Rust: Complete Electricity Guide
Electricity in Rust powers everything from auto turrets to smart alarms and automated doors. Understanding the electrical system is essential for creating secure, efficient bases with automated defenses. This guide covers power generation, circuits, and advanced electrical setups.
Power Generation Sources
| Power Source | Output | Fuel/Requirements | Best Use Case |
|---|---|---|---|
| Small Generator | 40 Power | Low Grade Fuel (1/min) | Emergency backup power |
| Solar Panel | 0-20 Power | Sunlight (daytime only) | Sustainable daytime power |
| Wind Turbine | 0-150 Power | Wind (variable) | High-output renewable power |
| Large Battery | 100 Power (stored) | Charged by other sources | Night-time power storage |
Essential Electrical Components
🔌 Splitter
Divides power into multiple outputs. Essential for powering multiple devices.
🔀 Electrical Branch
Prioritizes power distribution. Set specific amounts to different outputs.
🔋 Battery
Stores excess power for use during low generation periods.
🔘 Switch
Manual on/off control for circuits. Essential for security systems.
⏰ Timer
Activates circuits for set durations. Perfect for automated systems.
🚪 Door Controller
Opens/closes doors automatically when powered. Great for airlocks.
Basic Circuit Fundamentals
Understanding Power Flow
Electricity flows from power sources through components to devices:
Power Source → Root Combiner → Splitter → Devices
Power Requirements
| Device | Power Required | Notes |
|---|---|---|
| Auto Turret | 10 Power | Continuous power needed |
| SAM Site | 25 Power | High priority defense |
| Ceiling Light | 1 Power | Minimal draw |
| Door Controller | 1 Power | Only when opening/closing |
| HBHF Sensor | 1 Power | Triggers on player detection |
Solar Panel Setup Guide
Optimal Solar Panel Placement
- Roof Mounting: Place on highest point of base for maximum sun exposure.
- South Facing: Angle panels toward the sun's path for best efficiency.
- No Obstructions: Ensure no walls or structures block sunlight.
- Protection: Build around panels to prevent raiders from destroying them.
Solar + Battery System
The most reliable power setup for 24/7 operation:
Solar Panel → Root Combiner → Electrical Branch → Battery
↓
Splitter → Devices
Pro Tip: Use an Electrical Branch to send 100 power to the battery during the day, then draw from the battery at night. This ensures continuous power for turrets.
Auto Turret Power Systems
Single Turret Setup
Simplest configuration for one auto turret:
- 1x Solar Panel (20 power max)
- 1x Large Battery (100 power storage)
- 1x Root Combiner
- 1x Splitter
- Wire to Auto Turret (10 power)
Multi-Turret Defense Grid
For bases with 4+ turrets:
- Power Generation: 3-4 Solar Panels + 2 Wind Turbines
- Storage: 2-3 Large Batteries for night operation
- Distribution: Multiple Electrical Branches to prioritize turrets
- Backup: Small Generator for emergency power
| Turret Count | Power Needed | Recommended Setup |
|---|---|---|
| 1-2 Turrets | 20 Power | 2 Solar Panels + 1 Battery |
| 3-5 Turrets | 50 Power | 4 Solar Panels + 2 Batteries |
| 6-10 Turrets | 100 Power | 1 Wind Turbine + 3 Batteries |
| 10+ Turrets | 150+ Power | 2 Wind Turbines + 4 Batteries + Generator backup |
Advanced Electrical Circuits
Smart Airlock System
Automatically opens inner door only when outer door closes:
- Components: 2x Door Controllers, 2x HBHF Sensors, 1x AND Switch
- Logic: Inner door only opens when outer door is closed AND player detected
- Security: Prevents door camping and unauthorized entry
Timed Lighting System
Lights activate only at night to save power:
Solar Panel → Blocker (inverted) → Timer → Lights
(No sun = Blocker active = Lights on)
Alarm System
Triggers siren when intruders detected:
- HBHF Sensor: Detects player movement
- Timer: Keeps alarm active for 30 seconds
- Siren: Alerts you to potential raid
- Counter: Tracks number of intrusions
Wind Turbine Optimization
Best Placement Locations
- High Elevation: Mountains and hills get stronger, more consistent wind
- Open Areas: Avoid placing near large structures that block wind
- Coastal Regions: Ocean areas typically have better wind flow
- Multiple Turbines: Spread across different elevations for consistent power
Wind Power Output
| Location | Average Output | Reliability |
|---|---|---|
| Sea Level | 20-60 Power | Variable |
| Mid Elevation | 60-100 Power | Moderate |
| Mountain Peak | 100-150 Power | High |
Troubleshooting Common Issues
| Problem | Cause | Solution |
|---|---|---|
| Turrets Not Firing | Insufficient power or broken circuit | Check power flow with Wire Tool, verify connections |
| Battery Not Charging | Power source not connected or insufficient output | Use Root Combiner to combine multiple power sources |
| Lights Flickering | Inconsistent power supply | Add battery to stabilize power delivery |
| Circuit Not Working | Incorrect wiring or component failure | Use Wire Tool to trace connections, replace components |
Power Efficiency Tips
Maximizing Your Power Budget
- Priority Systems: Use Electrical Branches to prioritize turrets over lights
- Timed Devices: Use timers to activate non-essential devices only when needed
- Battery Management: Charge batteries during peak generation, discharge at night
- Redundancy: Have backup power sources for critical defense systems
Important: Always protect your electrical components. Raiders can destroy solar panels, batteries, and generators to disable your defenses before raiding.
Electrical Component Crafting
| Component | Crafting Cost | Workbench Level |
|---|---|---|
| Solar Panel | 75 HQM, 1 Tech Trash | Level 1 |
| Wind Turbine | 500 Wood, 50 Cloth, 1 Gear | Level 1 |
| Large Battery | 15 HQM, 1 Tech Trash | Level 1 |
| Electrical Branch | 75 Metal Frags | Level 1 |
| Auto Turret | 10 HQM, 1 Targeting Computer, 1 CCTV Camera | Level 2 |
Blueprint Acquisition
Where to Find Electrical Blueprints
- Monuments: Harbor, Power Plant, and Airfield crates
- Research Table: Research found components for 75-250 scrap
- Workbench Experimentation: Random blueprint unlock
- Outpost/Bandit Camp: Purchase from vending machines
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