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Satisfactory Update 1.2: Tanker Trucks & Fluid System Server Guide

Satisfactory Update 1.2: Tanker Trucks, Fluid Transport & Dedicated Server Guide

Coffee Stain Studios launched Satisfactory Update 1.2 into the Experimental (beta) branch on March 17, 2026, bringing one of the most-requested logistics features in the game's history: the Fluid Truck Station and the Tanker Truck. This guide covers what the update adds, how it integrates with the game's production chains, and everything dedicated server admins need to know to keep multiplayer runs smooth.

Branch status: Update 1.2 is on the Experimental branch as of March 2026. The stable (EA) release is planned for later in 2026. To opt in: right-click Satisfactory in Steam > Properties > Betas > select experimental. Your dedicated server must also be updated to the experimental branch.

What's New in Update 1.2

The Tanker Truck

The Tanker Truck is a new vehicle variant — a specialized version of the standard Truck equipped with a massive internal fluid reservoir. It shares the same chassis as the Truck but cannot carry solid items; it is exclusively for transporting raw liquids.

Attribute Value
Unlock tier Tier 5 — Logistics Mk.4 Milestone
Internal capacity 3,200 m³
Supported fluids Water, Crude Oil, Heavy Oil Residue, Fuel, Turbofuel, Alumina Solution, Sulfuric Acid, Nitric Acid, Nitrogen Gas
Autopilot compatible Yes — uses new vehicle path system
Max speed Same as standard Truck (~110 km/h)

Fluid Truck Station

The Fluid Truck Station is a new building that works like a standard Truck Station but handles fluids exclusively. Tanker Trucks dock here to load or unload liquids.

Attribute Value
Station capacity 3,200 m³ internal buffer
Connection type Fluid pipe (any tier)
Load/unload mode Configurable per station — set to Load, Unload, or both
Power draw 50 MW (same as standard Truck Station)

Vehicle Path System Overhaul

Update 1.2 introduces a revamped vehicle path recording system that dramatically improves autopilot reliability. Previously, recorded truck routes were stored as a raw replay of your manual drive — the autopilot would faithfully reproduce every steering twitch, sometimes launching the vehicle off ramps or getting stuck on terrain irregularities.

New Path System Features

  • Waypoint-based routing: Instead of replaying your exact mouse inputs, the system records waypoints along your route. The autopilot finds the smoothest path between them.
  • Multi-stop routes: Define routes with multiple intermediate Truck Stations (and Fluid Truck Stations). The vehicle visits each stop in sequence, loading/unloading as configured.
  • Collision recovery: If a truck gets stuck, it can now reverse and reroute rather than sitting idle indefinitely.
  • Fuel-aware routing: Trucks will divert to the nearest Truck Station with fuel if they are low, then resume the route.

Multiplayer tip: All vehicle path data is stored server-side. When you save a route, it persists in the server's save file. Other players on the same server can view (but not edit) routes they don't own. Server admins can edit any route via the admin console.

Dedicated Server: 1.2 Compatibility Notes

Full Feature Parity

All Update 1.2 features — Tanker Trucks, Fluid Truck Stations, the new vehicle path system, game mode settings, and weather — are fully functional on dedicated servers. There are no features gated to solo play.

Updating Your Dedicated Server to 1.2 Experimental

To update a SteamCMD-managed dedicated server to the Experimental branch:

./steamcmd.sh \ +login anonymous \ +app_update 1690800 \ -beta experimental \ validate \ +quit

Verify the correct version launched by checking the server log — look for the line Satisfactory Dedicated Server v1.2.x.x near startup.

Save file compatibility: Update 1.2 save files are not backward-compatible with 1.0 or 1.1 servers. Once your server opens a save in 1.2, it cannot be used on older server versions. Back up your save before updating.

Backing Up Before Updating

# Default save location on Linux dedicated server ~/.config/Epic/FactoryGame/Saved/SaveGames/server/ # Copy saves before update cp -r ~/.config/Epic/FactoryGame/Saved/SaveGames/server/ ~/satisfactory-backup-1.1/

Memory & CPU Impact on Dedicated Servers

The 1.2 update was built on Unreal Engine 5.6.1 (up from UE 5.5.x in 1.1), which includes engine-level memory optimizations. Coffee Stain has reported up to a 50% reduction in memory usage for large factories in testing, though real-world multiplayer server savings will vary based on factory complexity.

Practical Server Sizing for Update 1.2

Player Count Recommended RAM Recommended CPU Notes
2–4 players 8 GB 4 cores @ 3.5+ GHz Comfortable for early- to mid-game factories
4–8 players 16 GB 6 cores @ 3.5+ GHz Required once multiple Tanker Truck routes are running
8+ players (mega-factory) 32 GB 8+ cores @ 3.5+ GHz Phase 4+ content with heavy fluid logistics

Shallow Water Extraction

Update 1.2 also introduces shallow water extraction, allowing Oil Extractors and Water Extractors to be placed in shallow coastal water areas, not just deep oceanic nodes. This is primarily a quality-of-life building improvement and has minimal performance impact on servers, but it does unlock new factory layouts near coastlines that can significantly change where players route pipes — which in turn affects Tanker Truck path planning.

Setting Up a Tanker Truck Route: Step-by-Step

  1. Unlock Logistics Mk.4 in Tier 5 of the HUB
  2. Build a Fluid Truck Station at your oil extraction site — set it to Load mode and connect it to your oil pipes
  3. Build a second Fluid Truck Station at your refinery — set it to Unload mode and connect it to your refinery input pipes
  4. Craft or purchase a Tanker Truck from a vehicle shop or craft it at a vehicle assembly station
  5. Drive the Tanker Truck manually from the Load station to the Unload station
  6. Enable autopilot — the new path system records your route as waypoints
  7. Return to the Load station and save the route — the truck will now loop automatically

On a multiplayer server, any player can record a path but only the player who recorded it (or a server admin) can delete or modify it. Communicate with your team before setting up overlapping routes.

Running a Satisfactory dedicated server for you and your friends? Supercraft's Satisfactory hosting supports the Experimental branch and makes save management effortless with automatic daily backups.

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