Enshrouded Dedicated Server: Memory Requirements and Performance Guide
Enshrouded utilizes a highly detailed voxel engine that allows for total world manipulation. While visually stunning, this creates a significant load on dedicated server hardware. To host a lag-free environment for up to 16 players, understanding the hardware bottleneck is essential.
🧭 Voxel Data
Every hole dug and every wall built is stored as voxel data. As your world becomes "busy," the RAM usage increases linearly.
🚀 CPU Speed
Enshrouded servers are heavily reliant on single-core clock speeds for physics and AI calculations.
Official vs. Realistic RAM Requirements
While the minimum requirements suggest 8GB of RAM, a dedicated server in 2026 requires more for a stable long-term save:
| Player Count | Recommended RAM | CPU Recommendation |
|---|---|---|
| 1-4 Players | 8 GB | 4 Cores (3.0GHz+) |
| 5-10 Players | 12 GB | 4-6 Cores (3.5GHz+) |
| 11-16 Players | 16 GB+ | 6 Cores (4.0GHz+) |
Top Tips for Server Performance
1. Regular World Backups
The voxel engine can occasionally experience "chunk corruption" if the server crashes unexpectedly. Ensure your hosting provider offers automated backups every 6-12 hours.
2. Network Bandwidth
Because Enshrouded sends large amounts of data to sync voxel changes, a server with a 1Gbps uplink is recommended. Avoid hosting on home connections with low upload speeds (less than 50Mbps).
3. Clearing Old Player Data
A large number of inactive player files can slightly slow down server startup. Periodically clean out the /savegame/ directory of players who haven't logged in for several months.
Warning: Hosting an Enshrouded server on a HDD (Hard Drive) will cause massive stuttering during world exploration. **NVMe SSDs are mandatory** for a smooth experience.
High-Performance Enshrouded Hosting
Don't let lag ruin your adventure in Embervale. At Supercraft, our Enshrouded server hosting utilizes high-frequency DDR5 RAM and enterprise NVMe drives, providing the overhead needed for massive builds and intense 16-player combat.