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7 Days to Die: From Desert Scraps to Snowy Showdowns


7 Days to Die: From Desert Scraps to Snowy Showdowns – A Loot Goblin’s Tale

Alright, you wasteland wanderers and zombie slayers, buckle up because we’re diving deep into a recent playthrough of 7 Days to Die, and let me tell you, it was a rollercoaster of exploding bolts, lead-slinging madness, and enough loot to make a dragon blush. Forget your polite introductions, we’re jumping right into the thick of it.

So, the sun beats down on day 705. Yeah, you heard that right, seven hundred and five days. This ain’t your average Tuesday night stroll through the undead apocalypse. Our guy, let’s just call him “Glock”, has just cleaned out good ol’ Bobby, the trader. Books, throwable thingamajigs, and an Uzi because, let’s be honest, why the hell not? It’s an Uzi, it’s practically a zombie-slaying fashion statement. The shopping spree includes enough 9mm, dragon breath, and magnum rounds to make even Rambo raise an eyebrow. Why wouldn’t you snag that stuff? It’s not like the undead are going to be writing you thank you notes, are they?

Okay, base tour. Forget those flimsy twig and mud shacks. This guy’s rocking a multi-tiered fortress. Iron hatches guard the doorway leading to a ladder and a ledge, which allows for some parkour across metal bars. The steps? Demolished. Not for aesthetics, but for maximum zombie frustration. This isn’t a game of ‘hide and seek’, this is ‘hide and snipe’. The bars, anchored to both the outer walls and inner column thing, are a serious middle finger to any zombie trying to get a home-cooked meal. Then some concrete upgrading for good measure.

With a fully-kitted arsenal, there’s still time to kill. So, naturally, our hero decides to go for a scenic stroll across the road and visit a military recruitment center. Because what’s the point of surviving a zombie apocalypse if you can’t get your hands on some high-quality military-grade boomsticks? Sneaking in is clearly optional. It’s a lead-filled salad for the zombie horde – hold the dressing, because nobody needs that sugary crap. Just ammo and guns. That’s the kind of attitude that keeps you alive in the wasteland. A little dragon’s breath action on some zeds. Turns out, it does set them on fire. Who knew? It’s more of a “one-shot-and-you’re-toast” kind of deal. Murky water? Nah, they’re good. They’re rolling in the good stuff.

Up to the watchtower. And, what do you know, the main stash is unlocked. Easy peasy, like taking candy from a baby…a zombified baby. There’s magnum ammo, but who needs it? No magnum pistol. There is, however, a massive haul of 5.56, the M4, a level 5 SMG, a .45 pistol, a shotgun, exploding crossbow bolts and all the throwable toys. It’s like Christmas, except instead of presents, you get the tools to deal out some serious zombie-killing. Forget those loot goblin feelings, they’re straight up facts.

Time for some fun with the dragon’s breath, using up those five rounds. It’s fun to watch the zeds get turned into crispy critters. Then it’s magnum time. The windows get shredded by the horde. Hatch defenses? A little bit of a waste. No biggie, the bars are doing their job. They may not last forever, but they sure are holding their ground now. This ain’t some pansy base build, this is a fortress made for lead-slinging. There’s an unspoken rule. The entire horde must be wiped out before moving on to a new zone. No cowardly runs on a motorcycle. They gotta fight, in the vicinity of the POI. It’s an old-fashioned slaughterhouse, but hey, rules are rules. Big concrete POIs are the name of the game.

Then the audio gets glitchy again. Oh well, there is no time to waste. Exploding bolts get launched. Cops are prioritized, because they are the real threats to those bars. Demolishers are a secondary threat but could cause serious damage. One exploding bolt doesn’t quite make it through the bars. So, it’s time for the pistol. A few pops to the dome. One two three four and lucky number five, body parts start flying. The bars are holding the line though they are taking a beating. The zeds are attacking both the outer wall and center column, but the outer walls are bulletproof glass. So, all good. They seem to be holding up quite nicely. The whole place is looking solid, unless a horde of Demolishers decide to throw a party. Then they might need to push the big red button and clear them out. A few grenades thrown into the mix. That’s the good stuff.

Of course, the argument might be made that the ridiculous arsenal is due to some mod. A certain “Izzy gun pack”. Well, maybe that’s true, but over 3,000 rounds of 9mm and a level 5 SMG means things would be pretty fine anyway. The throwables are vanilla. This whole challenge could probably be done in vanilla. It might just be harder. The sheer amount of ammo found after five days? We’re dropping more than we use. It’s a clear sign that crafting ammo is a waste of time. Time to go mining resources and building 10 workbenches to craft ammo. Nah. A couple of tier 6 infested jobs and a bit of looting, and bam, more ammo than you could ever need. Unless you want to build mega bases or something, it’s just a waste of time. Then the Demolishers start to show up. They may bring the house down. Or not. One goes down. Seems their explosions were nerfed. Demolishers now climb up the trussing, who knew. A few pipe bombs are tossed. It’s like a zombie piñata, and it’s bursting with goo. The night is almost over. No biggie.

Then the morning arrives. A quick sweep and clean of the stragglers. Then off to the snow biome. But oh no, a trip to Bobby one more time. And of course, there are loot bags everywhere. I mean who cares? They are probably full of trash anyway. Maybe some books, but who gives a crap?

Time to find the dam, it seems like a tier 5 infested job. Plastic parts. Yeah. Time to be in take everything mode, except for potato seeds. No farming. Food and water is under control. Time to get in there. A few more words about the next biome. This is about to come to an end. Five more days in the snow biome, five in the wasteland, two more hordes, and then it’s done. What to do after that? Start something new. That’s the challenge. Make it through each biome. Not too shabby.

Then it’s time for a quick buy of a magazine bundle and some antibiotics, just because. A gallery of AA Gami. The dam wasn’t on the list. Maybe after the job. Time to get this over with. Need a new base location. It needs to be able to take on an endgame horde. Because the place they live in is the place they fight. This unwritten rule is just part of life now.

Some fisty action ensues, it seems. No weapons on this guy. How the hell are we gonna fight some zombies with our bare hands? It’s a disaster. A maxed-out brawler gets his ass handed to him. This is why the fist-only challenge has never been a thing. A little bit of crafting time. Make a club, maybe?

So there you have it. A wild ride through the wasteland, with enough guns, ammo, and explosions to make Michael Bay proud. This wasn’t just some casual stroll; it was a full-blown, zombie-slaughtering extravaganza. Stay tuned for the next chapter, where we’ll see if this wasteland warrior can survive the snowy depths. But if this playthrough is any indication, I reckon the undead should be the ones who are worried.


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