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Automating the Same Old Stuff



I’ve been playing this game for a while now, and I’ve developed my own strategies for managing factories and production lines. One thing that’s always on my mind is how many times I should automate a single item.

For me, it all comes down to how much I need it in the future. If an item becomes crucial for the rest of the playthrough, then yeah, I’ll automate it every time it’s needed. But if I can get away with not automating it at all? I’d rather not waste my resources on building a second factory just for that one component.

I’ve tried to centralize items that come from refineries or constructors before, but in the end, it feels too restrictive and boring. Building multiple factories for different purposes seems way more appealing to me. It’s like playing a puzzle game – every time I find a new recipe, I get excited to figure out how to produce each component efficiently.

Some players might say that’s not efficient, or that they should aim for maximum production output from the start. But honestly? I think that gets boring really fast. There’s something satisfying about solving the problem of producing an item by hand once, and then moving on to something new. It’s a mental block I guess.

I do try to automate every single item at some point or another. But when it comes down to it, I just don’t see the fun in building multiple factories that all produce the same thing over and over. Maybe that’s just me?

On the other hand, there are times where I’ll manually craft an item if it’s just not worth my while to build a whole new factory for it. Resources aren’t infinite, after all!

I’d like to know how you guys handle this – do you automate every single item every time it appears in a recipe? Or do you find other ways to make your production lines more varied and exciting?

Author:

AlexTr1

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