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Utility Guide - Counter Strike 2 Wiki

CS2: Complete Utility Guide

Utility usage separates good players from great ones in Counter-Strike 2. Mastering smokes, flashbangs, molotovs, and HE grenades is essential for executing strategies and winning rounds. This guide covers fundamental utility concepts and essential lineups for every map.

Grenade Types & Usage

Grenade Cost Primary Use Damage/Effect
Smoke Grenade $300 Block vision, execute sites 18-second duration
Flashbang $200 Blind enemies, entry fragging 1-5 second blind
Molotov/Incendiary $400/$600 Area denial, flush enemies 40 HP/second
HE Grenade $300 Damage, finish low HP enemies Up to 98 HP
Decoy $50 Fake footsteps, distraction No damage

Smoke Grenade Mastery

Smoke Fundamentals

  • Duration: 18 seconds in CS2 (increased from CS:GO)
  • Bloom Time: 2-3 seconds to fully expand
  • One-Ways: Smokes that allow you to see enemies but they can't see you
  • Extinguishing: Smokes put out molotovs/incendiaries

Essential Smoke Lineups by Map

Dust 2

🅰️ A Site Smokes

CT Spawn: Blocks CT rotations to A

Long Corner: Smokes off long corner for safe plant

Stairs: Blocks CT stairs position

🅱️ B Site Smokes

Window: Blocks mid to B window

Door: Smokes B doors for safe entry

Car: Blocks car position on site

Mirage

🅰️ A Site Smokes

CT: Blocks CT spawn to A

Jungle: Smokes jungle position

Stairs: Blocks stairs for safe plant

🅱️ B Site Smokes

Window: Blocks market window

Bench: Smokes bench position

Van: Blocks van for safe entry

Pro Tip: Practice smoke lineups in offline mode with sv_cheats 1 and sv_grenade_trajectory 1 to see your throw paths.

Flashbang Techniques

Flash Types

Flash Type When to Use Effectiveness
Pop Flash Entry fragging, quick peeks High (enemies can't dodge)
Deep Flash Clearing multiple angles Medium (easier to dodge)
Self Flash Solo plays, unexpected timing High risk, high reward
Team Flash Coordinated pushes Very High (with communication)

Pop Flash Locations

Essential pop flashes for common positions:

  • Dust 2 Long A: Flash over long doors for safe peek
  • Mirage Palace: Flash out of palace for A site entry
  • Inferno Banana: Flash around corner for B site push
  • Overpass Monster: Flash into monster for safe clear

Avoiding Flashes

  1. Turn Away: Look at wall/ground when you hear flash
  2. Use Cover: Hide behind objects to block flash
  3. Predict Timing: Anticipate enemy flashes and pre-turn
  4. Jiggle Peek: Quick peeks to bait flashes

Molotov & Incendiary Strategy

Offensive Molotov Usage

  • Flush Enemies: Force CTs out of strong positions
  • Post-Plant: Delay defuse attempts (40 HP/second damage)
  • Clear Corners: Burn common hiding spots before entering
  • Block Rotations: Prevent fast CT rotations

Defensive Incendiary Usage

  • Delay Pushes: Slow down T-side executes
  • Deny Plants: Burn default plant spots
  • Retake Support: Clear corners during retakes
  • Economy Damage: Force enemies to use utility or take damage

Essential Molotov Lineups

Map Position Purpose
Dust 2 A Site - Default Plant Deny plant from T spawn
Mirage B Site - Van Flush out van position
Inferno Banana - Sandbags Delay B push
Overpass A Site - Truck Clear truck position

Important: Molotovs can be extinguished by smoke grenades. Coordinate with teammates to avoid wasting utility.

HE Grenade Tactics

Optimal HE Usage

  • Stack Damage: Coordinate multiple HEs on same position (up to 294 HP total)
  • Finish Kills: Use on low HP enemies behind cover
  • Eco Rounds: Maximize damage when you can't afford guns
  • Predict Positions: Throw at common spots during executes

HE Grenade Damage

Distance Damage (No Armor) Damage (With Armor)
Direct Hit 98 HP 57 HP
Close (1-2m) 60-80 HP 35-45 HP
Medium (3-5m) 30-50 HP 20-30 HP
Far (6m+) 10-20 HP 5-15 HP

Utility Economy

Standard Utility Buys

💰 Full Buy ($1,000)

Smoke + 2 Flashes + Molotov/HE

Complete utility set for executes

💵 Budget Buy ($500-700)

Smoke + Flash OR Molotov + Flash

Essential utility only

🪙 Eco Buy ($200-300)

1-2 Flashes OR 1 Smoke

Minimal utility for eco rounds

Utility Priority by Role

Role Essential Utility Optional Utility
Entry Fragger 2 Flashes Smoke, HE
Support Smoke, 2 Flashes, Molotov HE
AWPer Smoke, Flash Molotov, HE
IGL Smoke, Molotov Flashes, HE
Anchor Molotov, Smoke Flashes, HE

Advanced Utility Concepts

Utility Fakes

Use utility to fake site executes:

  1. Throw Smokes: Use 1-2 smokes on one site
  2. Add Flashes: Flash into site to simulate entry
  3. Molotov Common Spots: Burn typical CT positions
  4. Rotate: Quickly move to other site while CTs rotate

Utility Trading

Force enemies to use utility before executing:

  • Jiggle Peeks: Bait out molotovs and flashes
  • Fake Pushes: Make noise to draw defensive utility
  • Wait for Utility: Execute after CTs use their nades
  • Economy Advantage: CTs with no utility are easier to execute against

One-Way Smokes

Controversial but effective smoke positions:

  • How They Work: Smoke allows you to see enemy feet/head while they can't see you
  • Risk: If enemy knows the one-way, they can counter it
  • Best Use: Unexpected positions, not every round
  • Examples: Mirage CT smoke, Dust 2 Xbox smoke

Utility Combos & Executes

Standard A Site Execute (Mirage)

1. Smoke CT (Player 1)
2. Smoke Jungle (Player 2)  
3. Smoke Stairs (Player 3)
4. Molotov Default Plant (Player 4)
5. Flash Palace (Player 5)
6. Entry through Ramp/Palace

Standard B Site Execute (Inferno)

1. Smoke CT (Player 1)
2. Smoke Coffins (Player 2)
3. Molotov Spools (Player 3)
4. Flash Fountain (Player 4)
5. Entry through Banana

Utility Training Methods

Practice Routine

  1. Offline Practice (15 min): Practice lineups with sv_grenade_trajectory 1
  2. Prefire Maps (10 min): Learn common positions to nade
  3. Retake Servers (20 min): Practice utility in realistic scenarios
  4. Demo Review (15 min): Watch pro players' utility usage

Useful Console Commands

sv_cheats 1
sv_grenade_trajectory 1
sv_grenade_trajectory_time 10
sv_infinite_ammo 1
ammo_grenade_limit_total 5
mp_roundtime 60
mp_roundtime_defuse 60
mp_buy_anywhere 1
mp_buytime 99999

Common Utility Mistakes

Mistake Why It's Bad How to Fix
Wasting Utility No nades for important rounds Save utility for executes and retakes
Team Flashing Blinds teammates, loses rounds Communicate before throwing flashes
Predictable Nades Enemies dodge or counter Vary timing and positions
No Utility Buys Can't execute or defend properly Always buy at least smoke + flash
Wrong Nade Order Smokes bloom before team is ready Coordinate timing with team

Master utility and control the map. Host your CS2 server with Supercraft for unlimited practice time and custom nade training configs.

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