WARDOGS Server Hosting - Community Servers From Launch
WARDOGS is BULKHEAD's 100-player tactical FPS: three teams fighting over randomized control zones on huge maps, with destruction, vehicles, building and proximity voice. Battles at that scale live on serious servers, and a WARDOGS community server is how your clan, Discord or tournament gets a battlefield of its own - your rules, your name, your staff.
- Up to 100 players
- Your rules & staff
- High-clock CPUs
- No payment now
Plan S
Up to 32 players · 8 GB RAM
Scrims and practice: a private battlefield for your squad to drill on, on your schedule.
Plan M Most popular
Up to 64 players · 12 GB RAM
The community server: a named home for your Discord with room for real evening battles.
Plan L
Up to 100 players · 16 GB RAM
The full experience: 100-player three-team battles under your banner, tournament-ready.
Plan specifications are set for the Early Access launch build and will be tuned as the server build finalizes; a reserved price keeps its tier either way.
The launch plan
WARDOGS launches into Early Access on September 10, 2026, published by Team17, and BULKHEAD has said community servers are part of the plan. Our commitment is simple: we go live the moment community server builds are available, and reserving now does two things - it locks the price you see for your first year, and it puts you at the front of the queue for the first wave of servers, when everyone will want one and capacity will be the constraint.
What a WARDOGS server takes
A 100-player battle with destruction, vehicles and building is one of the heaviest workloads in game hosting - this is Squad-class, not five-friends-survival-class. The numbers below are our launch provisioning targets, set from the game's scale and our experience running large Unreal Engine servers; we will publish measured figures as the Early Access build settles.
| Server | RAM | CPU | Notes |
|---|---|---|---|
| Scrims, up to 32 | 8 GB | Fast dedicated cores | Practice and community nights |
| Community, up to 64 | 12 GB | Fast dedicated cores | The standing server with a name |
| Full scale, 100 | 16 GB | High-clock cores, priority placement | Three-team battles, events |
Large PvP servers are also the number one DDoS target in hosting. Every WARDOGS server here sits behind our standard network protection from day one - that is not a paid add-on.
Why run a community server
In every large-scale FPS with community servers - Squad, Hell Let Loose, Battlefield before them - the community server is where the game's culture actually lives: consistent rules, known admins, regulars who come back nightly, rivalries between named servers. A 100-player game only works when someone curates the battlefield. That someone runs the server:
- Your ruleset - the sweaty tactical server, the casual one, the hardcore configuration when BULKHEAD ships those settings.
- Your staff - admins who keep 100 people fighting the enemy instead of the rules.
- Your identity - the server name is the community's flag; people search for it by name in the browser.
FAQ
When can I actually play on my server?
WARDOGS enters Early Access on September 10, 2026. Community server builds arrive on BULKHEAD's schedule; we deploy the day they are available, and reserved customers get the first wave.
Does WARDOGS have dedicated community servers?
BULKHEAD has said community servers are planned for WARDOGS, including community-specific settings. The exact shape of the rollout is theirs to announce; our part is being ready on day one, and the reserve list is how you are too.
Does reserving cost anything?
No. No payment now, and nothing is charged automatically later - reserving locks your price and your place in the queue, and you decide when servers open.
How big will the servers be?
WARDOGS is built around 100-player, three-team battles, and the large plan targets exactly that. The smaller tiers exist for scrims, practice and community nights - the launch build will determine the final slot options, and reserved prices keep their tier.
Which regions will be available?
Europe, North America East, North America West and Australia - the same regions as the rest of our fleet, picked at deployment time.
Not ready to order? Let us know what's holding you back.