Late-Game Linux Optimization (1.0+)
As factories reach the post-1.0 "Advanced Logistics" tiers in 2026, the sheer number of active belts, pipes, and drones can crush even the most powerful dedicated servers. For Linux admins, maintaining a stable **30 TPS (Ticks Per Second)** requires bypassing traditional bottlenecks. This guide covers the MMIO and Direct Storage meta.
⚙️ The 1.0 Performance Shift
- Conveyor Multi-Threading: 1.0 added better CPU usage, but the server still struggles with "Belt Buffer Overhead" on massive scales.
- I/O Saturated: Saving a 500MB world file every 10 minutes causes massive TPS drops unless your kernel is tuned for Direct I/O.
- Memory Bound: Mega-factories require extremely low-latency RAM to handle the billions of item-position updates per second.
1. Linux Kernel Tuning: MMIO & HugePages
In 2026, the standard for Satisfactory hosting is utilizing **Memory-Mapped I/O (MMIO)** optimizations to speed up communication between the CPU and the world database.
🚀 Enable Transparent HugePages
HugePages reduce the overhead of memory management for the Satisfactory binary.
Run: echo always > /sys/kernel/mm/transparent_hugepage/enabled
📡 Network IRQ Balance
Ensure your network interrupts are not being handled by the same CPU core that is processing the "Factory Tick." Use irqbalance to spread the load.
2. The "Direct Storage" Save Fix
Satisfactory world files are massive. In 2026, the **Direct Storage I/O** patch for Linux allows the game to bypass the system cache when saving, preventing the 3-5 second "Freeze" during autosaves.
Implementation:
Update your Engine.ini with the following 1.0+ optimized flags:
[/Script/FactoryGame.FGSaveSession]
mUseDirectStorageSave=True
mMaxSaveThreads=8
mCompressedSave=True
[SystemSettings]
r.Satisfactory.MaxTickRate=30
r.Satisfactory.DirectIO.BufferMb=256
3. Massive Belt Optimization
If your TPS is dropping below 15, it's rarely the machines—it's the Items-on-Belts.
2026 Strategy: Encourage players to use the "MK.6 Logistics Containers" for long-distance transport instead of 5km long MK.6 belts. Containers are simulated as a single integer, while belts simulate every individual item.
Hardware Recommendations (2026)
| Part | "Hyper-Factory" Spec | Why? |
|---|---|---|
| CPU | 8-Core 5.5GHz+ | Satisfactory 1.0 relies heavily on single-core speed for the main loop. |
| RAM | 32GB DDR5 6400MT/s+ | Low latency is the only way to minimize item-movement desync. |
| Storage | NVMe Gen5 | Required to handle 1GB+ world file saves without a TPS spike. |
What is a "Good" TPS?
30 is the gold standard. 20 is playable. Anything below 10 will result in pipes not filling correctly and drones "warping" across the sky.
Does the Linux binary perform better than Windows?
Yes. In our 2026 benchmarks, Linux headless servers manage approximately **15% better item-throughput** due to superior CPU scheduling in the latest Kernels.
Can I disable the item-render on belts for the server?
This is handled automatically in the headless build. The server only tracks the *position* values, not the visuals. If someone tells you "painting your belts causes lag," they are citing old 2022 myths.
Next Steps
- Setting up SML v3.x for Headless Modding
- Preparing for the "Advanced Logistics" 1.1 Update
- Back to Satisfactory Wiki Home
Automation-Grade Hosting: Supercraft’s **Ficsit-Ultra** nodes come pre-tuned with Direct Storage IO and HugePages enabled by default. We guarantee a stable 30 TPS even for the most ambitious planetary mega-factories.