Satisfactory: Managing Seasonal Events
While events like FICSMAS bring joy to some, giant falling gifts and "frivolous" factory parts might interrupt the efficiency of a serious pioneer. You can disable these events server-side.
1. The Command
The internal variable is FG.DisableSeasonalEvents. Setting this to 1 kills the joy.
2. The Method
You can apply this via **Launch Arguments** (Recommended) or by editing the `GameUserSettings.ini` file.
3. The Effect
Disabling the event removes falling gifts and hides the Calendar. Existing FICSMAS buildings *may* remain but stop functioning or disappear entirely depending on the patch.
Method 1: Launch Arguments (Easiest)
In your Supercraft Panel, look for the **Additional Arguments** or **Startup Parameters** field.
- Add:
-DisableSeasonalEvents - Restart the server.
- This is the cleanest way as it doesn't involve editing complex config files.
Method 2: Config File (Advanced)
If you prefer hard-coding it into the settings:
- Stop the server.
- Navigate to:
/FactoryGame/Saved/Config/LinuxServer/. - Edit **GameUserSettings.ini**.
- Find the `[Int]` section (or create it if missing).
- Add/Modify:
mIntValues=(("FG.DisableSeasonalEvents", 1)) - Save and Restart.
Can I FORCE Enable Events?
Yes! If you want to play FICSMAS in July:
- Use the launch argument:
-ForceSeasonalEvents. - Note: This only works if the event assets are still in the game files. Coffee Stain Studios sometimes removes them in major updates.
Warning: Disabling the event mid-season might cause items in your inventory (like Snowballs) to disappear or become unusable until re-enabled.
Strictly business. Host your Satisfactory server with Supercraft and have full control over when and how your factory celebrates.