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Valheim Deep North 1.0 — Server Migration Guide

Valheim Deep North 1.0 — Safe Server Migration Guide

With Valheim's Deep North 1.0 in public beta since January 2026 and the full "1.0 Gold" release expected mid-2026, long-running dedicated servers face their most significant upgrade challenge since Mistlands. Large world files, built-in networking changes, and obsolete mods all need attention before you flip the version switch. This guide covers every step.

Current status (April 2026): Deep North is in public beta. The stable 1.0 Gold release is expected mid-2026. You can opt into the beta now to test your world, but keep your stable backup until Gold releases.

Why This Migration Is Riskier Than Previous Biome Updates

Valheim generates new biome chunks on first load after an update. Deep North is the final biome — the largest and most demanding. On servers with world files above approximately 50 MB, the biome generation phase can corrupt the save if:

  • The process is interrupted (crash, OOM kill, or admin panic-restart)
  • Available disk space is insufficient for the expanded world file
  • Incompatible mods are still loaded during first boot

The generation happens exactly once on first load with the new version. If it completes cleanly, subsequent starts are normal.

Step 1 — Audit Your World File Size

Locate your world files (default paths):

# Linux server
~/.config/unity3d/IronGate/Valheim/worlds/
/path/to/valheim/worlds/

# Files to check
WORLDNAME.db       ← main world file
WORLDNAME.db.old   ← previous backup (keep this)
WORLDNAME.fwl      ← world metadata

Check the size of WORLDNAME.db. Worlds with 3+ years of active play commonly reach 100–300 MB. Ensure your server has at least 3× the world file size in free disk space before upgrading — the generation process writes intermediate files.

Step 2 — Take a Layered Backup

Before any upgrade, create backups at three layers:

Layer 1 — Local copy

Copy all world files to a dated folder on the server: worlds_backup_2026-MM-DD/. Do this while the server is stopped to avoid a partial write.

Layer 2 — Off-server copy

Download the backup to your local machine or a cloud storage bucket. If the server disk fails during generation, the local copy is worthless.

Layer 3 — Version pin

Note the exact Valheim server version you're running before upgrading. Steam stores previous versions — you can roll back if the migration fails.

Step 3 — Remove Legacy Networking Mods

This is critical. Valheim 1.0 integrates the Better Networking engine directly into the core game. The popular Better Networking mod (and forks) are now redundant and will conflict with the built-in implementation.

Mods to remove or disable before upgrading:

  • Better Networking and any fork
  • Any mod that patches ZNet, ZRoutedRpc, or compression-layer functions
  • Mods that modify the default MTU or packet batching behavior

If you're using BepInEx, move conflicting mods out of the BepInEx/plugins/ folder rather than deleting them — you may need to confirm compatibility before re-adding.

Not sure which mods conflict? The safest approach is to start a local test world with only the base game, run the Deep North generation, and verify the world loads. Then re-add mods one at a time against the beta.

Step 4 — The Upgrade Sequence

  1. Stop the server — do not update while players are connected
  2. Verify all backups are complete and accessible
  3. Remove or disable legacy networking mods
  4. Update the Valheim server via SteamCMD:
    steamcmd +login anonymous +app_update 896660 validate +quit
  5. Start the server — let it run the Deep North generation without interruption. On a fast SSD with a large world this takes 2–8 minutes. On spinning disk it can take 20+ minutes.
  6. Watch the server log for World saved after the generation completes
  7. Test with a single admin connection before opening to players

Step 5 — PS5 Crossplay Configuration

Valheim 1.0 launches with full crossplay: PC (Steam), Xbox, and PlayStation 5. For dedicated servers, crossplay is enabled by default. To explicitly control it:

# In valheim_server startup arguments
-crossplay        ← enables cross-platform matchmaking (default in 1.0)
-noCrossplay      ← restrict to Steam-only players

What Happens to Existing World Progress

  • All existing biome progress (Meadows through Ashlands) is preserved
  • Player character files are fully compatible — no character reset
  • Deep North terrain generates in unexplored areas only — explored land is untouched
  • Ashlands content and gear carry forward without changes

Post-Migration Health Check

CheckHow
World loaded cleanlyLog shows "World saved" after first boot
No mod conflictsNo BepInEx errors in server log on startup
Crossplay workingTest with a PS5 or Xbox account joining the server
Performance baselineCompare tick rate before/after — Deep North adds new entity simulation
Backup retainedConfirm pre-upgrade backup is still accessible off-server

Running Valheim on Supercraft means automated pre-update snapshots, one-click version rollback, and built-in crossplay support from day one of the 1.0 release.

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