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VEIN Roadmap 2026: 0.024 Hotfixes, and What Is Coming in 0.025

Ramjet Studios publishes a bimonthly VEIN news post describing exactly what is being built, and are clear every time that the changes described are not in the live game yet. Here is where 0.024 ended up and what 0.025 is shaping into.

Last updated 26 August 2026. Every date below is from the studio’s own posts; nothing here is inferred.

The short version: The live line is 0.024, which received hotfixes through 6 by late July. Work continues toward 0.025. Changes previewed in the bimonthly news posts land on the experimental Steam beta branch first, and the developers state plainly that they are heavily work in progress.

The 0.024 hotfix line

Hotfixes 5 and 6 landed on 27 and 28 July and were substantial. Selected fixes that matter on a server:

  • Multiplayer: fixed being able to drive through vehicles, object net key errors with drying racks, and player group networking issues
  • Dedicated servers: fixed the firearm attachment UI not refreshing
  • Stability: crash fixes including an escape-menu crash when dead or without a character
  • Install size: drastically reduced. The team found a compression method that cut game content filesize roughly in half, losslessly

New convars were also added, including vein.Conditions.Hypothermia.*, and GPS battery life was increased sixfold.

What is being built for 0.025

From the bimonthly VEIN News posts through July and August: visual work and art integration, continued controller support (gamepad and keyboard/mouse keybinds have been separated in the settings menu), zombie changes, and fixes to permadeath games. A final 0.024 hotfix was expected before the focus moves fully to 0.025.

Everything in those posts is explicitly on the experimental branch, not in the main game. That distinction is the single most useful thing to know about VEIN’s communications.

What server admins should plan for

  • Do not run experimental for a community server. The developers describe it as heavily work in progress. It exists so bugs get found, which is the opposite of what you want on a persistent world.
  • Version matching applies. Clients on experimental cannot be assumed compatible with a stable server.
  • Re-check your convars after a version bump. The 0.024 hotfixes added new ones; new lines appear regularly on a game at this stage.

Cadence and sources

VEIN News posts arrive roughly every two weeks on the game’s Steam news feed, and hotfix notes are posted separately. The news posts routinely omit routine bugfixes as irrelevant to most readers, so the hotfix announcements are the complete record, not the news posts.

Running one? VEIN server hosting from Supercraft gives you the current build, automatic backups, and a console for the config changes described above.

Bottom line

VEIN is on a steady two-week communication rhythm with a clear stable/experimental split. Run stable, read the hotfix notes rather than only the news posts, and treat everything previewed as experimental until a version number carries it.

Similar servers: Palworld roadmap · Project Zomboid roadmap. All of them, plus every other game we track, are on the 2026 game roadmap tracker.

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