Necesse: Complete Automation & Factory Systems Guide
Master the industrial automation systems in Necesse with comprehensive guides on NPC workflow optimization, production chain design, settlement automation, and factory layouts. Build the ultimate self-sufficient colony with maximum resource efficiency!
Factory Automation Basics
Automation in Necesse transforms your settlement from manual labor to efficient industrial production. By optimizing NPC workflows and designing smart production chains, you can create factories that operate 24/7 with minimal player intervention.
Core Automation Components
🏭 Production Buildings
Crafting stations like forges, sawmills, and workshops that can be automated with NPC workers.
🤖 NPC Work Assignments
Assign villagers to specific tasks with priority systems for optimal resource flow.
📦 Storage & Logistics
Chest networks, item sorting systems, and transport automation between production areas.
⚡ Power Systems
Mechanical power generation and distribution for advanced automation machinery.
NPC Workflow Optimization
Villager Role Specialization
| Role | Primary Tasks | Optimal Skills | Best Equipment |
|---|---|---|---|
| Miner | Ore extraction, stone quarrying | Mining speed, Strength | Pickaxe upgrades, mining helmets |
| Woodcutter | Tree felling, lumber production | Chopping speed, Forestry | Axes, logging gear |
| Farmer | Crop cultivation, animal husbandry | Farming, Animal care | Hoes, watering cans |
| Craftsman | Item production, material processing | Crafting speed, Precision | Toolbelt, workshop tools |
| Merchant | Trading, resource management | Charisma, Negotiation | Coin pouches, market stalls |
| Guard | Settlement defense, patrols | Combat skills, Alertness | Weapons, armor sets |
Work Priority System
- Critical Priority: Defense, essential resource gathering (food, water)
- High Priority: Crafting materials, settlement maintenance
- Medium Priority: Luxury goods, construction projects
- Low Priority: Decoration, non-essential tasks
Production Chain Design
Basic Resource Chains
| Resource Chain | Input Materials | Processing Steps | Final Products |
|---|---|---|---|
| Wood Production | Trees, Saplings | Chopping → Sawmill → Carpentry | Planks, Furniture, Tools |
| Ore Processing | Raw Ore, Coal | Mining → Smelting → Forging | Ingots, Weapons, Armor |
| Food Production | Crops, Animals | Farming → Cooking → Preservation | Meals, Preserved Food, Buffs |
| Textile Manufacturing | Cotton, Wool, Leather | Harvesting → Weaving → Tailoring | Clothing, Bags, Decor |
Advanced Industrial Chains
| Industrial Chain | Required Buildings | Workers Needed | Output Value |
|---|---|---|---|
| Steel Production | Blast Furnace, Forge, Quenching Tank | 3-4 specialized workers | High-value weapons/tools |
| Glass Manufacturing | Glass Furnace, Cutting Station | 2-3 skilled craftsmen | Windows, containers, optics |
| Alchemy Production | Alchemy Lab, Herb Garden | 2-3 alchemists | Potions, magical items |
| Electronics Factory | Circuit Workshop, Refinery | 4-5 engineers | Advanced machinery, automation |
Factory Layout Optimization
Efficient factory design minimizes travel time for NPCs and maximizes production throughput.
Optimal Layout Patterns
🏢 Centralized Hub
All production buildings around a central storage area with radial paths for quick access.
📏 Assembly Line
Linear layout where materials flow from raw processing to finished products in sequence.
🔗 Modular Design
Independent production modules that can be added/removed without disrupting entire factory.
🔄 Circular Flow
Continuous material flow system with recycling and waste management integration.
Factory Zone Planning
- Raw Material Zone: Near resource nodes with storage for unprocessed materials
- Processing Zone: Central area with all crafting stations and workshops
- Storage & Distribution: Organized chest networks with sorting systems
- NPC Housing: Residential areas close to workplaces to minimize commute time
- Defensive Perimeter: Walls, guard towers, and defensive structures
Automation Machinery
Basic Automation Devices
| Device | Function | Materials Required | Power Consumption |
|---|---|---|---|
| Auto-Crafter | Automatically crafts items from available materials | Iron, Redstone, Circuits | Low |
| Item Sorter | Sorts items into designated storage containers | Wood, Hoppers, Comparators | Medium |
| Conveyor Belt | Transports items between stations | Rubber, Iron, Motors | High |
| Auto-Harvester | Automatically harvests mature crops | Steel, Sensors, Blades | Medium |
| Resource Collector | Collects resources from nodes automatically | Diamond, Collectors, Pipes | High |
Advanced Industrial Machines
| Machine | Production Rate | Worker Replacement | Maintenance Cost |
|---|---|---|---|
| Industrial Furnace | 10× faster than regular furnace | 3-4 smelters | High fuel consumption |
| Auto-Assembler | Complex item assembly | 2-3 craftsmen | Regular part replacement |
| Bulk Processor | Mass material processing | 4-5 workers | High power demand |
| Quantum Crafting Table | Instant crafting | Entire crafting team | Exotic materials |
Resource Management Systems
Smart Storage Solutions
- Centralized Warehouse: Massive storage building with categorized sections
- Distributed Caches: Small storage near each production area
- Buffer Storage: Temporary holding for in-process materials
- Cold Storage: Preserved food storage to prevent spoilage
- Secure Vaults: Protected storage for valuable items
Inventory Management Tips
Pro Tip: Use color-coded chests and signs to organize materials. Implement a "just-in-time" inventory system to minimize storage needs and reduce clutter.
Power Generation & Distribution
Power Source Options
| Power Source | Output | Reliability | Best For |
|---|---|---|---|
| Water Wheels | Low-medium | Constant (with water) | Early game, basic automation |
| Wind Turbines | Variable | Weather dependent | Mid-game, intermittent needs |
| Steam Engines | High | Constant (fuel required) | Industrial factories |
| Solar Panels | Medium (day only) | Daily cycle | Supplemental power |
| Nuclear Reactors | Very High | Constant (dangerous) | End-game mega-factories |
Multiplayer Factory Coordination
In multiplayer servers, factory automation requires team coordination and role specialization.
Team Structure for Large Factories
- Factory Manager: Oversees entire production chain, assigns tasks
- Logistics Specialist: Manages storage, transportation, distribution
- Production Supervisor: Monitors crafting stations, optimizes workflows
- Maintenance Engineer: Repairs machinery, manages power systems
- Resource Coordinator: Ensures raw material supply chain
Troubleshooting Automation Issues
❌ NPCs Not Working
Check work assignments, priority settings, and pathfinding accessibility. Ensure NPCs have proper tools and access to workstations.
⚡ Power Outages
Monitor power consumption vs generation. Implement backup power systems and distribute loads across multiple circuits.
📦 Inventory Clogging
Set up overflow systems, increase storage capacity, or implement automatic item disposal for excess materials.
🏭 Production Bottlenecks
Identify slowest step in production chain and allocate more workers or upgrade machinery at that stage.
Pro Tip: Start with small, modular automation systems and gradually expand. Document your factory layout and production chains for easy troubleshooting and future expansion!