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Core Keeper Roadmap 2026: Beyond 1.0, Mod Tools & What Hosts Should Plan For

The Core Keeper 2026 roadmap — Pugstorm’s post-1.0 cadence, mod tooling expansion, and what dedicated-server admins running long-term cooperative mining communities should plan around.

TL;DR for hosts: Core Keeper is one of the lightest games we host — even 8-player long-running worlds rarely strain modest hardware. The 2026 mod-tool expansion is the bigger story for community servers than raw performance. Skip to host impact →

Where Pugstorm Communicates

Pugstorm posts roadmap updates to the Core Keeper Steam page and runs a Discord with regular dev presence. The studio is small and direct — patch notes are detailed, and the community gets advance notice of major systemic changes.

Where the Game Stands Now

Core Keeper hit 1.0 after a successful Early Access run. Post-1.0, Pugstorm has shipped seasonal-style content updates plus quality-of-life passes. The mod ecosystem is small but growing.

What’s Confirmed for 2026

  • Continued post-1.0 content updates — biome additions, new bosses, gear tiers
  • Mod tool expansion — Pugstorm has indicated more first-party mod-API surface in 2026
  • Performance + multiplayer stability — ongoing focus, especially for 6-8 player co-op
  • Quality-of-life rounds — inventory, automation, base-building tweaks

What Server Admins Should Plan For

Hardware

  • 1-4 players, vanillaPlan S
  • 4-8 players, vanilla or moddedPlan M

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See Core Keeper plans →

Long-running world planning

Core Keeper saves grow steadily as the world is excavated. Run daily backups, retain at least 14 days, and restart the server weekly for state hygiene.

Bottom Line

Core Keeper in 2026 stays small, friendly, and steady. Pugstorm’s pace is unhurried; their mod-tool expansion is the development thread to watch. Hosts have it easy — modest hardware, mature multiplayer, growing mod scene.

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