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Enshrouded Base Planner: Biome Picks + Building Tiers

Free interactive Enshrouded biome and base-planning reference above — toggle between Biomes (where to settle, resources, threats) and Building Tiers (Cabin → Stone House → Estate → Manor with comfort-level NPC unlocks). Updated for Enshrouded 1.0+. Mobile-first. Each pick deep-links via URL.

How Enshrouded base placement works

Each biome has a Flame Altar that you must light to claim it. Lighting an altar unlocks the next Comfort tier, which unlocks new NPCs (Blacksmith → Brewer → Alchemist → Lifesmith). Comfort progression is the real backbone of base-building: you can’t skip it, and certain NPCs (especially the Alchemist for cleanse pots) are essential before tackling shroud-veiled zones.

Biome decision matrix

  • Lowlands — spawn area, safe meadows, first base territory. Build a cabin here for the Blacksmith + Hunter NPCs.
  • Revelwood / Springlands — mid-tier, where most groups build their main base. Stone House + Comfort 2–3.
  • Kindlewastes — desert. Outpost only (heat resistance gear required). Comfort 3 altar guarded by Burning Wraith.
  • Nomad Highlands — snow biome. Late-game outpost. Comfort 4. Frost Witch is the hardest gate-keeper boss.
  • Shroud-veiled zones — raid territory. No bases. Bring cleanse pots and run.

Building tier guide

  • Cabin (Comfort 1) — wood walls, days 1–5, gets you Blacksmith + Hunter
  • Stone House (Comfort 2) — cobblestone + bricks, days 5–15, adds Brewer + Farmer + Carpenter
  • Estate (Comfort 3) — carved stone + sandstone, days 15–25, adds Alchemist + Adventurer (mandatory before Kindlewastes)
  • Manor / Keep (Comfort 4) — mithril + marble, day 25+, endgame fortress with Lifesmith healing

Run an Enshrouded server with friends

Up to 16 players on a shared world — build collective bases, split altar grinds, run shroud raids together. Supercraft hosts Enshrouded dedicated servers from $5.99/mo with 24/7 base persistence (no host needs to stay online) and custom rates. See plans →

FAQ

Should my main base be in Lowlands or Revelwood?
Revelwood. Lowlands is starter; Revelwood is where most ore tiers, NPCs, and farming opportunities cluster. Most groups end up moving to Revelwood by day 10.
Is Comfort 4 worth grinding to?
Yes for groups doing endgame shroud raids (Lifesmith healing matters). Solo casual players often stop at Comfort 3 with the Alchemist unlocked.
How big does my base need to be?
Comfort tier matters more than raw size. Aim for “enough rooms for each NPC + one bedroom + crafting hall” per tier.
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