7 Days to Die Overhaul Mods 2025: What’s Alive, Sleeping, and Reborn
Hey there survivors. Snowy here, back after a modest 10-month hibernation and absolutely not infected. Let’s talk about what happened to all the 7 Days to Die overhaul mods while I was doom-scrolling and bingeing post-apocalyptic cooking shows.

Quick vibe check on the 7 Days to Die overhaul mods scene
Version one finally pretended to crawl out of alpha, version two is rolling out, and the overhaul ecosystem is emotionally unstable. Mods sit anywhere between 1.3 and 2.4, and half the devs are juggling life, burnout, or surprise babies. My Discord list literally hit the 50-channel limit for 7 Days to Die overhaul mods. Here’s the tour.
Afterlife grinds on under a new banner
Among the 7 Days to Die overhaul mods, Afterlife is still the hardest grind. Redbeard went MIA after 1.3, but the community crew stepped in with an Echoes from the Afterlife build for 1.4. You’ll need to roll back your client, but it’s the same lifestyle-choice grind that sends hordes in waves. The zombies spot you a bit less and lose interest sooner, which is the closest thing to mercy this mod ever had. Grab it via the usual Nexus Mods search (Nexus hub) and prep your sanity.
Apocalypse Now is back from the dead (again)
Killer Bunny took time off, built a Silent Hill riff that stalled at 1.2, then dropped Zombie Side on Nexus with zero crafting and vending-machine life. Just when I thought Apocalypse Now had crashed for good, he renamed his Discord back and started coding a v2 update. No ETA, but the copter is spinning. Zombie Side is still early and only on Nexus for now.
Darkness Falls is quiet but not gone
Kane paused updates after version 6 for 7DtD v1 and has no ETA on 2.3+. He said work had started but life got in the way. The good news: rolling back to 1.x still lets you punch demons in the face, and the official site darknessfallsmod.com is alive if you want to keep tabs. For many players, this is still one of the baseline 7 Days to Die overhaul mods to compare against.
Age of Oblivion hands the keys to Salty Zombies
Papa Mac burned out, but the Salty Zombies community picked it up with paid dev time and a Unity pro on staff. They want an update out before Christmas under their stewardship. Check the project home at ageofoblivion.com and watch the fog machines warm up.
District Zero powers down
Zil’s cyberpunk overhaul with plasma weapons looks abandoned for now. He’s still around on Discord but doesn’t expect to return soon. You can still play it by downgrading to 1.4 if you want the neon-robot vibe and a reminder that not all 7 Days to Die overhaul mods have to be about zombies.
Challenge runs: ships, towers, and perma-death smiles
- Aircraft Carrier / Destroyer of Dreams: Updated to 2.4, now with a toggle so it’s not forced perma-death. Loot the ship, craft a UH60, escape. Grab both from the mod launcher or Nexus hub.
- Dong Tower / 28 Days Later / I Am Legend: Hell’s Janitor keeps updating the tower and 28 Days Later; I Am Legend might get a 2.4 look later, otherwise roll back to 1.x.
- Backpacker Challenge: Server-side overhaul under 20 KB that keeps crafting in your backpack. Works on 2.4 just fine.
Asia Mod, Back to Origins, Gray’s Prophecy: still stuck in the snow
These three have been quiet for months, stuck in version one. Gray admitted the Fun Pimps keep breaking things faster than he can patch, so this slice of the 7 Days to Die overhaul mods catalog is frozen.
End Z, True Survival, and other long-haul projects
- End Z: Hit 2.0 in July and then the dev welcomed a new baby zombie, so expect slower updates. Play on early 2.x for now.
- True Survival: Spider posts occasional progress notes; no download yet, but the hardcore classes and nutrition system are still in the oven.
Ravenhurst limps forward, leg or not
Jax lost a leg but is still pushing Ravenhurst 11 work and posting notes on Trello. He is already messing with 2.4, and Scavengers of the Living Dead gets attention in between.
Sorcery mod delays continue
Devrix keeps fighting real-life debuffs and had to push the planned release again (now aiming at late November). This is the magical overhaul that crossovers with Darkness Falls, so fingers crossed his mana bar refills soon. It remains one of the more unique 7 Days to Die overhaul mods thanks to that tie-in.
Your End, Smorgasbord, Spencer Mansion
Your End lost half its helpers and might move slowly. Flutter Nutter’s Smorgasbord of modlets is discontinued at 2.3, but he said others can pick it up. Frantic Dan axed the original Spencer Mansion incident but keeps the frantic mansion challenge alive as a perma-death escape run.
War of the Walkers pauses on 1.4
Dwall has an experimental 1.4 build and no timeline for version two. If you’re a die-hard, roll back and enjoy the grind.
Rebirth 2.4 and the Moonlock Protocol
Ramsay finally dropped 2.4 with the Moonlock Protocol scenario: perpetual night until you clear biome hive bosses to unlock each weekday’s sunlight. Battery flicker is real, lighting matters, and it’s still one of my top three 7 Days to Die overhaul mods.
Escape from Tarov and EFTX
M14’s Escape from Tarov overhaul hasn’t hit official 2.4 yet, but an unofficial Nexus port exists with tweaks. The gunplay is absurdly detailed—swap shells and the colors update. If you just want the weapons without the brutal progression, Stallion’s Den maintains EFTX on Nexus as a standalone pack.
Other overhauls still trucking
Where’s UK, Joke mod, Wasteland/Fallout, Prequel, Black Forest, Wild West, and Tongo are updated through 2.3/2.4. Spin the “Wheel of Mods” some folks host and let fate decide your next wipe.
Undead Legacy inches toward release
Subquake’s last big drop was November 2022, but he says features are locked and he’s polishing for a long-awaited comeback. Follow the official site at ul.subquake.com and brace for the most requested release in the 7 Days to Die overhaul mods scene.
Asylum wants the crown for weirdest overhaul
Bad Bunny and crew launched Asylum during Halloween with 600+ custom zombie variants, horror icons, thick fog, legendary gear, and robotic storage that lets you craft from boxes. There’s even a no-fog patch if the atmosphere gets too much.
Winchester mod resurrected for 2.3
Wiki Nookie’s mini-overhaul is back, built around play-it-your-way sliders. Action skills, faster starts, red-highlighted resources, blood moon skip injections, and optional cruise control—it’s vanilla plus knobs, not a total conversion.
Nord Army’s Viking fever dream
Norman’s been teasing horses, longboats, and axe-and-shield combat for two years with a December 2025 target. We haven’t seen full Viking POIs yet, but the trailers look moody.
Undead 2 sails on water maps
Durkiller Gaming’s island overhaul adds boats (sailboat, hovercraft, Orca, even a flying boat), sea traders, and ocean POIs like oil rigs. No giant skill rewrite yet, but it’s a sweet niche if you want Jaws vibes and still count it among your list of 7 Days to Die overhaul mods.
Where to play and how to host the 7 Days to Die overhaul mods
If you want to road-test any of these 7 Days to Die overhaul mods with friends, spin up a server on our 7 Days to Die hosting and keep your group on the same version. Official game info still lives at 7daystodie.com if you need patch notes.
That’s the state of the overhaul apocalypse. I’m crawling back into the rubble to see which one actually drops an update first.