Empyrion Galactic Survival Server Hosting - Reforged Eden 2 Ready
A managed Empyrion dedicated server keeps your galaxy persistent: bases produce, factions hold territory and the story continues between sessions. And if you play Reforged Eden 2, this is the server where it simply works - installed as a scenario, version-matched to your save, and backed up before every update instead of gambling your playthrough on one.
- Persistent galaxy
- Workshop scenarios
- FTP access
- Config editor
Requirements Reforged Eden 2 Setup Settings Scenarios Troubleshooting
Plan S
Up to 8 players · 8 GB RAM
A co-op galaxy for a small crew, vanilla or a light scenario. The quiet way to play the story together.
Plan M Most popular
Up to 16 players · 12 GB RAM
The common choice. Reforged Eden 2 with room for a growing faction and several planets active at once.
Plan L
Up to 32 players · 16 GB RAM
Large factions and public play: heavy scenarios, many loaded playfields, long-running galaxies.
Empyrion dedicated server requirements
Empyrion's galaxy is divided into playfields - planets, orbits, space sectors - and each playfield with someone in it (or with structures doing work in it) is simulated separately. Server load therefore tracks how spread out your players are, not just how many there are: eight people on eight planets cost far more than eight people in one base. Scenarios like Reforged Eden add content to every playfield and push requirements up again.
| Galaxy | RAM | Disk | Notes |
|---|---|---|---|
| Small crew, vanilla | 8 GB | ~25 GB | A few active playfields |
| Faction, Reforged Eden 2 | 12 GB | ~35 GB | Scenario content, more exploration |
| Public, heavy scenarios | 16 GB+ | ~50 GB | Many concurrent playfields |
The server install alone is close to 20 GB before your save, which is why Empyrion plans carry more disk than most games'.
Reforged Eden 2, without the lost weekend
Reforged Eden 2 is the way a large share of Empyrion multiplayer is actually played - and getting it running on a rented server is notoriously the part where playthroughs die. The scenario must be present on the server, its version must match what the save was created with, and a scenario update applied carelessly can damage a months-old galaxy.
On our plans this whole surface is managed:
- One-click scenario install - pick Reforged Eden 2 (or another Workshop scenario) when creating the server; no manual file copying.
- Version pinning - your save and its scenario version stay matched; updates never apply behind your back.
- Backup before every scenario update - applied when you choose, with an automatic snapshot first, so a bad update is a rollback rather than a restart from nothing.
Empyrion server setup
On a managed plan the install is done for you. The server's behaviour is driven by its
dedicated.yaml - server name, password, player cap, difficulty and world
options - which our panel renders from the settings you pick, and which you can also edit
directly over FTP if you prefer the file. Saves live in their own folder per galaxy;
bringing an existing galaxy over is an upload plus a restart, together with its scenario at
the matching version.
Empyrion server settings that matter
- Difficulty block - attack strength, escape-pod contents, degradation and the rest of the survival dials.
- Anti-grief and decay - what happens to abandoned structures, which decides how a public server ages.
- Player cap - Empyrion is faction co-op more than mass PvP; most communities run happily in the 8-32 range.
- Autosave cadence - long-run galaxies deserve short intervals; we keep rotating backups either way.
Scenarios and the Workshop
Beyond Reforged Eden 2, Empyrion has a deep catalogue of Workshop scenarios, from full overhauls to curated starts. Any of them can be installed on your server the same way: chosen in the panel, fetched at restart, version-pinned to your save. Players do not need to install scenarios themselves - the server provides the content on join, which is why scenario multiplayer belongs on a dedicated server in the first place.
Co-op not working, or players can't join
- Version mismatch. Game updates land often; client and server must be on the same build. Our servers update on the schedule you set, with a backup first.
- Scenario mismatch. If the server runs a scenario version the save was not created with, joins fail or worlds misbehave - this is the classic self-hosting failure that version pinning exists to prevent.
- Wrong entry in the server browser. Direct connect by IP and port from the panel is the reliable path while the in-game list catches up.
- The galaxy is still loading. Big saves take a few minutes after a restart before accepting players.
FAQ
Do I need a dedicated server for Empyrion co-op?
For a persistent galaxy, yes. Without one the world only runs while the host plays, so production stops and the galaxy sleeps between sessions. A dedicated server keeps factions, bases and story progress moving, and it is the only practical way to run scenario multiplayer for a group.
Is Reforged Eden 2 supported?
Yes, first-class: installed at server creation, version-pinned to your save, and updated only when you choose, with an automatic backup taken first.
How much RAM does an Empyrion server need?
8 GB runs a small vanilla crew. Reforged Eden 2 and a faction spread across several planets want 12 GB, and busy public galaxies 16 GB or more, because load scales with active playfields rather than raw player count.
Can I bring my existing save?
Yes. Upload the save over FTP together with its scenario at the matching version and restart. Bases, blueprints, faction data and progress carry over.
Can I switch scenarios later?
You can install a different scenario at any time, but a scenario is part of the world it created, so switching means starting a new galaxy. We keep the old save in backups so nothing is lost by trying.
Not ready to order? Let us know what's holding you back.