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Assetto Corsa Server Hosting

A permanent home for your league or practice server, with your track and car list already installed and the server there whenever people want to drive.

Running a league yourself? Use the AC lobby, ports and content-mismatch checklist.

Choose your discount
Practice

Hotlaps and practice, one track rotation

12 car slots, 2 GB RAM

$8.99/mo $24.18/3 mo $45.85/6 mo $83.97/12 mo
  save 10% save 15% save 22%
  • Your track and car list installed
  • Practice, qualifying and race sessions configured in the panel
  • Mod tracks and cars over FTP
  • Server there whenever people want to drive

Practice and hotlap sessions for a small group, one track rotation.

League Most popular

Recommended: qualifying and race sessions, a full grid

24 car slots, 3 GB RAM

$12.99/mo $34.94/3 mo $66.25/6 mo $121.33/12 mo
  save 10% save 15% save 22%
  • Your track and car list installed
  • Practice, qualifying and race sessions configured in the panel
  • Mod tracks and cars over FTP
  • Server there whenever people want to drive

The league size: qualifying and race sessions, a full grid, mod tracks and cars.

Public Grid

Large grids, a long content list

32 car slots, 4 GB RAM

$17.99/mo $48.39/3 mo $91.75/6 mo $168.03/12 mo
  save 10% save 15% save 22%
  • Your track and car list installed
  • Practice, qualifying and race sessions configured in the panel
  • Mod tracks and cars over FTP
  • Server there whenever people want to drive

Large grids and busy public servers with a long content list.

Content is the whole job

Assetto Corsa hosting is mostly content management. Every car and track on the server has to exist on every client, in the same version, or drivers get kicked at the join screen. That is why an AC server is more work than its resource usage suggests: the machine is idle, the content list is not.

Sessions, not just slots

An AC server runs a session cycle: practice, qualifying, race, then back around. Getting the timings, grid rules and pickup mode right is what separates a server people use from one they join once. The config for that is in the panel rather than in a text file you edit over FTP.

Why the game's age is not a problem

Assetto Corsa shipped in 2014 and Kunos has long since moved on to newer titles, so the Steam news feed is quiet. The game is not: it still holds thousands of concurrent players, and it remains the default platform for online sim racing because of the modding scene around it. Feature-complete is not the same as abandoned, and for a server product it is arguably better: nothing breaks your content list on patch day.

Questions

Which Assetto Corsa is this?

The original Assetto Corsa (2014), which is the one with the modding scene and the online league racing. Competizione and EVO are separate games and are not covered by this page.

Can I run mod tracks and cars?

That is the main reason to have a server. You upload the content and every driver installs the matching version.

Other community servers we host

Not ready to order? Let us know what's holding you back.

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