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Valheim Crafting Skill Bug: Extra Items and Mayhem


Okay, buckle up, you magnificent bastards, because we’re diving headfirst into the glorious, glitchy mess that is the crafting skill in our favorite Viking survival sim. Forget your meticulously planned spreadsheets and perfectly optimized builds, because the RNG gods have decided to bless us with the chaos of extra stuff. Yeah, you heard me right. Extra. Like, ‘oops, I accidentally crafted a second flaming staff’ extra. Or ‘whoopsie, now I have two wolf capes’ extra.

It all started with a simple observation: that satisfying ding sound when you’re churning out nails or arrows isn’t just a cute auditory cue; it’s the sound of the game deciding to throw you a bone – or rather, an extra piece of gear. It’s like the universe whispering, \”Here, you clumsy Viking, have another one. Don’t ask questions.\”

Now, the official line is that this crafting bonus is supposed to be limited to stackable items. Arrows, nails, food – the usual suspects. But as it turns out, the game’s code seems to have a bit of a rebellious streak, and occasionally decides to give you a duplicate of something that definitely shouldn’t be duplicated. We’re talking about weapons, armor, even those fancy-schmancy magic staves. It’s like finding a twenty-dollar bill in your old jeans – unexpected, delightful, and slightly confusing.

Some people are losing their minds with joy at this unexpected boon. \”I got a whole extra set of padded greaves!\” one player exclaimed. Another reported snagging a free Mistwalker. The sheer audacity of the game to just give you top-tier gear is enough to make you giggle like a loot goblin. And hey, who are we to complain? Free stuff is free stuff. Especially when it comes to something as tedious as grinding for resources.

Then there are those, like me, who get a little more… conflicted. Like, I’m not gonna lie, getting an extra Dead Raiser skull is pretty damn rad. But it’s also a little bit annoying. It’s like the game is trying to be generous, but in a slightly clumsy, \”I bought you the wrong size\” kind of way. Because, let’s be real, how many flaming staves does one Viking really need? And all of a sudden you have to deal with storing this extra gear in your already cluttered inventory. It’s a high-class problem, for sure, but a problem nonetheless. The extra slots are sometimes not worth the effort.

Of course, this wouldn’t be a proper nerdy discussion without some speculation about the mechanics. Is it a bug? Is it a secret feature? Is it some chaotic algorithm having a drunken party in the code? The official wiki says that the crafting skill has a \”25% chance to craft an extra item\” but specifies this applies to stackable items only, but does not match what we are experiencing. Some think the code is bugged, and it is not supposed to give armors and weapons, while others think the wiki is out of date and there are no restrictions. The real answer is probably some combination of the above with some ‘oopsie’ on the dev side. And that makes it even more hilarious.

Then comes the big question: should they patch it? Should they “fix” this happy little accident? Part of me says yes. It’s not like we’re playing some easy mode game here, Valheim is supposed to be brutal. There should be some kind of logical structure behind it all. There are even some suggestions, like ‘instead of an extra item, give us a better one’. Level 2 axe, anyone? Seems like a sweet deal. Or a random stat boost on your armor, I would not mind that at all.

But then the other part of me says, \”Nah, let it ride.\” This unexpected chaos is precisely what makes this game so damn fun. It’s like a virtual box of chocolates – you never know what you’re going to get. And sometimes, just sometimes, you get a double helping of the good stuff. Besides, the world is already full of deadly beasts and treacherous terrains. Do we really need another perfectly balanced, predictably boring crafting system? I think not.

And then the most hilarious bug of all time. One poor Viking was building a portal, and the game decided to refund their Surtling Cores. It’s like the game is saying, \”You know what? Building portals is hard work. Here, have your cores back. And maybe another 20 for good measure.\” I mean, what a mess! I can picture it so vividly: You are in the middle of nowhere, you need a portal, you craft it, and suddenly you are staring at the cores in your inventory, like, what just happened? So you go and craft another one, just for kicks. I would do the same.

So yeah, the crafting skill is officially broken, and I’m here for it. It’s a reminder that games, just like life, are more fun when they’re a little unpredictable. It’s a testament to the fact that even when you think you have everything figured out, the code will always find a way to throw you a curveball, or in this case, an extra flaming staff. Embrace the chaos, my fellow Vikings. And for Odin’s sake, don’t throw away those extra nails.

Now, if you’ll excuse me, I have to go craft a hundred more arrows and see if I can get a stack of ten by sheer dumb luck. You should do the same. And if you get an extra piece of something cool, let me know. Maybe we can trade. Or, you know, brag about it to all our buddies. Because what’s the point of having extra swag if you can’t show it off?

Happy gaming, you magnificent beasts, and may your crafting endeavors be as glitchy as possible!

Oh, and here’s a link to a cool resource I found, just in case you are wondering https://valheim.fandom.com/wiki/Valheim_Wiki, now go out there and break the game!


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