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Icarus Firearms Guide - SMG and Assault Rifle Complete Stats and Crafting

New Weapons Arsenal: SMG and Assault Rifle

The Kepler update (Weeks 173+) introduced firearms to Icarus, adding the 9mm Submachine Gun and 5.56mm Assault Rifle alongside a complete ammunition crafting chain. This comprehensive guide covers weapon stats, crafting requirements, ammunition types, attachments, and combat strategies.

Firearms Update Overview

  • Release: Week 173 (March 2025)
  • Tech Tier: Tier 4
  • New Ammo Types: 9mm, 5.56mm, plus special variants
  • Required Workbench: Tier 3 Machining Table
  • Attachments: Compatible with existing weapon attachment system

Weapon Comparison

All firearms in Icarus compared:

WeaponTech TierFire RateMag SizeReload TimeBest Use Case
9mm SMG4400 RPM (+400%)30+20 rounds3.2 secClose quarters, swarm defense
5.56mm Assault Rifle4300 RPM (+300%)25+15 rounds3.6 secVersatile, mid-range combat
Pistol2Standard12 rounds2.0 secBackup, silent takedowns
Rifle3Standard5 rounds2.5 secLong range, precision
Crossbow2N/A (manual)1 bolt3.0 secStealth, high single-shot damage
Bow1N/A (manual)1 arrow2.0 secEarly game, silent

9mm Submachine Gun (SMG)

The SMG is your go-to weapon for close-quarters combat and defending bases against creature swarms.

Base Stats

StatValueNotes
DamageBase (modified)-25% projectile damage modifier
Fire Rate400 RPM+400% over baseline
Magazine Capacity30 roundsUp to 50 with extended mag
Reload Time3.2 secondsCan be interrupted
Critical Damage-75%Weaker crits than other weapons
Weight3.0 kgLightweight for mobility
Durability45,000High durability per use
Required LevelNoneAccessible at game start

Crafting Requirements

Total resource cost for SMG components:

MaterialQuantityNotes
Titanium Ore215 total15 Refined Wood + 25 Titanium Ingot components
Refined Wood15Processed from Wood
Titanium Plate6From Titanium Ingot
Titanium Ingot25Smelted from ore
Epoxy15Advanced material
Steel Screw25Standard component
Vegetable Oil5From crops or foraging

SMG Combat Role

  • Strengths: High fire rate, large magazine, lightweight, fast handling
  • Weaknesses: Lower individual damage, weaker critical hits
  • Ideal Targets: Fast swarming creatures, multiple weak enemies
  • Best Scenarios: Base defense, cave clearing, creature events

5.56mm Assault Rifle

The Assault Rifle offers balanced performance for versatile combat situations.

Base Stats

StatValueNotes
DamageBaseStandard projectile damage
Fire Rate300 RPM+300% over baseline
Magazine Capacity25 roundsUp to 40 with extended mag
Reload Time3.6 secondsSlightly longer than SMG
Critical Damage-75%Same as SMG
Weight5.5 kgHeavier than SMG
Durability55,000Higher durability than SMG
Required Level30Mid-game unlock

Crafting Requirements

Total resource cost for Assault Rifle components:

MaterialQuantityNotes
Titanium Ore225 total50 Refined Wood + 15 Titanium Ingot components
Refined Wood50Significant wood requirement
Titanium Plate10Double SMG requirement
Titanium Ingot15Less than SMG
Epoxy20Moderate requirement
Steel Screw50Double SMG requirement
Vegetable Oil8Moderate requirement

Assault Rifle Combat Role

  • Strengths: Balanced damage and fire rate, better range, higher magazine
  • Weaknesses: Heavier, slower reload, requires level 30
  • Ideal Targets: Single strong enemies, mid-range combat
  • Best Scenarios: Hunting large creatures, outpost defense, expedition combat

Ammunition Types

Each firearm uses specific ammunition, craftable at the Machining Table:

Standard Ammunition

Ammo TypeWeaponCrafting RecipeYieldWorkbench Tier
9mm RoundsSMG1 Iron Ore + 1 Coal10 roundsTier 2
5.56mm RoundsAssault Rifle2 Iron Ore + 1 Coal10 roundsTier 3

Specialized Ammunition

Ammo TypeEffectBest Used AgainstCrafting Notes
Armor Piercing+50% penetration, -20% damageArmored creatures, TPS soldiersRequires Iron + Tungsten
Incendiary+Burn DoT, -15% damageCreatures weak to fire, PvPRequires Coal + Oil
Explosive+Area damage, -40% direct damageGroups, soft targetsRequires Sulfur + Coal
Obsidian+Bleed DoT, standard damageBleed-weak creaturesRequires Obsidian shards
Hollow Point+30% damage, -50% penetrationUnarmored targetsRequires Iron + Fiber

Attachments and Modifications

Both firearms accept attachments from the standard weapon attachment system:

Pistol Attachments (SMG compatible)

AttachmentEffectDrawbackRecommendation
Extended Magazine+10 rounds capacity+0.5 sec reloadEssential for defense
Red Dot Sight+20% accuracy, +10% rangeNoneHighly recommended
Suppressor-90% noise, +5m detection range-15% damageStealth missions
Tactical Grip+15% follow-up shot speed-5% handlingAggressive playstyle
Laser Sight+10% hip-fire accuracyVisible to enemiesClose quarters

Rifle Attachments (Assault Rifle compatible)

AttachmentEffectDrawbackRecommendation
Extended Magazine+15 rounds capacity+0.8 sec reloadEssential for expeditions
Scope 4x+40% range, +25% accuracyReduced hip-fireLong-range hunting
Bipod+30% stability when proneImmobile when deployedBase defense, sniping
Muzzle Brake+20% accuracy, -10% noise-5% damageGeneral use
Foregrip+25% accuracy while moving-3% movement speedMobile combat

Ranged Attachment Packs

Universal attachments compatible with both firearms:

  • Advanced Optic Pack: Red dot + scope combo, slightly heavier
  • Tactical Pack: Grip + extended mag + foregrip bundle
  • Stealth Pack: Suppressor + hollow point ammo + dark finish

Crafting Recipes

9mm SMG Assembly

Component: 15 Refined Wood, 6 Titanium Plate, 25 Titanium Ingot Component: 15 Epoxy, 25 Steel Screw, 5 Vegetable Oil Final Assembly: All components at Tier 3 Machining Table

5.56mm Assault Rifle Assembly

Component: 50 Refined Wood, 10 Titanium Plate, 15 Titanium Ingot Component: 20 Epoxy, 50 Steel Screw, 8 Vegetable Oil Final Assembly: All components at Tier 3 Machining Table Requires: Character Level 30

Ammo Crafting

9mm Round: 1 Iron Ore + 1 Coal → 10 rounds 5.56mm Round: 2 Iron Ore + 1 Coal → 10 rounds Armor Piercing: Standard + 1 Tungsten Ore Incendiary: Standard + 1 Oil

Combat Strategies

Base Defense

  1. Position SMG users at chokepoints
  2. Keep Assault Rifles for ranged threats
  3. Stockpile 500+ rounds of each type
  4. Pre-load specialized ammo for creature weaknesses
  5. Pair with turrets for automated defense

Expedition Loadout

  • Primary: Assault Rifle with extended mag + red dot
  • Secondary: SMG with suppressor for close encounters
  • Ammo: 200 5.56mm + 100 9mm + 50 incendiary
  • Backup: High-tier spear for silent takedowns

Creature-Specific Loadouts

Creature TypeRecommended AmmoStrategy
Swarm (Gribblers, Skulks)9mm StandardSpray and clear with SMG
Armored (Crystalback)Armor Piercing 5.56mmPenetrate shell, aim weak points
Fast (Stalkers)Incendiary 9mmDoT damage, area denial
Boss (Sandwyrm)Mixed AP + StandardSustained fire, team coordination
TPS SoldiersArmor PiercingPenetrate body armor

Tips for Firearms

  • SMG is superior for base defense against creature swarms
  • Assault Rifle is more ammo-efficient for single-target damage
  • Stockpile at least 500 rounds before long prospect missions
  • Specialized ammo is worth the extra resources for tough enemies
  • Always carry a backup melee weapon if ammo runs out
  • Extended magazines are worth the reload penalty
  • Suppressors are essential for TPS outpost stealth approaches

Server Configuration

Admins can configure firearm-related settings:

bEnableFirearms=True fFirearmDamageMultiplier=1.0 fFirearmAmmoCraftingSpeed=1.0 bEnableSpecialAmmo=True
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