant | Deny plant from T spawn |
| Mirage | B Site - Van | Flush out van position |
| Inferno | Banana - Sandbags | Delay B push |
| Overpass | A Site - Truck | Clear truck position |
Important: Molotovs can be extinguished by smoke grenades. Coordinate with teammates to avoid wasting utility.
HE Grenade Tactics
Optimal HE Usage
- Stack Damage: Coordinate multiple HEs on same position (up to 294 HP total)
- Finish Kills: Use on low HP enemies behind cover
- Eco Rounds: Maximize damage when you can't afford guns
- Predict Positions: Throw at common spots during executes
HE Grenade Damage
| Distance | Damage (No Armor) | Damage (With Armor) |
|---|---|---|
| Direct Hit | 98 HP | 57 HP |
| Close (1-2m) | 60-80 HP | 35-45 HP |
| Medium (3-5m) | 30-50 HP | 20-30 HP |
| Far (6m+) | 10-20 HP | 5-15 HP |
Utility Economy
Standard Utility Buys
💰 Full Buy ($1,000)
Smoke + 2 Flashes + Molotov/HE
Complete utility set for executes
💵 Budget Buy ($500-700)
Smoke + Flash OR Molotov + Flash
Essential utility only
🪙 Eco Buy ($200-300)
1-2 Flashes OR 1 Smoke
Minimal utility for eco rounds
Utility Priority by Role
| Role | Essential Utility | Optional Utility |
|---|---|---|
| Entry Fragger | 2 Flashes | Smoke, HE |
| Support | Smoke, 2 Flashes, Molotov | HE |
| AWPer | Smoke, Flash | Molotov, HE |
| IGL | Smoke, Molotov | Flashes, HE |
| Anchor | Molotov, Smoke | Flashes, HE |
Advanced Utility Concepts
Utility Fakes
Use utility to fake site executes:
- Throw Smokes: Use 1-2 smokes on one site
- Add Flashes: Flash into site to simulate entry
- Molotov Common Spots: Burn typical CT positions
- Rotate: Quickly move to other site while CTs rotate
Utility Trading
Force enemies to use utility before executing:
- Jiggle Peeks: Bait out molotovs and flashes
- Fake Pushes: Make noise to draw defensive utility
- Wait for Utility: Execute after CTs use their nades
- Economy Advantage: CTs with no utility are easier to execute against
One-Way Smokes
Controversial but effective smoke positions:
- How They Work: Smoke allows you to see enemy feet/head while they can't see you
- Risk: If enemy knows the one-way, they can counter it
- Best Use: Unexpected positions, not every round
- Examples: Mirage CT smoke, Dust 2 Xbox smoke
Utility Combos & Executes
Standard A Site Execute (Mirage)
1. Smoke CT (Player 1)
2. Smoke Jungle (Player 2)
3. Smoke Stairs (Player 3)
4. Molotov Default Plant (Player 4)
5. Flash Palace (Player 5)
6. Entry through Ramp/Palace
Standard B Site Execute (Inferno)
1. Smoke CT (Player 1)
2. Smoke Coffins (Player 2)
3. Molotov Spools (Player 3)
4. Flash Fountain (Player 4)
5. Entry through Banana
Utility Training Methods
Practice Routine
- Offline Practice (15 min): Practice lineups with sv_grenade_trajectory 1
- Prefire Maps (10 min): Learn common positions to nade
- Retake Servers (20 min): Practice utility in realistic scenarios
- Demo Review (15 min): Watch pro players' utility usage
Useful Console Commands
sv_cheats 1
sv_grenade_trajectory 1
sv_grenade_trajectory_time 10
sv_infinite_ammo 1
ammo_grenade_limit_total 5
mp_roundtime 60
mp_roundtime_defuse 60
mp_buy_anywhere 1
mp_buytime 99999
Common Utility Mistakes
| Mistake | Why It's Bad | How to Fix |
|---|---|---|
| Wasting Utility | No nades for important rounds | Save utility for executes and retakes |
| Team Flashing | Blinds teammates, loses rounds | Communicate before throwing flashes |
| Predictable Nades | Enemies dodge or counter | Vary timing and positions |
| No Utility Buys | Can't execute or defend properly | Always buy at least smoke + flash |
| Wrong Nade Order | Smokes bloom before team is ready | Coordinate timing with team |
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