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10 Days of Undead Mayhem and Base Building Blues


Alright, buckle up, fellow wasteland wanderers, because the last ten days have been an absolute rollercoaster of zombie-smashing, base-building, and near-death experiences! We’re diving headfirst into a recap of all the glorious chaos. Forget the slow, methodical grind; we’re talking highlights, the stuff that made us question our sanity and scream at the monitor. Let’s break it down, shall we?

First off, new Knuckles! Yeah, that’s right, we’re rocking some fresh melee mayhem. These things look absolutely bonkers, all snakelike and… what the hell was that? Did the wasteland just slip some extra mushrooms into my breakfast? My dog went and bought the farm, and suddenly I’m seeing triple… snakes! What in the name of the undead is going on?! Buried supplies, though? Those were some sweet rewards for my hallucination-fueled adventures.

And then, we hit Tier 3! That means the grind for quests is done, for now at least. Time to relax, right? Hah! As if. We crafted a triple bucket mod, which… yeah, that’s a thing. But then, like a slap to the face from reality, there’s my potential hire, sporting a wooden club like it’s still the Stone Age. Seriously? You couldn’t be more useless if you tried.

But then, boom, the nail gun. $5,000 is a lot of scrap but who can resist some concrete crafting power! Except, of course, we immediately ran out of concrete mix. This isn’t a metaphor for life, is it?

Then the real curveball hits. The game goes haywire. The undead AI decided that stairs are the peak of their existence, piling up like a mosh pit rather than trying to eat me.

Turns out, my initial horde base was a freaking disaster. The runway was too long. The main staircase was too far away from the base. Basically, I built a zombie daycare, not a death trap. So, what’s a survivor to do?

Time to get down to brass tacks! We’re talking bullet crafting materials, mining for steel, and unlocking that freaking steel pickaxe. You know, the essentials.

Oh, and we crafted a few submachine gun expertise books and a couple of knuckle books. Time to buff up our arsenal, baby!

We’re back in the living dead business! Only to find out that my base design is still a festering pile of garbage, and we have a long way to go before it’s a proper zombie shredder. The main problem was where the stairs began was too far away from the actual pod of the horde base so instead of doing a full redesign, the base is shortened to actually allow the zombies to path to the right area.

Then, out of nowhere, a wandering horde. Because apparently, the universe decided I wasn’t stressed enough. So, what do we do? We fight those suckers off with our bare knuckles, obviously. I mean what else were you going to do? You going to run?

After that chaos, I knew the horde base needed a major overhaul. But my brain was all, “Let’s go back to the desert and run some fun POIs!” So, that’s what we did. Brilliant decision, right?

I’m seriously a mess. I have more problems than a math textbook. Then, what? A trader pops up and is selling freakin turrets?! That’s a game changer, but no cash? The struggle is real. And an augur? That’s just rubbing salt in the wound.

Of course, we didn’t leave the desert empty-handed. We grabbed some oil shale, because gasoline is basically the lifeblood of this apocalypse. But, predictably, our desert party got cut short when we ran out of gas. So, we head back home, gas up, and return to the sandy graveyard.

Back in the desert, we stumble upon what looks interesting, a military base, with landmines, of course. Nothing is ever easy.

It’s a four-and-a-half skull location, which means it’s time to pull up the big boy pants. Military bases are typically ammo goldmines if you can survive it. Turns out this one was filled to the brim.

My MP5 decided to tap out halfway through. So, it was me, a pair of knuckles, and a prayer. And by some miracle, we survived and got out with a mountain of ammo. Score!

Okay, maybe not score. It was a close call, and I nearly got turned into zombie chow. But, hey, at least we snagged a pistol to avoid the knuckles only route. The commando armor was a nice touch too, we were starting to look like a rag tag soldier.

After the military base victory, I thought I was some sort of unstoppable god-like hero. Then, vanity tower happened. It was a hard task. A freakin boss with a death’s whisper and it was in the parking garage of all places.

After dealing with the boss, I make my way into the vanity tower and get absolutely wrecked. How the hell did I make it out of there alive? I’m seriously losing my mind here.

The fact that those undead bastards can open doors is making my blood boil. Remember that, because it’s about to become important.

Then, as if the tower wasn’t stressful enough, a whole chorus of screamers decided to make an appearance. Screw this, I’m out.

I retreat back to base, because apparently, running a POI is just a death wish with no reward for a good time.

It’s day 49 and I have one more level up in my melee and one for sub machine gun expertise and a bit of crafting. It’s crunch time. I have to make this hord base work, I spent too much time in the desert getting my face smashed to not have the hord base sorted.

So, I came up with a plan. I’m testing a new base design. The problem? Zombies were still not pathing correctly towards me. It was runway was too damn long, again. You know what they say, 3rd times the charm? Not today, but at least I found my problem.

With only a few hours until horde night, I make some radical changes. Shorten the runway, add some weird pole squares, and test again. Fail. So, I shorten the runway even more and what do you know, it works! Okay, it kind of works. They are now using the stairs.

Horde night is upon us. The zombie count is higher than ever, and I’m seriously questioning my life choices. And then the worst happens. They start opening hatches.

Remember how I said those undead bastards opening doors was making my blood boil? Well, now it’s the hatches too. I’m surrounded by zombies that can open doors and freaking hatches. That’s not okay.

So, the entire horde night was run on foot, a good old fashion punch fest. Thankfully there were no deaths.

The solution? Remove the hatches. I know, it’s genius. With around 100 undead souls now resting in pieces, I’m out of ammo. So, it’s time for Molotov cocktails and a fist fight.

And then, I one-tapped a doctor zombie. I’m just going to let that sit there. Things were actually going okay, most were just running past, until I was faced with a beef cake zombie. No ammo, and just my fists. So, I did the logical thing and ran away screaming.

Then, a wandering horde decided to join the party. I was overwhelmed, outgunned, and out of options. So, what’s the solution? Demolition derby time, of course! Except, my car broke down. So, we were on foot again.

We ended up having to run away back to the trader for another car repair kit. When I returned, all the zombies were gone. The apocalypse giveth and the apocalypse taketh away.

To cap off day 50, we crafted some running stamina regen mods and a better barter mod. Because, you know, we gotta be fast and good at haggling in this zombie-infested world.

So, there you have it, a chaotic 10-day recap. We rebuilt bases, fought hordes, got lost in the desert, found some sweet loot, got our butts handed to us on a silver platter, and lived to tell the tale. There’s a lot of work to be done but at least the base is functional… kind of. What a mess this has been! I managed to get the horde base working without watching a single video or reading a guide!

Day 50 to 60 is going to be wild, so stay tuned for that. Get those notifications turned on and those subscribes locked in and I’ll see you in the next one. I love you all, now go have a good one!


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