SCP: Secret Laboratory Server Hosting - Your Facility, Your Rules
SCP: Secret Laboratory is a community-server game: the round happens on somebody's server, with their rules, their plugins and their staff. A managed SCP:SL dedicated server makes that somebody you - private for your Discord or public and listed, with plugin support, config editing and automatic updates handled.
- Private or listed
- Plugin framework
- Staff roles
- FTP access
Requirements Private server Plugins Configuration Staff & moderation Troubleshooting
Plan S
Up to 20 players · 4 GB RAM
A private facility for your Discord: unlisted, whitelisted if you want, chaos on your schedule.
Plan M Most popular
Up to 30 players · 6 GB RAM
The common choice for a listed community server with a plugin stack and regular rounds.
Plan L
Up to 50 players · 8 GB RAM
Big public communities: high slots, full plugin loadouts, staff teams and events.
SCP:SL dedicated server requirements
SCP: Secret Laboratory is light on RAM but hungry for single-thread CPU: a round with 30 players is a lot of simultaneous action resolved on one main thread. That makes CPU clock the number that decides whether a full round feels crisp, and it is why we place SCP:SL on our higher clock nodes rather than selling it on RAM alone.
| Server | RAM | CPU | Notes |
|---|---|---|---|
| Private, ~20 slots | 4 GB | 1-2 fast cores | Friend-group rounds |
| Listed, ~30 slots | 6 GB | 2 fast cores | Community server with plugins |
| Public, 50 slots | 8 GB | 2-4 fast cores | Big rounds, heavy plugin stacks |
How to make a private SCP:SL server
The most asked question, and on a managed plan it is two switches. Keep the server unlisted so it never appears in the public browser - your players join by IP and port, which the panel shows you to paste into Discord. Add a whitelist on top if you want membership enforced rather than shared by link. Flip both off later and the same server, same configs, same plugins, becomes a public listed community.
Plugins - where SCP:SL servers become theirs
Almost every community server runs plugins, and the de-facto standard framework is EXILED. On our plans the framework is installed for you and plugins are dropped in over FTP with their configs editable in the panel - custom classes, round events, RP mechanics, moderation helpers, the whole ecosystem. Server updates are the moment plugins traditionally break, so we take a backup before every game update and keep the framework version visible, making patch day a check rather than a scramble.
SCP:SL server configuration
- Server name and info - what the browser shows, with the formatting the list supports.
- Round rules - friendly fire, respawn behaviour, round-restart timing; the dials that define your server's culture.
- Slots - 20 is intimate, 30 is the classic SCP:SL round, 50 is an event.
- Visibility and whitelist - the private/public switches above.
Everything is editable in the panel or directly over FTP, and applies on the next round restart - no reinstall, no downtime beyond the round.
Staff and moderation
SCP:SL has a built-in Remote Admin system with per-role permissions, so your moderators get exactly the powers you give them - kicks, bans, round tools - from inside the game, without anyone needing access to the server itself. Roles and their members are part of the config you control, and they survive updates and restarts.
Players can't join, or the server is missing from the list
- Version mismatch. The game updates frequently and client and server must match; our servers update automatically, players restart Steam.
- Unlisted by design. A private server never appears in the browser - that is the setting working. Join by IP and port.
- Whitelist. If direct connect is refused for one player and works for others, check the whitelist before anything else.
- Between rounds. During a round restart the server refuses joins for a moment; the panel shows live status.
FAQ
Is SCP: Secret Laboratory free?
Yes, the game is free on Steam - which is exactly why its multiplayer lives on community servers. What you rent here is your own server: the private venue for your group, or the public one your community gathers on.
How do I make my SCP:SL server private?
Keep it unlisted so it never shows in the server browser and share the IP and port from the panel with your group. Add the whitelist if you want membership enforced. Both switches can be flipped later to go public with the same server.
Are plugins like EXILED supported?
Yes. The framework is installed for you, plugins go in over FTP with their configs editable in the panel, and we back up before every game update so patch day does not eat your setup.
How many players can a server hold?
Plans cover 20, 30 and 50 slots. The classic SCP:SL round is around 25-30 players; 50 is event territory and wants the CPU headroom of the large plan.
Can my moderators work without server access?
Yes. Remote Admin roles give each staff member exactly the in-game powers you assign, while the server, its files and its configs stay yours.
Not ready to order? Let us know what's holding you back.